{
".background: white",
".foreground: black",
+ "*fpsSolid: true",
"*maxCycles: 100000",
#ifdef TIME_ME
"*growthDelay: 0",
"*baseOrbits: 75",
"*baseOnCenter: False",
"*drawCenters: False",
+#ifdef USE_IPHONE
+ "*ignoreRotation: True",
+#endif
0
};
switch(depth)
{
case 32:
- ret = 0xff000000;
case 24:
#ifdef HAVE_COCOA
/* This program idiotically does not go through a color map, so