#include <math.h>
# define refresh_topBlock 0
+# define release_topBlock 0
#define DEFAULTS "*delay: 10000 \n" \
"*count: 30 \n" \
#ifdef USE_GL /* whole file */
-#ifndef HAVE_COCOA
+#ifndef HAVE_JWXYZ
# include <GL/glu.h>
#endif
{
GLXContext *glx_context;
trackball_state *trackball;
+ GLfloat rotateSpeed;
+ GLfloat dropSpeed;
+ int maxFalling;
+ int resolution;
Bool button_down_p;
int numFallingBlocks;
GLfloat highest,highestFalling;
} topBlockSTATE;
/* parameter vars */
-Bool override;
-Bool rotate;
-Bool follow;
-Bool drawCarpet;
-Bool drawBlob;
-Bool drawNipples;
-GLfloat rotateSpeed;
-GLfloat camX;
-GLfloat camY;
-GLfloat camZ;
-GLfloat dropSpeed;
-int maxFalling;
-int maxColors;
-int size;
-int spawn;
-int resolution;
+static Bool override;
+static Bool rotate;
+static Bool follow;
+static Bool drawCarpet;
+static Bool drawBlob;
+static Bool drawNipples;
+static GLfloat rotateSpeed;
+static GLfloat camX;
+static GLfloat camY;
+static GLfloat camZ;
+static GLfloat dropSpeed;
+static int maxFalling;
+static int maxColors;
+static int size;
+static int spawn;
+static int resolution;
static XrmOptionDescRec opts[] = {
{ "-size", ".size", XrmoptionSepArg, 0 },
static topBlockSTATE *tbs = NULL;
-ModeSpecOpt topBlock_opts = {countof(opts), opts, countof(vars), vars, NULL};
+static ModeSpecOpt topBlock_opts = {countof(opts), opts, countof(vars), vars, NULL};
/* Window management, etc */
ENTRYPOINT void
}
/* clean up on exit, not required ... */
-ENTRYPOINT void
-release_topBlock(ModeInfo *mi)
+static void
+free_topBlock(ModeInfo *mi)
{
topBlockSTATE *tb = &tbs[MI_SCREEN(mi)];
NODE *llCurrent, *llOld;
topBlockSTATE *tb;
int wire = MI_IS_WIREFRAME(mi);
- if (!tbs) {
- tbs = (topBlockSTATE *)
- calloc (MI_NUM_SCREENS(mi), sizeof (topBlockSTATE));
- if (!tbs) abort();
- }
+ MI_INIT (mi, tbs, free_topBlock);
tb = &tbs[MI_SCREEN(mi)];
tb->carpetWidth = 8 * size;
tb->carpetLength = tb->carpetWidth;
- maxFalling*=size;
+ tb->maxFalling = maxFalling;
+ tb->maxFalling*=size;
if (spawn<4) { spawn=4; }
if (spawn>1000) { spawn=1000; }
- if (rotateSpeed<1) {rotateSpeed=1; }
- if (rotateSpeed>1000) {rotateSpeed=1000;}
- rotateSpeed /= 100;
+ tb->rotateSpeed = rotateSpeed;
+ if (tb->rotateSpeed<1) {tb->rotateSpeed=1; }
+ if (tb->rotateSpeed>1000) {tb->rotateSpeed=1000;}
+ tb->rotateSpeed /= 100;
- if (resolution<4) {resolution=4;}
- if (resolution>20) {resolution=20;}
- resolution*=2;
+ tb->resolution = resolution;
+ if (tb->resolution<4) {tb->resolution=4;}
+ if (tb->resolution>20) {tb->resolution=20;}
+ tb->resolution*=2;
if (maxColors<1) {maxColors=1;}
if (maxColors>8) {maxColors=8;}
- if (dropSpeed<1) {dropSpeed=1;}
- if (dropSpeed>9) {dropSpeed=9;} /* 10+ produces blocks that can pass through each other */
+ tb->dropSpeed = dropSpeed;
+ if (tb->dropSpeed<1) {tb->dropSpeed=1;}
+ if (tb->dropSpeed>9) {tb->dropSpeed=9;} /* 10+ produces blocks that can pass through each other */
- dropSpeed = 80/dropSpeed;
- dropSpeed = (blockHeight/dropSpeed);
+ tb->dropSpeed = 80/tb->dropSpeed;
+ tb->dropSpeed = (blockHeight/tb->dropSpeed);
reshape_topBlock (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
glClearDepth(1.0f);
tb->eyeY=20;
tb->eyeZ=0;
}
- tb->trackball = gltrackball_init ();
+ tb->trackball = gltrackball_init (False);
}
/* provides the per frame entertainment */
generateNewBlock(mi);
- if (rotate && (!tb->button_down_p)) { tb->rotation += rotateSpeed; }
+ if (rotate && (!tb->button_down_p)) { tb->rotation += tb->rotateSpeed; }
if (tb->rotation>=360) { tb->rotation=tb->rotation-360; }
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /* clear current */
followBlock(mi);
}
- glScalef (-1, 1, 1);
- glTranslatef (0, 0, -10);
- glRotatef(-current_device_rotation(), 0, 0, 1);
+ /* Rotate the scene around a point that's a little higher up. */
+ glTranslatef (0, 0, -5);
gltrackball_rotate (tb->trackball);
- glRotatef(current_device_rotation(), 0, 0, 1);
- glTranslatef (0, 0, 10);
- glScalef (-1, 1, 1);
+ glTranslatef (0, 0, 5);
/* rotate the world */
glRotatef(tb->rotation, 0.0, 0.0, 1.0);
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1/h);
+ }
+# endif
+
llCurrent = tb->blockNodeRoot;
if (drawCarpet) {
/* center carpet */
spcN2y = 0;
if (llCurrent->height>tb->highestFalling) {tb->highestFalling=llCurrent->height;}
/* all blocks fall at the same rate to avoid mid air collisions */
- llCurrent->height-=dropSpeed;
+ llCurrent->height-=tb->dropSpeed;
if (llCurrent->height<=0) {
llCurrent->falling=0;
if (tb->highest==0) {
if (mi->fps_p) do_fps (mi);
glFinish();
- if (tb->highest>(5*maxFalling)) { drawCarpet=False; }
+ if (tb->highest>(5*tb->maxFalling)) { drawCarpet=False; }
glXSwapBuffers(dpy, window);
}
llTail = llCurrent;
tb->blockNodeRoot = llCurrent;
} else {
- if (tb->numFallingBlocks>=maxFalling) {
+ if (tb->numFallingBlocks>=tb->maxFalling) {
/* recycle */
llCurrent=llTail->next;
tb->blockNodeRoot=llCurrent->next;
llCurrent->y=(startOffy-(tb->carpetLength/2)) + getLocation(random() % ((tb->carpetLength/2)+endOffy) );
llCurrent->color=(random() % maxColors);
llCurrent->height=getHeight(tb->plusheight+tb->highest);
- if (tb->numFallingBlocks>=maxFalling) {
+ if (tb->numFallingBlocks>=tb->maxFalling) {
tb->numFallingBlocks--;
tb->numFallingBlocks--;
}
tb->carpet_polys += tube(0, 0, -0.1,
0, 0, 0.26,
cylSize, 0,
- resolution, True, True,
+ tb->resolution, True, True,
wire);
glRotatef(180, 0.0f, 1.0f, 0.0f); /* they are upside down */
glRotatef(180, 0.0f, 1.0f, 0.0f); /* recover */
tb->block_polys += tube(0, 0, 0,
0, 0, 0.25,
cylSize, 0,
- resolution, True, True,
+ tb->resolution, True, True,
wire);
glTranslatef(0.0f,0.0f,0.25f); /* move to the cylinder cap */
glTranslatef(0.0f,0.0f,-0.25f); /* move back from the cylinder cap */
tb->block_polys += tube(0, 0, 0.1,
0, 0, 1.4,
uddSize, 0,
- resolution, True, True, wire);
+ tb->resolution, True, True, wire);
glTranslatef(0.0f,-1.0f,0.0f); /* move to the center */
}
}
glNewList(tb->block,GL_COMPILE);
glPushMatrix();
glScalef(1.4,1.4,1.4);
- unit_sphere (resolution/2,resolution, wire);
+ unit_sphere (tb->resolution/2,tb->resolution, wire);
glPopMatrix();
glTranslatef(0.0f,-2.0f,0.0f);
glScalef(1.4,1.4,1.4);
- unit_sphere (resolution/2,resolution, wire);
+ unit_sphere (tb->resolution/2,tb->resolution, wire);
glEndList();
}
topBlock_handle_event (ModeInfo *mi, XEvent *event)
{
topBlockSTATE *tb = &tbs[MI_SCREEN(mi)];
- if (event->xany.type == KeyPress) {
+
+ if (gltrackball_event_handler (event, tb->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &tb->button_down_p))
+ return True;
+ else if (event->xany.type == KeyPress) {
KeySym keysym;
char c = 0;
XLookupString (&event->xkey, &c, 1, &keysym, 0);
return True;
}
}
- if (event->xany.type == ButtonPress &&
- event->xbutton.button == Button1)
- {
- tb->button_down_p = True;
- gltrackball_start (tb->trackball,
- event->xbutton.x, event->xbutton.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- return True;
- }
- else if (event->xany.type == ButtonRelease &&
- event->xbutton.button == Button1)
- {
- tb->button_down_p = False;
- return True;
- }
- else if (event->xany.type == ButtonPress &&
- (event->xbutton.button == Button4 ||
- event->xbutton.button == Button5 ||
- event->xbutton.button == Button6 ||
- event->xbutton.button == Button7))
- {
- gltrackball_mousewheel (tb->trackball, event->xbutton.button, 10,
- !!event->xbutton.state);
- return True;
- }
- else if (event->xany.type == MotionNotify &&
- tb->button_down_p)
- {
- gltrackball_track (tb->trackball,
- event->xmotion.x, event->xmotion.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- return True;
- }
- return False;
+
+ return False;
}
/* this is tha main change for v5 compatability and acompanying ENTRYPOINTS */