- LoadTexture(mi, timetunnel0_xpm, tc->texture_binds[0], 0, 0.0, FALSE, FALSE);
- LoadTexture(mi, timetunnel1_xpm, tc->texture_binds[2], 0, 0.0, FALSE, FALSE);
- LoadTexture(mi, timetunnel2_xpm, tc->texture_binds[5], 0, 0.0, FALSE, FALSE);
- LoadTexture(mi, tunnelstar_xpm, tc->texture_binds[4], 0, 0.0, FALSE, FALSE);
+ LoadTexture(mi, timetunnel0_xpm, tc->texture_binds[0], 0, 0.0, False, False);
+ LoadTexture(mi, timetunnel1_xpm, tc->texture_binds[2], 0, 0.0, False, False);
+ LoadTexture(mi, timetunnel2_xpm, tc->texture_binds[5], 0, 0.0, False, False);
+ LoadTexture(mi, tunnelstar_xpm, tc->texture_binds[4], 0, 0.0, False, False);