* the given vector) and an angle about which to rotate. The angle is
* expressed in radians. The result is put into the third argument.
*/
-void
-axis_to_quat(float a[3], float phi, float q[4]);
+/* void
+axis_to_quat(float a[3], float phi, float q[4]); */
#endif /* __TRACKBALL_H__ */