"*count: 12 \n" \
"*ncolors: 64 \n" \
"*fpsSolid: true \n" \
+ "*ignoreRotation: True \n" \
#define BRIGHT_COLORS
# define grav_handle_event 0
GC gc = MI_GC(mi);
gravstruct *gp = &gravs[MI_SCREEN(mi)];
-# ifdef HAVE_COCOA
+# ifdef HAVE_JWXYZ
jwxyz_XSetAntiAliasing (MI_DISPLAY(mi), MI_GC(mi), False);
# endif