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http://svn.poeml.de/viewvc/ppc/src-unpacked/xscreensaver/xscreensaver-4.12.tar.bz2...
[xscreensaver]
/
hacks
/
glx
/
xpm-ximage.c
diff --git
a/hacks/glx/xpm-ximage.c
b/hacks/glx/xpm-ximage.c
index a524e7659adb6ed55495592577e1176e08503fb7..37c38eebc516f72df3ae536d83cc18c646244c74 100644
(file)
--- a/
hacks/glx/xpm-ximage.c
+++ b/
hacks/glx/xpm-ximage.c
@@
-165,6
+165,7
@@
xpm_to_ximage_1 (Display *dpy, Visual *visual, Colormap cmap,
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
+#if 0
static Bool
bigendian (void)
{
static Bool
bigendian (void)
{
@@
-172,6
+173,7
@@
bigendian (void)
u.i = 1;
return !u.c[0];
}
u.i = 1;
return !u.c[0];
}
+#endif
/* The libxpm version of this function...
/* The libxpm version of this function...
@@
-267,9
+269,15
@@
xpm_to_ximage_1 (Display *dpy, Visual *visual, Colormap cmap,
things as necessary) OpenGL pretends everything is client-side, so
we need to pack things in the right order for the client machine.
*/
things as necessary) OpenGL pretends everything is client-side, so
we need to pack things in the right order for the client machine.
*/
+#if 0
+ /* #### Cherub says that the little-endian case must be taken on MacOSX,
+ or else the colors/alpha are the wrong way around. How can
+ that be the case?
+ */
if (bigendian())
rpos = 24, gpos = 16, bpos = 8, apos = 0;
else
if (bigendian())
rpos = 24, gpos = 16, bpos = 8, apos = 0;
else
+#endif
rpos = 0, gpos = 8, bpos = 16, apos = 24;
for (y = 0; y < xpm_image.height; y++)
rpos = 0, gpos = 8, bpos = 16, apos = 24;
for (y = 0; y < xpm_image.height; y++)