"*lensColor: #000000" "\n" \
"*groundColor: #004400" "\n" \
-# define refresh_camera 0
+# define free_camera 0
# define release_camera 0
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
reshape_camera (ModeInfo *mi, int width, int height)
{
GLfloat h = (GLfloat) height / (GLfloat) width;
- glViewport (0, 0, width, height);
+ int y = 0;
+
+ if (width > height * 5) { /* tiny window: show middle */
+ height = width * 9/16;
+ y = -height/2;
+ h = height / (GLfloat) width;
+ }
+
+ glViewport (0, y, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective (30.0, 1/h, 1.0, 200);
camera_configuration *bp;
int wire = MI_IS_WIREFRAME(mi);
int i;
- MI_INIT (mi, bps, 0);
+ MI_INIT (mi, bps);
bp = &bps[MI_SCREEN(mi)];
which = i-2;
else if (i >= 1 && which == 1)
which = i-1;
- else if (i < bp->ncameras-1 && which == 2)
+ else if (i < bp->ncameras-2 && which == 2)
which = i+2;
+ else if (i == bp->ncameras-1)
+ which = i-1;
else /* (i < bp->ncameras-2 && which == 3) */
which = i+1;