LoadTexture(mi, tunnelstar_xpm, NULL, tc->texture_binds[4], 0, 0.0, False, False);
if (strcasecmp (do_tx1, "(none)")) /* marquee */
LoadTexture(mi, NULL, do_tx1, tc->texture_binds[3], 0,0.0, False, False);
LoadTexture(mi, tunnelstar_xpm, NULL, tc->texture_binds[4], 0, 0.0, False, False);
if (strcasecmp (do_tx1, "(none)")) /* marquee */
LoadTexture(mi, NULL, do_tx1, tc->texture_binds[3], 0,0.0, False, False);