- LoadTexture(mi, timetunnel2_xpm, NULL, tc->texture_binds[5], 0, 0.0, False, False);
- LoadTexture(mi, tunnelstar_xpm, NULL, tc->texture_binds[4], 0, 0.0, False, False);
+ LoadTexture(mi, timetunnel2_png, sizeof(timetunnel2_png), NULL, tc->texture_binds[5], 0, 0.0, False, False);
+ LoadTexture(mi, tunnelstar_png, sizeof(tunnelstar_png), NULL, tc->texture_binds[4], 0, 0.0, False, False);