[\-radius \fInumber\fP]
[\-ncolors \fInumber\fP]
[\-color-shift \fInumber\fP]
+[\-hue \fInumber\fP]
[\-no-db]
+[\-fps]
.SH DESCRIPTION
Another color-field hack, this one works by computing decaying sinusoidal
waves, and allowing them to interfere with each other as their origins
Number of Waves. 0 - 20. Default: 3.
.TP 8
.B \-gridsize \fInumber\fP
-Magnification. 1 - 20. Default: 4.
+Magnification. 1 - 20. Default: 2.
.TP 8
.B \-delay \fInumber\fP
Per-frame delay, in microseconds. Default: 30000 (0.03 seconds.).
Wave Size. 50 - 1500. Default: 800.
.TP 8
.B \-ncolors \fInumber\fP
-Number of Colors. Default: 128.
+Number of Colors. Default: 192.
.TP 8
.B \-color-shift \fInumber\fP
Color Contrast. 0 - 100. Default: 60.
.TP 8
+.B \-hue \fInumber\fP
+Hue of the base color (0-360, as in HSV space.) Default 0, meaning random.
+.TP 8
.B \-db | \-no-db
Whether to double buffer.
+.TP 8
+.B \-fps
+Display the current frame rate and CPU load.
.SH ENVIRONMENT
.PP
.TP 8