blob_max = (width < height ? width : height) / 2;
blob_min = (blob_max * 2) / 3;
- for (i = 0; i < layer->nblobs; i++)
+ for (i = 0; i < layer->nblobs; i++){
+ int j = blob_max - blob_min;
layer->blobs[i] = make_blob (dpy, width, height,
- (random() % (blob_max-blob_min)) + blob_min);
+ (j ? random() % j : 0) + blob_min);
+ }
layer->pixmap = XCreatePixmap (dpy, window, width, height, 1);
layer->gc = XCreateGC (dpy, layer->pixmap, 0, &gcv);