"*wireframe: False \n" \
"*geometry: =800x800" "\n" \
-# define refresh_unk 0
+# define free_unk 0
# define release_unk 0
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
{
unk_configuration *bp = &bps[MI_SCREEN(mi)];
GLfloat h = (GLfloat) height / (GLfloat) width;
+ int y = 0;
- glViewport (0, 0, (GLint) width, (GLint) height);
+ if (width > height * 5) { /* tiny window: show middle */
+ height = width*1.5;
+ y = -height/2;
+ h = height / (GLfloat) width;
+ }
+
+ glViewport (0, y, (GLint) width, (GLint) height);
if (bp->orthop)
{
{
unk_configuration *bp;
- if (!bps) {
- bps = (unk_configuration *)
- calloc (MI_NUM_SCREENS(mi), sizeof (unk_configuration));
- if (!bps) {
- fprintf(stderr, "%s: out of memory\n", progname);
- exit(1);
- }
- }
+ MI_INIT (mi, bps);
bp = &bps[MI_SCREEN(mi)];
xinc *= 3;
}
-# ifdef USE_IPHONE
+# ifdef HAVE_MOBILE
/* Lower it even further for iPhone 3 */
if (mi->xgwa.width <= 480 || mi->xgwa.height <= 480)
{
xinc *= 2;
*/
-# endif /* USE_IPHONE */
+# endif /* HAVE_MOBILE */
/* Make the image fill the screen a little more fully */