"*random: True",
/* leave this off by default, since it slows things down. -- jwz. */
"*useDBE: False",
+#ifdef USE_IPHONE
+ "*ignoreRotation: True",
+#endif
0
};
{
struct state *st = (struct state *) closure;
st->sizx=w;
- st->sizy=w;
+ st->sizy=h;
st->midx=st->sizx>>1;
st->midy=st->sizy>>1;
st->stateX=0;