halo - draw circular patterns
.SH SYNOPSIS
.B halo
-[\-display \fIhost:display.screen\fP] [\-foreground \fIcolor\fP] [\-background \fIcolor\fP] [\-window] [\-root] [\-mono] [\-count \fIint\fP] [\-delay \fIusecs\fP] [\-animate]
+[\-display \fIhost:display.screen\fP] [\-foreground \fIcolor\fP] [\-background \fIcolor\fP] [\-window] [\-root] [\-mono] [\-install] [\-visual \fIvisual\fP] [\-count \fIint\fP] [\-delay \fIusecs\fP] [\-animate]
.SH DESCRIPTION
The \fIhalo\fP program draws cool patterns based on circles.
.SH OPTIONS
.B \-mono
If on a color display, pretend we're on a monochrome display.
.TP 8
-.B \-count integer
+.B \-install
+Install a private colormap for the window.
+.TP 8
+.B \-visual \fIvisual\fP
+Specify which visual to use. Legal values are the name of a visual class,
+or the id number (decimal or hex) of a specific visual.
+.TP 8
+.B \-count \fIinteger\fP
How many circles to draw. Default 0, meaning random.
.TP 8
-.B \-delay microseconds
+.B \-delay \fImicroseconds\fP
How much of a delay should be introduced between steps of the animation.
Default 100000, or about 0.1 second.
.TP 8