http://ftp.x.org/contrib/applications/xscreensaver-2.17.tar.gz
[xscreensaver] / hacks / glx / whale.c
diff --git a/hacks/glx/whale.c b/hacks/glx/whale.c
new file mode 100644 (file)
index 0000000..4b1cba6
--- /dev/null
@@ -0,0 +1,1892 @@
+/* atlantis --- Shows moving 3D sea animals */
+
+#if !defined( lint ) && !defined( SABER )
+static const char sccsid[] = "@(#)whale.c      1.1 98/05/13 xlockmore";
+
+#endif
+
+/* Copyright (c) E. Lassauge, 1998. */
+
+/*
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted,
+ * provided that the above copyright notice appear in all copies and that
+ * both that copyright notice and this permission notice appear in
+ * supporting documentation.
+ *
+ * This file is provided AS IS with no warranties of any kind.  The author
+ * shall have no liability with respect to the infringement of copyrights,
+ * trade secrets or any patents by this file or any part thereof.  In no
+ * event will the author be liable for any lost revenue or profits or
+ * other special, indirect and consequential damages.
+ *
+ * The original code for this mode was written by Mark J. Kilgard
+ * as a demo for openGL programming.
+ * 
+ * Porting it to xlock  was possible by comparing the original Mesa's morph3d 
+ * demo with it's ported version to xlock, so thanks for Marcelo F. Vianna 
+ * (look at morph3d.c) for his indirect help.
+ *
+ * Thanks goes also to Brian Paul for making it possible and inexpensive
+ * to use OpenGL at home.
+ *
+ * My e-mail address is lassauge@sagem.fr
+ *
+ * Eric Lassauge  (May-13-1998)
+ *
+ */
+
+/**
+ * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States.  Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+#ifndef STANDALONE
+#include "xlock.h"
+#endif
+
+#ifdef USE_GL
+
+#ifdef STANDALONE
+#include <GL/glx.h>
+#endif
+
+#include <math.h>
+#include "atlantis.h"
+/* *INDENT-OFF* */
+static float N001[3] = {0.019249 ,0.011340 ,-0.999750};
+static float N002[3] = {-0.132579 ,0.954547 ,0.266952};
+static float N003[3] = {-0.196061 ,0.980392 ,-0.019778};
+static float N004[3] = {0.695461 ,0.604704 ,0.388158};
+static float N005[3] = {0.870600 ,0.425754 ,0.246557};
+static float N006[3] = {-0.881191 ,0.392012 ,0.264251};
+#if 0
+static float N007[3] = {0.000000 ,1.000000 ,0.000000};
+#endif
+static float N008[3] = {-0.341437 ,0.887477 ,0.309523};
+static float N009[3] = {0.124035 ,-0.992278 ,0.000000};
+static float N010[3] = {0.242536 ,0.000000 ,-0.970143};
+static float N011[3] = {0.588172 ,0.000000 ,0.808736};
+static float N012[3] = {0.929824 ,-0.340623 ,-0.139298};
+static float N013[3] = {0.954183 ,0.267108 ,-0.134865};
+static float N014[3] = {0.495127 ,0.855436 ,-0.151914};
+static float N015[3] = {-0.390199 ,0.906569 ,-0.160867};
+static float N016[3] = {-0.923605 ,0.354581 ,-0.145692};
+static float N017[3] = {-0.955796 ,-0.260667 ,-0.136036};
+static float N018[3] = {-0.501283 ,-0.853462 ,-0.142540};
+static float N019[3] = {0.405300 ,-0.901974 ,-0.148913};
+static float N020[3] = {0.909913 ,-0.392746 ,-0.133451};
+static float N021[3] = {0.936494 ,0.331147 ,-0.115414};
+static float N022[3] = {0.600131 ,0.793724 ,-0.099222};
+static float N023[3] = {-0.231556 ,0.968361 ,-0.093053};
+static float N024[3] = {-0.844369 ,0.525330 ,-0.105211};
+static float N025[3] = {-0.982725 ,-0.136329 ,-0.125164};
+static float N026[3] = {-0.560844 ,-0.822654 ,-0.093241};
+static float N027[3] = {0.263884 ,-0.959981 ,-0.093817};
+static float N028[3] = {0.842057 ,-0.525192 ,-0.122938};
+static float N029[3] = {0.921620 ,0.367565 ,-0.124546};
+static float N030[3] = {0.613927 ,0.784109 ,-0.090918};
+static float N031[3] = {-0.448754 ,0.888261 ,-0.098037};
+static float N032[3] = {-0.891865 ,0.434376 ,-0.126077};
+static float N033[3] = {-0.881447 ,-0.448017 ,-0.149437};
+static float N034[3] = {-0.345647 ,-0.922057 ,-0.174183};
+static float N035[3] = {0.307998 ,-0.941371 ,-0.137688};
+static float N036[3] = {0.806316 ,-0.574647 ,-0.140124};
+static float N037[3] = {0.961346 ,0.233646 ,-0.145681};
+static float N038[3] = {0.488451 ,0.865586 ,-0.110351};
+static float N039[3] = {-0.374290 ,0.921953 ,-0.099553};
+static float N040[3] = {-0.928504 ,0.344533 ,-0.138485};
+static float N041[3] = {-0.918419 ,-0.371792 ,-0.135189};
+static float N042[3] = {-0.520666 ,-0.833704 ,-0.183968};
+static float N043[3] = {0.339204 ,-0.920273 ,-0.195036};
+static float N044[3] = {0.921475 ,-0.387382 ,-0.028636};
+static float N045[3] = {0.842465 ,0.533335 ,-0.076204};
+static float N046[3] = {0.380110 ,0.924939 ,0.002073};
+static float N047[3] = {-0.276128 ,0.961073 ,-0.009579};
+static float N048[3] = {-0.879684 ,0.473001 ,-0.049250};
+static float N049[3] = {-0.947184 ,-0.317614 ,-0.044321};
+static float N050[3] = {-0.642059 ,-0.764933 ,-0.051363};
+static float N051[3] = {0.466794 ,-0.880921 ,-0.077990};
+static float N052[3] = {0.898509 ,-0.432277 ,0.076279};
+static float N053[3] = {0.938985 ,0.328141 ,0.103109};
+static float N054[3] = {0.442420 ,0.895745 ,0.043647};
+static float N055[3] = {-0.255163 ,0.966723 ,0.018407};
+static float N056[3] = {-0.833769 ,0.540650 ,0.111924};
+static float N057[3] = {-0.953653 ,-0.289939 ,0.080507};
+static float N058[3] = {-0.672357 ,-0.730524 ,0.119461};
+static float N059[3] = {0.522249 ,-0.846652 ,0.102157};
+static float N060[3] = {0.885868 ,-0.427631 ,0.179914};
+#if 0
+static float N061[3] = {0.000000 ,1.000000 ,0.000000};
+#endif
+static float N062[3] = {0.648942 ,0.743116 ,0.163255};
+static float N063[3] = {-0.578967 ,0.807730 ,0.111219};
+#if 0
+static float N064[3] = {0.000000 ,1.000000 ,0.000000};
+#endif
+static float N065[3] = {-0.909864 ,-0.352202 ,0.219321};
+static float N066[3] = {-0.502541 ,-0.818090 ,0.279610};
+static float N067[3] = {0.322919 ,-0.915358 ,0.240504};
+static float N068[3] = {0.242536 ,0.000000 ,-0.970143};
+static float N069[3] = {0.000000 ,1.000000 ,0.000000};
+static float N070[3] = {0.000000 ,1.000000 ,0.000000};
+static float N071[3] = {0.000000 ,1.000000 ,0.000000};
+static float N072[3] = {0.000000 ,1.000000 ,0.000000};
+static float N073[3] = {0.000000 ,1.000000 ,0.000000};
+static float N074[3] = {0.000000 ,1.000000 ,0.000000};
+static float N075[3] = {0.031220 ,0.999025 ,-0.031220};
+static float N076[3] = {0.000000 ,1.000000 ,0.000000};
+static float N077[3] = {0.446821 ,0.893642 ,0.041889};
+static float N078[3] = {0.863035 ,-0.100980 ,0.494949};
+static float N079[3] = {0.585597 ,-0.808215 ,0.062174};
+static float N080[3] = {0.000000 ,1.000000 ,0.000000};
+static float N081[3] = {1.000000 ,0.000000 ,0.000000};
+static float N082[3] = {0.000000 ,1.000000 ,0.000000};
+static float N083[3] = {-1.000000 ,0.000000 ,0.000000};
+static float N084[3] = {-0.478893 ,0.837129 ,-0.264343};
+static float N085[3] = {0.000000 ,1.000000 ,0.000000};
+static float N086[3] = {0.763909 ,0.539455 ,-0.354163};
+static float N087[3] = {0.446821 ,0.893642 ,0.041889};
+static float N088[3] = {0.385134 ,-0.908288 ,0.163352};
+static float N089[3] = {-0.605952 ,0.779253 ,-0.159961};
+static float N090[3] = {0.000000 ,1.000000 ,0.000000};
+static float N091[3] = {0.000000 ,1.000000 ,0.000000};
+static float N092[3] = {0.000000 ,1.000000 ,0.000000};
+static float N093[3] = {0.000000 ,1.000000 ,0.000000};
+static float N094[3] = {1.000000 ,0.000000 ,0.000000};
+static float N095[3] = {-1.000000 ,0.000000 ,0.000000};
+static float N096[3] = {0.644444 ,-0.621516 ,0.445433};
+static float N097[3] = {-0.760896 ,-0.474416 ,0.442681};
+static float N098[3] = {0.636888 ,-0.464314 ,0.615456};
+static float N099[3] = {-0.710295 ,0.647038 ,0.277168};
+static float N100[3] = {0.009604 ,0.993655 ,0.112063};
+#if 0
+static float N101[3] = {0.000000 ,1.000000 ,0.000000};
+static float N102[3] = {0.000000 ,1.000000 ,0.000000};
+static float N103[3] = {0.000000 ,1.000000 ,0.000000};
+static float N104[3] = {0.031837 ,0.999285 ,0.020415};
+static float N105[3] = {0.031837 ,0.999285 ,0.020415};
+static float N106[3] = {0.031837 ,0.999285 ,0.020415};
+static float N107[3] = {0.014647 ,0.999648 ,0.022115};
+static float N108[3] = {0.014647 ,0.999648 ,0.022115};
+static float N109[3] = {0.014647 ,0.999648 ,0.022115};
+static float N110[3] = {-0.985141 ,0.039475 ,0.167149};
+static float N111[3] = {-0.985141 ,0.039475 ,0.167149};
+static float N112[3] = {-0.985141 ,0.039475 ,0.167149};
+static float N113[3] = {0.000000 ,1.000000 ,0.000000};
+static float N114[3] = {0.000000 ,1.000000 ,0.000000};
+static float N115[3] = {0.000000 ,1.000000 ,0.000000};
+static float N116[3] = {0.000000 ,1.000000 ,0.000000};
+static float N117[3] = {0.000000 ,1.000000 ,0.000000};
+static float N118[3] = {0.000000 ,1.000000 ,0.000000};
+static float N119[3] = {0.000000 ,1.000000 ,0.000000};
+static float N120[3] = {0.000000 ,1.000000 ,0.000000};
+static float N121[3] = {0.000000 ,1.000000 ,0.000000};
+#endif
+static float iP001[3] = {18.74, 13.19, 3.76};
+static float P001[3] = {18.74, 13.19, 3.76};
+static float P002[3] = {0.00, 390.42, 10292.57};
+static float P003[3] = {55.80, 622.31, 8254.35};
+static float P004[3] = {20.80, 247.66, 10652.13};
+static float P005[3] = {487.51, 198.05, 9350.78};
+static float P006[3] = {-457.61, 199.04, 9353.01};
+#if 0
+static float P007[3] = {0.00, 259.00, 10276.27};
+#endif
+static float P008[3] = {-34.67, 247.64, 10663.71};
+static float iP009[3] = {97.46, 67.63, 593.82};
+static float iP010[3] = {-84.33, 67.63, 588.18};
+static float iP011[3] = {118.69, 8.98, -66.91};
+static float P009[3] = {97.46, 67.63, 593.82};
+static float P010[3] = {-84.33, 67.63, 588.18};
+static float P011[3] = {118.69, 8.98, -66.91};
+static float iP012[3] = {156.48, -31.95, 924.54};
+static float iP013[3] = {162.00, 110.22, 924.54};
+static float iP014[3] = {88.16, 221.65, 924.54};
+static float iP015[3] = {-65.21, 231.16, 924.54};
+static float iP016[3] = {-156.48, 121.97, 924.54};
+static float iP017[3] = {-162.00, -23.93, 924.54};
+static float iP018[3] = {-88.16, -139.10, 924.54};
+static float iP019[3] = {65.21, -148.61, 924.54};
+static float iP020[3] = {246.87, -98.73, 1783.04};
+static float iP021[3] = {253.17, 127.76, 1783.04};
+static float iP022[3] = {132.34, 270.77, 1783.04};
+static float iP023[3] = {-97.88, 285.04, 1783.04};
+static float iP024[3] = {-222.97, 139.80, 1783.04};
+static float iP025[3] = {-225.29, -86.68, 1783.04};
+static float iP026[3] = {-108.44, -224.15, 1783.04};
+static float iP027[3] = {97.88, -221.56, 1783.04};
+static float iP028[3] = {410.55, -200.66, 3213.87};
+static float iP029[3] = {432.19, 148.42, 3213.87};
+static float iP030[3] = {200.66, 410.55, 3213.87};
+static float iP031[3] = {-148.42, 432.19, 3213.87};
+static float iP032[3] = {-407.48, 171.88, 3213.87};
+static float iP033[3] = {-432.19, -148.42, 3213.87};
+static float iP034[3] = {-148.88, -309.74, 3213.87};
+static float iP035[3] = {156.38, -320.17, 3213.87};
+static float iP036[3] = {523.39, -303.81, 4424.57};
+static float iP037[3] = {574.66, 276.84, 4424.57};
+static float iP038[3] = {243.05, 492.50, 4424.57};
+static float iP039[3] = {-191.23, 520.13, 4424.57};
+static float iP040[3] = {-523.39, 304.01, 4424.57};
+static float iP041[3] = {-574.66, -231.83, 4424.57};
+static float iP042[3] = {-266.95, -578.17, 4424.57};
+static float iP043[3] = {211.14, -579.67, 4424.57};
+static float iP044[3] = {680.57, -370.27, 5943.46};
+static float iP045[3] = {834.01, 363.09, 5943.46};
+static float iP046[3] = {371.29, 614.13, 5943.46};
+static float iP047[3] = {-291.43, 621.86, 5943.46};
+static float iP048[3] = {-784.13, 362.60, 5943.46};
+static float iP049[3] = {-743.29, -325.82, 5943.46};
+static float iP050[3] = {-383.24, -804.77, 5943.46};
+static float iP051[3] = {283.47, -846.09, 5943.46};
+static float P012[3] = {156.48, -31.95, 924.54};
+static float P013[3] = {162.00, 110.22, 924.54};
+static float P014[3] = {88.16, 221.65, 924.54};
+static float P015[3] = {-65.21, 231.16, 924.54};
+static float P016[3] = {-156.48, 121.97, 924.54};
+static float P017[3] = {-162.00, -23.93, 924.54};
+static float P018[3] = {-88.16, -139.10, 924.54};
+static float P019[3] = {65.21, -148.61, 924.54};
+static float P020[3] = {246.87, -98.73, 1783.04};
+static float P021[3] = {253.17, 127.76, 1783.04};
+static float P022[3] = {132.34, 270.77, 1783.04};
+static float P023[3] = {-97.88, 285.04, 1783.04};
+static float P024[3] = {-222.97, 139.80, 1783.04};
+static float P025[3] = {-225.29, -86.68, 1783.04};
+static float P026[3] = {-108.44, -224.15, 1783.04};
+static float P027[3] = {97.88, -221.56, 1783.04};
+static float P028[3] = {410.55, -200.66, 3213.87};
+static float P029[3] = {432.19, 148.42, 3213.87};
+static float P030[3] = {200.66, 410.55, 3213.87};
+static float P031[3] = {-148.42, 432.19, 3213.87};
+static float P032[3] = {-407.48, 171.88, 3213.87};
+static float P033[3] = {-432.19, -148.42, 3213.87};
+static float P034[3] = {-148.88, -309.74, 3213.87};
+static float P035[3] = {156.38, -320.17, 3213.87};
+static float P036[3] = {523.39, -303.81, 4424.57};
+static float P037[3] = {574.66, 276.84, 4424.57};
+static float P038[3] = {243.05, 492.50, 4424.57};
+static float P039[3] = {-191.23, 520.13, 4424.57};
+static float P040[3] = {-523.39, 304.01, 4424.57};
+static float P041[3] = {-574.66, -231.83, 4424.57};
+static float P042[3] = {-266.95, -578.17, 4424.57};
+static float P043[3] = {211.14, -579.67, 4424.57};
+static float P044[3] = {680.57, -370.27, 5943.46};
+static float P045[3] = {834.01, 363.09, 5943.46};
+static float P046[3] = {371.29, 614.13, 5943.46};
+static float P047[3] = {-291.43, 621.86, 5943.46};
+static float P048[3] = {-784.13, 362.60, 5943.46};
+static float P049[3] = {-743.29, -325.82, 5943.46};
+static float P050[3] = {-383.24, -804.77, 5943.46};
+static float P051[3] = {283.47, -846.09, 5943.46};
+static float P052[3] = {599.09, -332.24, 7902.59};
+static float P053[3] = {735.48, 306.26, 7911.92};
+static float P054[3] = {321.55, 558.53, 7902.59};
+static float P055[3] = {-260.54, 559.84, 7902.59};
+static float P056[3] = {-698.66, 320.83, 7902.59};
+static float P057[3] = {-643.29, -299.16, 7902.59};
+static float P058[3] = {-341.47, -719.30, 7902.59};
+static float P059[3] = {252.57, -756.12, 7902.59};
+static float P060[3] = {458.39, -265.31, 9355.44};
+static float iP061[3] = {353.63, 138.70, 10214.20};
+static float P061[3] = {353.63, 138.70, 10214.20};
+static float P062[3] = {224.04, 438.98, 9364.77};
+static float P063[3] = {-165.71, 441.27, 9355.44};
+static float iP064[3] = {-326.40, 162.04, 10209.54};
+static float P064[3] = {-326.40, 162.04, 10209.54};
+static float P065[3] = {-473.99, -219.71, 9355.44};
+static float P066[3] = {-211.97, -479.87, 9355.44};
+static float P067[3] = {192.86, -504.03, 9355.44};
+static float iP068[3] = {-112.44, 9.25, -64.42};
+static float iP069[3] = {1155.63, 0.00, -182.46};
+static float iP070[3] = {-1143.13, 0.00, -181.54};
+static float iP071[3] = {1424.23, 0.00, -322.09};
+static float iP072[3] = {-1368.01, 0.00, -310.38};
+static float iP073[3] = {1255.57, 2.31, 114.05};
+static float iP074[3] = {-1149.38, 0.00, 117.12};
+static float iP075[3] = {718.36, 0.00, 433.36};
+static float iP076[3] = {-655.90, 0.00, 433.36};
+static float P068[3] = {-112.44, 9.25, -64.42};
+static float P069[3] = {1155.63, 0.00, -182.46};
+static float P070[3] = {-1143.13, 0.00, -181.54};
+static float P071[3] = {1424.23, 0.00, -322.09};
+static float P072[3] = {-1368.01, 0.00, -310.38};
+static float P073[3] = {1255.57, 2.31, 114.05};
+static float P074[3] = {-1149.38, 0.00, 117.12};
+static float P075[3] = {718.36, 0.00, 433.36};
+static float P076[3] = {-655.90, 0.00, 433.36};
+static float P077[3] = {1058.00, -2.66, 7923.51};
+static float P078[3] = {-1016.51, -15.47, 7902.87};
+static float P079[3] = {-1363.99, -484.50, 7593.38};
+static float P080[3] = {1478.09, -861.47, 7098.12};
+static float P081[3] = {1338.06, -284.68, 7024.15};
+static float P082[3] = {-1545.51, -860.64, 7106.60};
+static float P083[3] = {1063.19, -70.46, 7466.60};
+static float P084[3] = {-1369.18, -288.11, 7015.34};
+static float P085[3] = {1348.44, -482.50, 7591.41};
+static float P086[3] = {-1015.45, -96.80, 7474.86};
+static float P087[3] = {731.04, 148.38, 7682.58};
+static float P088[3] = {-697.03, 151.82, 7668.81};
+static float P089[3] = {-686.82, 157.09, 7922.29};
+static float P090[3] = {724.73, 147.75, 7931.39};
+static float iP091[3] = {0.00, 327.10, 2346.55};
+static float iP092[3] = {0.00, 552.28, 2311.31};
+static float iP093[3] = {0.00, 721.16, 2166.41};
+static float iP094[3] = {0.00, 693.42, 2388.80};
+static float iP095[3] = {0.00, 389.44, 2859.97};
+static float P091[3] = {0.00, 327.10, 2346.55};
+static float P092[3] = {0.00, 552.28, 2311.31};
+static float P093[3] = {0.00, 721.16, 2166.41};
+static float P094[3] = {0.00, 693.42, 2388.80};
+static float P095[3] = {0.00, 389.44, 2859.97};
+static float iP096[3] = {222.02, -183.67, 10266.89};
+static float iP097[3] = {-128.90, -182.70, 10266.89};
+static float iP098[3] = {41.04, 88.31, 10659.36};
+static float iP099[3] = {-48.73, 88.30, 10659.36};
+static float P096[3] = {222.02, -183.67, 10266.89};
+static float P097[3] = {-128.90, -182.70, 10266.89};
+static float P098[3] = {41.04, 88.31, 10659.36};
+static float P099[3] = {-48.73, 88.30, 10659.36};
+static float P100[3] = {0.00, 603.42, 9340.68};
+#if 0
+static float P101[3] = {5.70, 567.00, 7862.98};
+static float P102[3] = {521.61, 156.61, 9162.34};
+static float P103[3] = {83.68, 566.67, 7861.26};
+#endif
+static float P104[3] = {-9.86, 567.62, 7858.65};
+static float P105[3] = {31.96, 565.27, 7908.46};
+static float P106[3] = {22.75, 568.13, 7782.83};
+static float P107[3] = {58.93, 568.42, 7775.94};
+static float P108[3] = {55.91, 565.59, 7905.86};
+static float P109[3] = {99.21, 566.00, 7858.65};
+static float P110[3] = {-498.83, 148.14, 9135.10};
+static float P111[3] = {-495.46, 133.24, 9158.48};
+static float P112[3] = {-490.82, 146.23, 9182.76};
+static float P113[3] = {-489.55, 174.11, 9183.66};
+static float P114[3] = {-492.92, 189.00, 9160.28};
+static float P115[3] = {-497.56, 176.02, 9136.00};
+static float P116[3] = {526.54, 169.68, 9137.70};
+static float P117[3] = {523.49, 184.85, 9161.42};
+static float P118[3] = {518.56, 171.78, 9186.06};
+static float P119[3] = {516.68, 143.53, 9186.98};
+static float P120[3] = {519.73, 128.36, 9163.26};
+static float P121[3] = {524.66, 141.43, 9138.62};
+/* *INDENT-ON* */
+
+static void
+Whale001(void)
+{
+
+    glBegin(GL_POLYGON);
+    glNormal3fv(N001);
+    glVertex3fv(P001);
+    glNormal3fv(N068);
+    glVertex3fv(P068);
+    glNormal3fv(N010);
+    glVertex3fv(P010);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N068);
+    glVertex3fv(P068);
+    glNormal3fv(N076);
+    glVertex3fv(P076);
+    glNormal3fv(N010);
+    glVertex3fv(P010);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N068);
+    glVertex3fv(P068);
+    glNormal3fv(N070);
+    glVertex3fv(P070);
+    glNormal3fv(N076);
+    glVertex3fv(P076);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N076);
+    glVertex3fv(P076);
+    glNormal3fv(N070);
+    glVertex3fv(P070);
+    glNormal3fv(N074);
+    glVertex3fv(P074);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N070);
+    glVertex3fv(P070);
+    glNormal3fv(N072);
+    glVertex3fv(P072);
+    glNormal3fv(N074);
+    glVertex3fv(P074);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N072);
+    glVertex3fv(P072);
+    glNormal3fv(N070);
+    glVertex3fv(P070);
+    glNormal3fv(N074);
+    glVertex3fv(P074);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N074);
+    glVertex3fv(P074);
+    glNormal3fv(N070);
+    glVertex3fv(P070);
+    glNormal3fv(N076);
+    glVertex3fv(P076);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N070);
+    glVertex3fv(P070);
+    glNormal3fv(N068);
+    glVertex3fv(P068);
+    glNormal3fv(N076);
+    glVertex3fv(P076);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N076);
+    glVertex3fv(P076);
+    glNormal3fv(N068);
+    glVertex3fv(P068);
+    glNormal3fv(N010);
+    glVertex3fv(P010);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N068);
+    glVertex3fv(P068);
+    glNormal3fv(N001);
+    glVertex3fv(P001);
+    glNormal3fv(N010);
+    glVertex3fv(P010);
+    glEnd();
+}
+
+static void
+Whale002(void)
+{
+    glBegin(GL_POLYGON);
+    glNormal3fv(N011);
+    glVertex3fv(P011);
+    glNormal3fv(N001);
+    glVertex3fv(P001);
+    glNormal3fv(N009);
+    glVertex3fv(P009);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N075);
+    glVertex3fv(P075);
+    glNormal3fv(N011);
+    glVertex3fv(P011);
+    glNormal3fv(N009);
+    glVertex3fv(P009);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N069);
+    glVertex3fv(P069);
+    glNormal3fv(N011);
+    glVertex3fv(P011);
+    glNormal3fv(N075);
+    glVertex3fv(P075);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N069);
+    glVertex3fv(P069);
+    glNormal3fv(N075);
+    glVertex3fv(P075);
+    glNormal3fv(N073);
+    glVertex3fv(P073);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N071);
+    glVertex3fv(P071);
+    glNormal3fv(N069);
+    glVertex3fv(P069);
+    glNormal3fv(N073);
+    glVertex3fv(P073);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N001);
+    glVertex3fv(P001);
+    glNormal3fv(N011);
+    glVertex3fv(P011);
+    glNormal3fv(N009);
+    glVertex3fv(P009);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N009);
+    glVertex3fv(P009);
+    glNormal3fv(N011);
+    glVertex3fv(P011);
+    glNormal3fv(N075);
+    glVertex3fv(P075);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N011);
+    glVertex3fv(P011);
+    glNormal3fv(N069);
+    glVertex3fv(P069);
+    glNormal3fv(N075);
+    glVertex3fv(P075);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N069);
+    glVertex3fv(P069);
+    glNormal3fv(N073);
+    glVertex3fv(P073);
+    glNormal3fv(N075);
+    glVertex3fv(P075);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N069);
+    glVertex3fv(P069);
+    glNormal3fv(N071);
+    glVertex3fv(P071);
+    glNormal3fv(N073);
+    glVertex3fv(P073);
+    glEnd();
+}
+
+static void
+Whale003(void)
+{
+    glBegin(GL_POLYGON);
+    glNormal3fv(N018);
+    glVertex3fv(P018);
+    glNormal3fv(N001);
+    glVertex3fv(P001);
+    glNormal3fv(N019);
+    glVertex3fv(P019);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N019);
+    glVertex3fv(P019);
+    glNormal3fv(N001);
+    glVertex3fv(P001);
+    glNormal3fv(N012);
+    glVertex3fv(P012);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N017);
+    glVertex3fv(P017);
+    glNormal3fv(N001);
+    glVertex3fv(P001);
+    glNormal3fv(N018);
+    glVertex3fv(P018);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N001);
+    glVertex3fv(P001);
+    glNormal3fv(N017);
+    glVertex3fv(P017);
+    glNormal3fv(N016);
+    glVertex3fv(P016);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N001);
+    glVertex3fv(P001);
+    glNormal3fv(N013);
+    glVertex3fv(P013);
+    glNormal3fv(N012);
+    glVertex3fv(P012);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N001);
+    glVertex3fv(P001);
+    glNormal3fv(N016);
+    glVertex3fv(P016);
+    glNormal3fv(N015);
+    glVertex3fv(P015);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N001);
+    glVertex3fv(P001);
+    glNormal3fv(N014);
+    glVertex3fv(P014);
+    glNormal3fv(N013);
+    glVertex3fv(P013);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N001);
+    glVertex3fv(P001);
+    glNormal3fv(N015);
+    glVertex3fv(P015);
+    glNormal3fv(N014);
+    glVertex3fv(P014);
+    glEnd();
+}
+
+static void
+Whale004(void)
+{
+    glBegin(GL_POLYGON);
+    glNormal3fv(N014);
+    glVertex3fv(P014);
+    glNormal3fv(N015);
+    glVertex3fv(P015);
+    glNormal3fv(N023);
+    glVertex3fv(P023);
+    glNormal3fv(N022);
+    glVertex3fv(P022);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N015);
+    glVertex3fv(P015);
+    glNormal3fv(N016);
+    glVertex3fv(P016);
+    glNormal3fv(N024);
+    glVertex3fv(P024);
+    glNormal3fv(N023);
+    glVertex3fv(P023);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N016);
+    glVertex3fv(P016);
+    glNormal3fv(N017);
+    glVertex3fv(P017);
+    glNormal3fv(N025);
+    glVertex3fv(P025);
+    glNormal3fv(N024);
+    glVertex3fv(P024);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N017);
+    glVertex3fv(P017);
+    glNormal3fv(N018);
+    glVertex3fv(P018);
+    glNormal3fv(N026);
+    glVertex3fv(P026);
+    glNormal3fv(N025);
+    glVertex3fv(P025);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N013);
+    glVertex3fv(P013);
+    glNormal3fv(N014);
+    glVertex3fv(P014);
+    glNormal3fv(N022);
+    glVertex3fv(P022);
+    glNormal3fv(N021);
+    glVertex3fv(P021);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N012);
+    glVertex3fv(P012);
+    glNormal3fv(N013);
+    glVertex3fv(P013);
+    glNormal3fv(N021);
+    glVertex3fv(P021);
+    glNormal3fv(N020);
+    glVertex3fv(P020);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N018);
+    glVertex3fv(P018);
+    glNormal3fv(N019);
+    glVertex3fv(P019);
+    glNormal3fv(N027);
+    glVertex3fv(P027);
+    glNormal3fv(N026);
+    glVertex3fv(P026);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N019);
+    glVertex3fv(P019);
+    glNormal3fv(N012);
+    glVertex3fv(P012);
+    glNormal3fv(N020);
+    glVertex3fv(P020);
+    glNormal3fv(N027);
+    glVertex3fv(P027);
+    glEnd();
+}
+
+static void
+Whale005(void)
+{
+    glBegin(GL_POLYGON);
+    glNormal3fv(N022);
+    glVertex3fv(P022);
+    glNormal3fv(N023);
+    glVertex3fv(P023);
+    glNormal3fv(N031);
+    glVertex3fv(P031);
+    glNormal3fv(N030);
+    glVertex3fv(P030);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N021);
+    glVertex3fv(P021);
+    glNormal3fv(N022);
+    glVertex3fv(P022);
+    glNormal3fv(N030);
+    glVertex3fv(P030);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N021);
+    glVertex3fv(P021);
+    glNormal3fv(N030);
+    glVertex3fv(P030);
+    glNormal3fv(N029);
+    glVertex3fv(P029);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N023);
+    glVertex3fv(P023);
+    glNormal3fv(N024);
+    glVertex3fv(P024);
+    glNormal3fv(N031);
+    glVertex3fv(P031);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N024);
+    glVertex3fv(P024);
+    glNormal3fv(N032);
+    glVertex3fv(P032);
+    glNormal3fv(N031);
+    glVertex3fv(P031);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N024);
+    glVertex3fv(P024);
+    glNormal3fv(N025);
+    glVertex3fv(P025);
+    glNormal3fv(N032);
+    glVertex3fv(P032);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N025);
+    glVertex3fv(P025);
+    glNormal3fv(N033);
+    glVertex3fv(P033);
+    glNormal3fv(N032);
+    glVertex3fv(P032);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N020);
+    glVertex3fv(P020);
+    glNormal3fv(N021);
+    glVertex3fv(P021);
+    glNormal3fv(N029);
+    glVertex3fv(P029);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N020);
+    glVertex3fv(P020);
+    glNormal3fv(N029);
+    glVertex3fv(P029);
+    glNormal3fv(N028);
+    glVertex3fv(P028);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N027);
+    glVertex3fv(P027);
+    glNormal3fv(N020);
+    glVertex3fv(P020);
+    glNormal3fv(N028);
+    glVertex3fv(P028);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N027);
+    glVertex3fv(P027);
+    glNormal3fv(N028);
+    glVertex3fv(P028);
+    glNormal3fv(N035);
+    glVertex3fv(P035);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N025);
+    glVertex3fv(P025);
+    glNormal3fv(N026);
+    glVertex3fv(P026);
+    glNormal3fv(N033);
+    glVertex3fv(P033);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N033);
+    glVertex3fv(P033);
+    glNormal3fv(N026);
+    glVertex3fv(P026);
+    glNormal3fv(N034);
+    glVertex3fv(P034);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N026);
+    glVertex3fv(P026);
+    glNormal3fv(N027);
+    glVertex3fv(P027);
+    glNormal3fv(N035);
+    glVertex3fv(P035);
+    glNormal3fv(N034);
+    glVertex3fv(P034);
+    glEnd();
+}
+
+static void
+Whale006(void)
+{
+    glBegin(GL_POLYGON);
+    glNormal3fv(N092);
+    glVertex3fv(P092);
+    glNormal3fv(N093);
+    glVertex3fv(P093);
+    glNormal3fv(N094);
+    glVertex3fv(P094);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N093);
+    glVertex3fv(P093);
+    glNormal3fv(N092);
+    glVertex3fv(P092);
+    glNormal3fv(N094);
+    glVertex3fv(P094);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N092);
+    glVertex3fv(P092);
+    glNormal3fv(N091);
+    glVertex3fv(P091);
+    glNormal3fv(N095);
+    glVertex3fv(P095);
+    glNormal3fv(N094);
+    glVertex3fv(P094);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N091);
+    glVertex3fv(P091);
+    glNormal3fv(N092);
+    glVertex3fv(P092);
+    glNormal3fv(N094);
+    glVertex3fv(P094);
+    glNormal3fv(N095);
+    glVertex3fv(P095);
+    glEnd();
+}
+
+static void
+Whale007(void)
+{
+    glBegin(GL_POLYGON);
+    glNormal3fv(N030);
+    glVertex3fv(P030);
+    glNormal3fv(N031);
+    glVertex3fv(P031);
+    glNormal3fv(N039);
+    glVertex3fv(P039);
+    glNormal3fv(N038);
+    glVertex3fv(P038);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N029);
+    glVertex3fv(P029);
+    glNormal3fv(N030);
+    glVertex3fv(P030);
+    glNormal3fv(N038);
+    glVertex3fv(P038);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N029);
+    glVertex3fv(P029);
+    glNormal3fv(N038);
+    glVertex3fv(P038);
+    glNormal3fv(N037);
+    glVertex3fv(P037);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N028);
+    glVertex3fv(P028);
+    glNormal3fv(N029);
+    glVertex3fv(P029);
+    glNormal3fv(N037);
+    glVertex3fv(P037);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N028);
+    glVertex3fv(P028);
+    glNormal3fv(N037);
+    glVertex3fv(P037);
+    glNormal3fv(N036);
+    glVertex3fv(P036);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N035);
+    glVertex3fv(P035);
+    glNormal3fv(N028);
+    glVertex3fv(P028);
+    glNormal3fv(N036);
+    glVertex3fv(P036);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N035);
+    glVertex3fv(P035);
+    glNormal3fv(N036);
+    glVertex3fv(P036);
+    glNormal3fv(N043);
+    glVertex3fv(P043);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N034);
+    glVertex3fv(P034);
+    glNormal3fv(N035);
+    glVertex3fv(P035);
+    glNormal3fv(N043);
+    glVertex3fv(P043);
+    glNormal3fv(N042);
+    glVertex3fv(P042);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N033);
+    glVertex3fv(P033);
+    glNormal3fv(N034);
+    glVertex3fv(P034);
+    glNormal3fv(N042);
+    glVertex3fv(P042);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N033);
+    glVertex3fv(P033);
+    glNormal3fv(N042);
+    glVertex3fv(P042);
+    glNormal3fv(N041);
+    glVertex3fv(P041);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N031);
+    glVertex3fv(P031);
+    glNormal3fv(N032);
+    glVertex3fv(P032);
+    glNormal3fv(N039);
+    glVertex3fv(P039);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N039);
+    glVertex3fv(P039);
+    glNormal3fv(N032);
+    glVertex3fv(P032);
+    glNormal3fv(N040);
+    glVertex3fv(P040);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N032);
+    glVertex3fv(P032);
+    glNormal3fv(N033);
+    glVertex3fv(P033);
+    glNormal3fv(N040);
+    glVertex3fv(P040);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N040);
+    glVertex3fv(P040);
+    glNormal3fv(N033);
+    glVertex3fv(P033);
+    glNormal3fv(N041);
+    glVertex3fv(P041);
+    glEnd();
+}
+
+static void
+Whale008(void)
+{
+    glBegin(GL_POLYGON);
+    glNormal3fv(N042);
+    glVertex3fv(P042);
+    glNormal3fv(N043);
+    glVertex3fv(P043);
+    glNormal3fv(N051);
+    glVertex3fv(P051);
+    glNormal3fv(N050);
+    glVertex3fv(P050);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N043);
+    glVertex3fv(P043);
+    glNormal3fv(N036);
+    glVertex3fv(P036);
+    glNormal3fv(N051);
+    glVertex3fv(P051);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N051);
+    glVertex3fv(P051);
+    glNormal3fv(N036);
+    glVertex3fv(P036);
+    glNormal3fv(N044);
+    glVertex3fv(P044);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N041);
+    glVertex3fv(P041);
+    glNormal3fv(N042);
+    glVertex3fv(P042);
+    glNormal3fv(N050);
+    glVertex3fv(P050);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N041);
+    glVertex3fv(P041);
+    glNormal3fv(N050);
+    glVertex3fv(P050);
+    glNormal3fv(N049);
+    glVertex3fv(P049);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N036);
+    glVertex3fv(P036);
+    glNormal3fv(N037);
+    glVertex3fv(P037);
+    glNormal3fv(N044);
+    glVertex3fv(P044);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N044);
+    glVertex3fv(P044);
+    glNormal3fv(N037);
+    glVertex3fv(P037);
+    glNormal3fv(N045);
+    glVertex3fv(P045);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N040);
+    glVertex3fv(P040);
+    glNormal3fv(N041);
+    glVertex3fv(P041);
+    glNormal3fv(N049);
+    glVertex3fv(P049);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N040);
+    glVertex3fv(P040);
+    glNormal3fv(N049);
+    glVertex3fv(P049);
+    glNormal3fv(N048);
+    glVertex3fv(P048);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N039);
+    glVertex3fv(P039);
+    glNormal3fv(N040);
+    glVertex3fv(P040);
+    glNormal3fv(N048);
+    glVertex3fv(P048);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N039);
+    glVertex3fv(P039);
+    glNormal3fv(N048);
+    glVertex3fv(P048);
+    glNormal3fv(N047);
+    glVertex3fv(P047);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N037);
+    glVertex3fv(P037);
+    glNormal3fv(N038);
+    glVertex3fv(P038);
+    glNormal3fv(N045);
+    glVertex3fv(P045);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N038);
+    glVertex3fv(P038);
+    glNormal3fv(N046);
+    glVertex3fv(P046);
+    glNormal3fv(N045);
+    glVertex3fv(P045);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N038);
+    glVertex3fv(P038);
+    glNormal3fv(N039);
+    glVertex3fv(P039);
+    glNormal3fv(N047);
+    glVertex3fv(P047);
+    glNormal3fv(N046);
+    glVertex3fv(P046);
+    glEnd();
+}
+
+static void
+Whale009(void)
+{
+    glBegin(GL_POLYGON);
+    glNormal3fv(N050);
+    glVertex3fv(P050);
+    glNormal3fv(N051);
+    glVertex3fv(P051);
+    glNormal3fv(N059);
+    glVertex3fv(P059);
+    glNormal3fv(N058);
+    glVertex3fv(P058);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N051);
+    glVertex3fv(P051);
+    glNormal3fv(N044);
+    glVertex3fv(P044);
+    glNormal3fv(N059);
+    glVertex3fv(P059);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N059);
+    glVertex3fv(P059);
+    glNormal3fv(N044);
+    glVertex3fv(P044);
+    glNormal3fv(N052);
+    glVertex3fv(P052);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N044);
+    glVertex3fv(P044);
+    glNormal3fv(N045);
+    glVertex3fv(P045);
+    glNormal3fv(N053);
+    glVertex3fv(P053);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N044);
+    glVertex3fv(P044);
+    glNormal3fv(N053);
+    glVertex3fv(P053);
+    glNormal3fv(N052);
+    glVertex3fv(P052);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N049);
+    glVertex3fv(P049);
+    glNormal3fv(N050);
+    glVertex3fv(P050);
+    glNormal3fv(N058);
+    glVertex3fv(P058);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N049);
+    glVertex3fv(P049);
+    glNormal3fv(N058);
+    glVertex3fv(P058);
+    glNormal3fv(N057);
+    glVertex3fv(P057);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N048);
+    glVertex3fv(P048);
+    glNormal3fv(N049);
+    glVertex3fv(P049);
+    glNormal3fv(N057);
+    glVertex3fv(P057);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N048);
+    glVertex3fv(P048);
+    glNormal3fv(N057);
+    glVertex3fv(P057);
+    glNormal3fv(N056);
+    glVertex3fv(P056);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N047);
+    glVertex3fv(P047);
+    glNormal3fv(N048);
+    glVertex3fv(P048);
+    glNormal3fv(N056);
+    glVertex3fv(P056);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N047);
+    glVertex3fv(P047);
+    glNormal3fv(N056);
+    glVertex3fv(P056);
+    glNormal3fv(N055);
+    glVertex3fv(P055);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N045);
+    glVertex3fv(P045);
+    glNormal3fv(N046);
+    glVertex3fv(P046);
+    glNormal3fv(N053);
+    glVertex3fv(P053);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N046);
+    glVertex3fv(P046);
+    glNormal3fv(N054);
+    glVertex3fv(P054);
+    glNormal3fv(N053);
+    glVertex3fv(P053);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N046);
+    glVertex3fv(P046);
+    glNormal3fv(N047);
+    glVertex3fv(P047);
+    glNormal3fv(N055);
+    glVertex3fv(P055);
+    glNormal3fv(N054);
+    glVertex3fv(P054);
+    glEnd();
+}
+
+static void
+Whale010(void)
+{
+    glBegin(GL_POLYGON);
+    glNormal3fv(N080);
+    glVertex3fv(P080);
+    glNormal3fv(N081);
+    glVertex3fv(P081);
+    glNormal3fv(N085);
+    glVertex3fv(P085);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N081);
+    glVertex3fv(P081);
+    glNormal3fv(N083);
+    glVertex3fv(P083);
+    glNormal3fv(N085);
+    glVertex3fv(P085);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N085);
+    glVertex3fv(P085);
+    glNormal3fv(N083);
+    glVertex3fv(P083);
+    glNormal3fv(N077);
+    glVertex3fv(P077);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N083);
+    glVertex3fv(P083);
+    glNormal3fv(N087);
+    glVertex3fv(P087);
+    glNormal3fv(N077);
+    glVertex3fv(P077);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N077);
+    glVertex3fv(P077);
+    glNormal3fv(N087);
+    glVertex3fv(P087);
+    glNormal3fv(N090);
+    glVertex3fv(P090);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N081);
+    glVertex3fv(P081);
+    glNormal3fv(N080);
+    glVertex3fv(P080);
+    glNormal3fv(N085);
+    glVertex3fv(P085);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N083);
+    glVertex3fv(P083);
+    glNormal3fv(N081);
+    glVertex3fv(P081);
+    glNormal3fv(N085);
+    glVertex3fv(P085);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N083);
+    glVertex3fv(P083);
+    glNormal3fv(N085);
+    glVertex3fv(P085);
+    glNormal3fv(N077);
+    glVertex3fv(P077);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N087);
+    glVertex3fv(P087);
+    glNormal3fv(N083);
+    glVertex3fv(P083);
+    glNormal3fv(N077);
+    glVertex3fv(P077);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N087);
+    glVertex3fv(P087);
+    glNormal3fv(N077);
+    glVertex3fv(P077);
+    glNormal3fv(N090);
+    glVertex3fv(P090);
+    glEnd();
+}
+
+static void
+Whale011(void)
+{
+    glBegin(GL_POLYGON);
+    glNormal3fv(N082);
+    glVertex3fv(P082);
+    glNormal3fv(N084);
+    glVertex3fv(P084);
+    glNormal3fv(N079);
+    glVertex3fv(P079);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N084);
+    glVertex3fv(P084);
+    glNormal3fv(N086);
+    glVertex3fv(P086);
+    glNormal3fv(N079);
+    glVertex3fv(P079);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N079);
+    glVertex3fv(P079);
+    glNormal3fv(N086);
+    glVertex3fv(P086);
+    glNormal3fv(N078);
+    glVertex3fv(P078);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N086);
+    glVertex3fv(P086);
+    glNormal3fv(N088);
+    glVertex3fv(P088);
+    glNormal3fv(N078);
+    glVertex3fv(P078);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N078);
+    glVertex3fv(P078);
+    glNormal3fv(N088);
+    glVertex3fv(P088);
+    glNormal3fv(N089);
+    glVertex3fv(P089);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N088);
+    glVertex3fv(P088);
+    glNormal3fv(N086);
+    glVertex3fv(P086);
+    glNormal3fv(N089);
+    glVertex3fv(P089);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N089);
+    glVertex3fv(P089);
+    glNormal3fv(N086);
+    glVertex3fv(P086);
+    glNormal3fv(N078);
+    glVertex3fv(P078);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N086);
+    glVertex3fv(P086);
+    glNormal3fv(N084);
+    glVertex3fv(P084);
+    glNormal3fv(N078);
+    glVertex3fv(P078);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N078);
+    glVertex3fv(P078);
+    glNormal3fv(N084);
+    glVertex3fv(P084);
+    glNormal3fv(N079);
+    glVertex3fv(P079);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N084);
+    glVertex3fv(P084);
+    glNormal3fv(N082);
+    glVertex3fv(P082);
+    glNormal3fv(N079);
+    glVertex3fv(P079);
+    glEnd();
+}
+
+static void
+Whale012(void)
+{
+    glBegin(GL_POLYGON);
+    glNormal3fv(N058);
+    glVertex3fv(P058);
+    glNormal3fv(N059);
+    glVertex3fv(P059);
+    glNormal3fv(N067);
+    glVertex3fv(P067);
+    glNormal3fv(N066);
+    glVertex3fv(P066);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N059);
+    glVertex3fv(P059);
+    glNormal3fv(N052);
+    glVertex3fv(P052);
+    glNormal3fv(N060);
+    glVertex3fv(P060);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N059);
+    glVertex3fv(P059);
+    glNormal3fv(N060);
+    glVertex3fv(P060);
+    glNormal3fv(N067);
+    glVertex3fv(P067);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N058);
+    glVertex3fv(P058);
+    glNormal3fv(N066);
+    glVertex3fv(P066);
+    glNormal3fv(N065);
+    glVertex3fv(P065);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N058);
+    glVertex3fv(P058);
+    glNormal3fv(N065);
+    glVertex3fv(P065);
+    glNormal3fv(N057);
+    glVertex3fv(P057);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N056);
+    glVertex3fv(P056);
+    glNormal3fv(N057);
+    glVertex3fv(P057);
+    glNormal3fv(N065);
+    glVertex3fv(P065);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N056);
+    glVertex3fv(P056);
+    glNormal3fv(N065);
+    glVertex3fv(P065);
+    glNormal3fv(N006);
+    glVertex3fv(P006);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N056);
+    glVertex3fv(P056);
+    glNormal3fv(N006);
+    glVertex3fv(P006);
+    glNormal3fv(N063);
+    glVertex3fv(P063);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N056);
+    glVertex3fv(P056);
+    glNormal3fv(N063);
+    glVertex3fv(P063);
+    glNormal3fv(N055);
+    glVertex3fv(P055);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N054);
+    glVertex3fv(P054);
+    glNormal3fv(N062);
+    glVertex3fv(P062);
+    glNormal3fv(N005);
+    glVertex3fv(P005);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N054);
+    glVertex3fv(P054);
+    glNormal3fv(N005);
+    glVertex3fv(P005);
+    glNormal3fv(N053);
+    glVertex3fv(P053);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N053);
+    glVertex3fv(P053);
+    glNormal3fv(N005);
+    glVertex3fv(P005);
+    glNormal3fv(N060);
+    glVertex3fv(P060);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N053);
+    glVertex3fv(P053);
+    glNormal3fv(N060);
+    glVertex3fv(P060);
+    glNormal3fv(N052);
+    glVertex3fv(P052);
+    glEnd();
+}
+
+static void
+Whale013(void)
+{
+    glBegin(GL_POLYGON);
+    glNormal3fv(N066);
+    glVertex3fv(P066);
+    glNormal3fv(N067);
+    glVertex3fv(P067);
+    glNormal3fv(N096);
+    glVertex3fv(P096);
+    glNormal3fv(N097);
+    glVertex3fv(P097);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N097);
+    glVertex3fv(P097);
+    glNormal3fv(N096);
+    glVertex3fv(P096);
+    glNormal3fv(N098);
+    glVertex3fv(P098);
+    glNormal3fv(N099);
+    glVertex3fv(P099);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N065);
+    glVertex3fv(P065);
+    glNormal3fv(N066);
+    glVertex3fv(P066);
+    glNormal3fv(N097);
+    glVertex3fv(P097);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N067);
+    glVertex3fv(P067);
+    glNormal3fv(N060);
+    glVertex3fv(P060);
+    glNormal3fv(N096);
+    glVertex3fv(P096);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N060);
+    glVertex3fv(P060);
+    glNormal3fv(N005);
+    glVertex3fv(P005);
+    glNormal3fv(N096);
+    glVertex3fv(P096);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N096);
+    glVertex3fv(P096);
+    glNormal3fv(N005);
+    glVertex3fv(P005);
+    glNormal3fv(N098);
+    glVertex3fv(P098);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N006);
+    glVertex3fv(P006);
+    glNormal3fv(N065);
+    glVertex3fv(P065);
+    glNormal3fv(N097);
+    glVertex3fv(P097);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N006);
+    glVertex3fv(P006);
+    glNormal3fv(N097);
+    glVertex3fv(P097);
+    glNormal3fv(N099);
+    glVertex3fv(P099);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glVertex3fv(P005);
+    glVertex3fv(P006);
+    glVertex3fv(P099);
+    glVertex3fv(P098);
+    glEnd();
+}
+
+static void
+Whale014(void)
+{
+    glBegin(GL_POLYGON);
+    glNormal3fv(N062);
+    glVertex3fv(P062);
+    glNormal3fv(N004);
+    glVertex3fv(P004);
+    glNormal3fv(N005);
+    glVertex3fv(P005);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glVertex3fv(P006);
+    glVertex3fv(P005);
+    glVertex3fv(P004);
+    glVertex3fv(P008);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N063);
+    glVertex3fv(P063);
+    glNormal3fv(N006);
+    glVertex3fv(P006);
+    glNormal3fv(N002);
+    glVertex3fv(P002);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N002);
+    glVertex3fv(P002);
+    glNormal3fv(N006);
+    glVertex3fv(P006);
+    glNormal3fv(N008);
+    glVertex3fv(P008);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N002);
+    glVertex3fv(P002);
+    glNormal3fv(N008);
+    glVertex3fv(P008);
+    glNormal3fv(N004);
+    glVertex3fv(P004);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N062);
+    glVertex3fv(P062);
+    glNormal3fv(N002);
+    glVertex3fv(P002);
+    glNormal3fv(N004);
+    glVertex3fv(P004);
+    glEnd();
+}
+
+static void
+Whale015(void)
+{
+    glBegin(GL_POLYGON);
+    glNormal3fv(N055);
+    glVertex3fv(P055);
+    glNormal3fv(N003);
+    glVertex3fv(P003);
+    glNormal3fv(N054);
+    glVertex3fv(P054);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N003);
+    glVertex3fv(P003);
+    glNormal3fv(N055);
+    glVertex3fv(P055);
+    glNormal3fv(N063);
+    glVertex3fv(P063);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N003);
+    glVertex3fv(P003);
+    glNormal3fv(N063);
+    glVertex3fv(P063);
+    glNormal3fv(N100);
+    glVertex3fv(P100);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N003);
+    glVertex3fv(P003);
+    glNormal3fv(N100);
+    glVertex3fv(P100);
+    glNormal3fv(N054);
+    glVertex3fv(P054);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N054);
+    glVertex3fv(P054);
+    glNormal3fv(N100);
+    glVertex3fv(P100);
+    glNormal3fv(N062);
+    glVertex3fv(P062);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N100);
+    glVertex3fv(P100);
+    glNormal3fv(N063);
+    glVertex3fv(P063);
+    glNormal3fv(N002);
+    glVertex3fv(P002);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glNormal3fv(N100);
+    glVertex3fv(P100);
+    glNormal3fv(N002);
+    glVertex3fv(P002);
+    glNormal3fv(N062);
+    glVertex3fv(P062);
+    glEnd();
+}
+
+static void
+Whale016(void)
+{
+    glBegin(GL_POLYGON);
+    glVertex3fv(P104);
+    glVertex3fv(P105);
+    glVertex3fv(P106);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glVertex3fv(P107);
+    glVertex3fv(P108);
+    glVertex3fv(P109);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glVertex3fv(P110);
+    glVertex3fv(P111);
+    glVertex3fv(P112);
+    glVertex3fv(P113);
+    glVertex3fv(P114);
+    glVertex3fv(P115);
+    glEnd();
+    glBegin(GL_POLYGON);
+    glVertex3fv(P116);
+    glVertex3fv(P117);
+    glVertex3fv(P118);
+    glVertex3fv(P119);
+    glVertex3fv(P120);
+    glVertex3fv(P121);
+    glEnd();
+}
+
+void
+DrawWhale(fishRec * fish)
+{
+    float seg0, seg1, seg2, seg3, seg4, seg5, seg6, seg7;
+    float pitch, thrash, chomp;
+
+    fish->htail = (int) (fish->htail - (int) (5.0 * fish->v)) % 360;
+
+    thrash = 70.0 * fish->v;
+
+    seg0 = 1.5 * thrash * sin((fish->htail) * RRAD);
+    seg1 = 2.5 * thrash * sin((fish->htail + 10.0) * RRAD);
+    seg2 = 3.7 * thrash * sin((fish->htail + 15.0) * RRAD);
+    seg3 = 4.8 * thrash * sin((fish->htail + 23.0) * RRAD);
+    seg4 = 6.0 * thrash * sin((fish->htail + 28.0) * RRAD);
+    seg5 = 6.5 * thrash * sin((fish->htail + 35.0) * RRAD);
+    seg6 = 6.5 * thrash * sin((fish->htail + 40.0) * RRAD);
+    seg7 = 6.5 * thrash * sin((fish->htail + 55.0) * RRAD);
+
+    pitch = fish->v * sin((fish->htail - 160.0) * RRAD);
+
+    chomp = 0.0;
+    if (fish->v > 2.0) {
+        chomp = -(fish->v - 2.0) * 200.0;
+    }
+    P012[1] = iP012[1] + seg5;
+    P013[1] = iP013[1] + seg5;
+    P014[1] = iP014[1] + seg5;
+    P015[1] = iP015[1] + seg5;
+    P016[1] = iP016[1] + seg5;
+    P017[1] = iP017[1] + seg5;
+    P018[1] = iP018[1] + seg5;
+    P019[1] = iP019[1] + seg5;
+
+    P020[1] = iP020[1] + seg4;
+    P021[1] = iP021[1] + seg4;
+    P022[1] = iP022[1] + seg4;
+    P023[1] = iP023[1] + seg4;
+    P024[1] = iP024[1] + seg4;
+    P025[1] = iP025[1] + seg4;
+    P026[1] = iP026[1] + seg4;
+    P027[1] = iP027[1] + seg4;
+
+    P028[1] = iP028[1] + seg2;
+    P029[1] = iP029[1] + seg2;
+    P030[1] = iP030[1] + seg2;
+    P031[1] = iP031[1] + seg2;
+    P032[1] = iP032[1] + seg2;
+    P033[1] = iP033[1] + seg2;
+    P034[1] = iP034[1] + seg2;
+    P035[1] = iP035[1] + seg2;
+
+    P036[1] = iP036[1] + seg1;
+    P037[1] = iP037[1] + seg1;
+    P038[1] = iP038[1] + seg1;
+    P039[1] = iP039[1] + seg1;
+    P040[1] = iP040[1] + seg1;
+    P041[1] = iP041[1] + seg1;
+    P042[1] = iP042[1] + seg1;
+    P043[1] = iP043[1] + seg1;
+
+    P044[1] = iP044[1] + seg0;
+    P045[1] = iP045[1] + seg0;
+    P046[1] = iP046[1] + seg0;
+    P047[1] = iP047[1] + seg0;
+    P048[1] = iP048[1] + seg0;
+    P049[1] = iP049[1] + seg0;
+    P050[1] = iP050[1] + seg0;
+    P051[1] = iP051[1] + seg0;
+
+    P009[1] = iP009[1] + seg6;
+    P010[1] = iP010[1] + seg6;
+    P075[1] = iP075[1] + seg6;
+    P076[1] = iP076[1] + seg6;
+
+    P001[1] = iP001[1] + seg7;
+    P011[1] = iP011[1] + seg7;
+    P068[1] = iP068[1] + seg7;
+    P069[1] = iP069[1] + seg7;
+    P070[1] = iP070[1] + seg7;
+    P071[1] = iP071[1] + seg7;
+    P072[1] = iP072[1] + seg7;
+    P073[1] = iP073[1] + seg7;
+    P074[1] = iP074[1] + seg7;
+
+    P091[1] = iP091[1] + seg3 * 1.1;
+    P092[1] = iP092[1] + seg3;
+    P093[1] = iP093[1] + seg3;
+    P094[1] = iP094[1] + seg3;
+    P095[1] = iP095[1] + seg3 * 0.9;
+
+    P099[1] = iP099[1] + chomp;
+    P098[1] = iP098[1] + chomp;
+    P064[1] = iP064[1] + chomp;
+    P061[1] = iP061[1] + chomp;
+    P097[1] = iP097[1] + chomp;
+    P096[1] = iP096[1] + chomp;
+
+    glPushMatrix();
+
+    glRotatef(pitch, 1.0, 0.0, 0.0);
+
+    glTranslatef(0.0, 0.0, 8000.0);
+
+    glRotatef(180.0, 0.0, 1.0, 0.0);
+
+    glScalef(3.0, 3.0, 3.0);
+
+    glEnable(GL_CULL_FACE);
+
+    Whale001();
+    Whale002();
+    Whale003();
+    Whale004();
+    Whale005();
+    Whale006();
+    Whale007();
+    Whale008();
+    Whale009();
+    Whale010();
+    Whale011();
+    Whale012();
+    Whale013();
+    Whale014();
+    Whale015();
+    Whale016();
+
+    glDisable(GL_CULL_FACE);
+
+    glPopMatrix();
+}
+#endif