ftp://ftp.sunet.se/pub/vendor/sco/skunkware/osr5/x11/savers/xscreensaver/xscreensaver...
[xscreensaver] / hacks / lightning.c
diff --git a/hacks/lightning.c b/hacks/lightning.c
deleted file mode 100644 (file)
index 77be578..0000000
+++ /dev/null
@@ -1,580 +0,0 @@
-/* -*- Mode: C; tab-width: 4 -*-
- * lightning --- fractal lightning bolts.
- */
-#if !defined( lint ) && !defined( SABER )
-static const char sccsid[] = "@(#)lightning.c  4.00 97/01/01 xlockmore";
-#endif
-
-/* Copyright (c) 1996 by Keith Romberg <kromberg@saxe.com>.
- *
- * Permission to use, copy, modify, and distribute this software and its
- * documentation for any purpose and without fee is hereby granted,
- * provided that the above copyright notice appear in all copies and that
- * both that copyright notice and this permission notice appear in
- * supporting documentation.
- *
- * This file is provided AS IS with no warranties of any kind.  The author
- * shall have no liability with respect to the infringement of copyrights,
- * trade secrets or any patents by this file or any part thereof.  In no
- * event will the author be liable for any lost revenue or profits or
- * other special, indirect and consequential damages.
- *
- * Revision History:
- * 10-May-97: jwz@jwz.org: turned into a standalone program.
- * 14-Jul-96: Cleaned up code.
- * 27-Jun-96: Written and submitted by Keith Romberg <kromberg@saxe.com>.
- */
-
-#ifdef STANDALONE
-# define PROGCLASS                                     "Lightning"
-# define HACK_INIT                                     init_lightning
-# define HACK_DRAW                                     draw_lightning
-# define lightning_opts                                xlockmore_opts
-# define DEFAULTS      "*delay:                10000 \n"                       \
-                                       "*ncolors:              200   \n"
-# define BRIGHT_COLORS
-# include "xlockmore.h"                                /* from the xscreensaver distribution */
-#else  /* !STANDALONE */
-# include "xlock.h"                                    /* from the xlockmore distribution */
-#endif /* !STANDALONE */
-
-ModeSpecOpt lightning_opts = {
-  0, NULL, 0, NULL, NULL };
-
-/*----------------------------   defines   -------------------------------*/
-
-#define BOLT_NUMBER 4
-#define BOLT_ITERATION 4
-#define LONG_FORK_ITERATION 3
-#define MEDIUM_FORK_ITERATION 2
-#define SMALL_FORK_ITERATION 1
-
-#define WIDTH_VARIATION 30
-#define HEIGHT_VARIATION 15
-
-#define DELAY_TIME_AMOUNT 15
-#define MULTI_DELAY_TIME_BASE 5
-
-#define MAX_WIGGLES 16
-#define WIGGLE_BASE 8
-#define WIGGLE_AMOUNT 14
-
-#define RANDOM_FORK_PROBILITY   4
-
-#define FIRST_LEVEL_STRIKE 0
-#define LEVEL_ONE_STRIKE 1
-#define LEVEL_TWO_STRIKE 2
-
-#define BOLT_VERTICIES ((1<<BOLT_ITERATION)-1)
-  /* BOLT_ITERATION = 4. 2^(BOLT_ITERATION) - 1 = 15 */
-
-#define NUMBER_FORK_VERTICIES 9
-
-#define FLASH_PROBILITY 20
-#define MAX_FLASH_AMOUNT 2     /*  half the total duration of the bolt  */
-
-typedef struct {
-       XPoint      ForkVerticies[NUMBER_FORK_VERTICIES];
-       int         num_used;
-} Fork;
-
-typedef struct {
-       XPoint      end1, end2;
-       XPoint      middle[BOLT_VERTICIES];
-       int         fork_number;
-       int         forks_start[2];
-       Fork        branch[2];
-       int         wiggle_number;
-       int         wiggle_amount;
-       int         delay_time;
-       int         flash;
-       int         flash_begin, flash_stop;
-       int         visible;
-       int         strike_level;
-} Lightning;
-
-typedef struct {
-       Lightning   bolts[BOLT_NUMBER];
-       int         scr_width, scr_height;
-       int         multi_strike;
-       int         give_it_hell;
-       int         draw_time;
-       int         stage;
-       unsigned long color;
-} Storm;
-
-static Storm *Helga = NULL;
-
-/*-------------------   function prototypes  ----------------------------*/
-
-static int  distance(XPoint a, XPoint b);
-
-static int  setup_multi_strike(void);
-static int  flashing_strike(void);
-static void flash_duration(int *start, int *end, int total_duration);
-static void random_storm(Storm * st);
-static void generate(XPoint A, XPoint B, int iter, XPoint * verts, int *index);
-static void create_fork(Fork * f, XPoint start, XPoint end, int level);
-
-static void first_strike(Lightning bolt, ModeInfo * mi);
-static void draw_bolt(Lightning * bolt, ModeInfo * mi);
-static void draw_line(ModeInfo * mi, XPoint * p, int number, GC use, int x_offset);
-static void level1_strike(Lightning bolt, ModeInfo * mi);
-static void level2_strike(Lightning bolt, ModeInfo * mi);
-
-static int  storm_active(Storm * st);
-static void update_bolt(Lightning * bolt, int time);
-static void wiggle_bolt(Lightning * bolt);
-static void wiggle_line(XPoint * p, int number, int wiggle_amount);
-
-/*-------------------------  functions  ---------------------------------*/
-
-static int
-setup_multi_strike(void)
-{
-       int         result, multi_prob;
-
-       multi_prob = NRAND(100);
-
-       if (multi_prob < 50)
-               result = 1;
-       else if ((multi_prob >= 51) && (multi_prob < 75))
-               result = 2;
-       else if ((multi_prob >= 76) && (multi_prob < 92))
-               result = 3;
-       else
-               result = BOLT_NUMBER;   /* 4 */
-
-       return (result);
-}
-
-/*-------------------------------------------------------------------------*/
-
-static int
-flashing_strike(void)
-{
-       int         tmp = NRAND(FLASH_PROBILITY);
-
-       if (tmp <= FLASH_PROBILITY)
-               return (1);
-       return (0);
-}
-
-/*-------------------------------------------------------------------------*/
-
-static void
-flash_duration(int *start, int *end, int total_duration)
-{
-       int         mid, d;
-
-       mid = total_duration / MAX_FLASH_AMOUNT;
-       d = NRAND(total_duration / MAX_FLASH_AMOUNT) / 2;
-       *start = mid - d;
-       *end = mid + d;
-}
-
-/*-------------------------------------------------------------------------*/
-
-static void
-random_storm(Storm * st)
-{
-       int         i, j, tmp;
-       XPoint      p;
-
-       for (i = 0; i < st->multi_strike; i++) {
-               st->bolts[i].end1.x = NRAND(st->scr_width);
-               st->bolts[i].end1.y = 0;
-               st->bolts[i].end2.x = NRAND(st->scr_width);
-               st->bolts[i].end2.y = st->scr_height;
-               st->bolts[i].wiggle_number = WIGGLE_BASE + NRAND(MAX_WIGGLES);
-               if ((st->bolts[i].flash = flashing_strike()))
-                       flash_duration(&(st->bolts[i].flash_begin), &(st->bolts[i].flash_stop),
-                                      st->bolts[i].wiggle_number);
-               else
-                       st->bolts[i].flash_begin = st->bolts[i].flash_stop = 0;
-               st->bolts[i].wiggle_amount = WIGGLE_AMOUNT;
-               if (i == 0)
-                       st->bolts[i].delay_time = NRAND(DELAY_TIME_AMOUNT);
-               else
-                       st->bolts[i].delay_time = NRAND(DELAY_TIME_AMOUNT) +
-                               (MULTI_DELAY_TIME_BASE * i);
-               st->bolts[i].strike_level = FIRST_LEVEL_STRIKE;
-               tmp = 0;
-               generate(st->bolts[i].end1, st->bolts[i].end2, BOLT_ITERATION,
-                        st->bolts[i].middle, &tmp);
-               st->bolts[i].fork_number = 0;
-               st->bolts[i].visible = 0;
-               for (j = 0; j < BOLT_VERTICIES; j++) {
-                       if (st->bolts[i].fork_number >= 2)
-                               break;
-                       if (NRAND(100) < RANDOM_FORK_PROBILITY) {
-                               p.x = NRAND(st->scr_width);
-                               p.y = st->scr_height;
-                               st->bolts[i].forks_start[st->bolts[i].fork_number] = j;
-                               create_fork(&(st->bolts[i].branch[st->bolts[i].fork_number]),
-                                           st->bolts[i].middle[j], p, j);
-                               st->bolts[i].fork_number++;
-                       }
-               }
-       }
-}
-
-static void
-generate(XPoint A, XPoint B, int iter, XPoint * verts, int *index)
-{
-       XPoint      mid;
-
-       mid.x = (A.x + B.x) / 2 + NRAND(WIDTH_VARIATION) - WIDTH_VARIATION / 2;
-       mid.y = (A.y + B.y) / 2 + NRAND(HEIGHT_VARIATION) - HEIGHT_VARIATION / 2;
-
-       if (!iter) {
-               verts[*index].x = mid.x;
-               verts[*index].y = mid.y;
-               (*index)++;
-               return;
-       }
-       generate(A, mid, iter - 1, verts, index);
-       generate(mid, B, iter - 1, verts, index);
-}
-
-/*------------------------------------------------------------------------*/
-
-static void
-create_fork(Fork * f, XPoint start, XPoint end, int level)
-{
-       int         tmp = 1;
-
-       f->ForkVerticies[0].x = start.x;
-       f->ForkVerticies[0].y = start.y;
-
-       if (level <= 6) {
-               generate(start, end, LONG_FORK_ITERATION, f->ForkVerticies, &tmp);
-               f->num_used = 9;
-       } else if ((level > 6) && (level <= 11)) {
-               generate(start, end, MEDIUM_FORK_ITERATION, f->ForkVerticies, &tmp);
-               f->num_used = 5;
-       } else {
-               if (distance(start, end) > 100) {
-                       generate(start, end, MEDIUM_FORK_ITERATION, f->ForkVerticies, &tmp);
-                       f->num_used = 5;
-               } else {
-                       generate(start, end, SMALL_FORK_ITERATION, f->ForkVerticies, &tmp);
-                       f->num_used = 3;
-               }
-       }
-
-       f->ForkVerticies[f->num_used - 1].x = end.x;
-       f->ForkVerticies[f->num_used - 1].y = end.y;
-}
-
-/*------------------------------------------------------------------------*/
-
-static void
-update_bolt(Lightning * bolt, int time)
-{
-       wiggle_bolt(bolt);
-       if ((bolt->wiggle_amount == 0) && (bolt->wiggle_number > 2))
-               bolt->wiggle_number = 0;
-       if (((time % 3) == 0))
-               bolt->wiggle_amount++;
-
-       if (((time >= bolt->delay_time) && (time < bolt->flash_begin)) ||
-           (time > bolt->flash_stop))
-               bolt->visible = 1;
-       else
-               bolt->visible = 0;
-
-       if (time == bolt->delay_time)
-               bolt->strike_level = FIRST_LEVEL_STRIKE;
-       else if (time == (bolt->delay_time + 1))
-               bolt->strike_level = LEVEL_ONE_STRIKE;
-       else if ((time > (bolt->delay_time + 1)) &&
-                (time <= (bolt->delay_time + bolt->flash_begin - 2)))
-               bolt->strike_level = LEVEL_TWO_STRIKE;
-       else if (time == (bolt->delay_time + bolt->flash_begin - 1))
-               bolt->strike_level = LEVEL_ONE_STRIKE;
-       else if (time == (bolt->delay_time + bolt->flash_stop + 1))
-               bolt->strike_level = LEVEL_ONE_STRIKE;
-       else
-               bolt->strike_level = LEVEL_TWO_STRIKE;
-}
-
-/*------------------------------------------------------------------------*/
-
-static void
-draw_bolt(Lightning * bolt, ModeInfo * mi)
-{
-       if (bolt->visible) {
-               if (bolt->strike_level == FIRST_LEVEL_STRIKE)
-                       first_strike(*bolt, mi);
-               else if (bolt->strike_level == LEVEL_ONE_STRIKE)
-                       level1_strike(*bolt, mi);
-               else
-                       level2_strike(*bolt, mi);
-       }
-}
-
-/*------------------------------------------------------------------------*/
-
-static void
-first_strike(Lightning bolt, ModeInfo * mi)
-{
-       Display    *display = MI_DISPLAY(mi);
-       Window      window = MI_WINDOW(mi);
-       GC          gc = MI_GC(mi);
-       int         i;
-
-       XSetForeground(display, gc, MI_WIN_WHITE_PIXEL(mi));
-       XDrawLine(display, window, gc,
-              bolt.end1.x, bolt.end1.y, bolt.middle[0].x, bolt.middle[0].y);
-       draw_line(mi, bolt.middle, BOLT_VERTICIES, gc, 0);
-       XDrawLine(display, window, gc,
-       bolt.middle[BOLT_VERTICIES - 1].x, bolt.middle[BOLT_VERTICIES - 1].y,
-                 bolt.end2.x, bolt.end2.y);
-
-       for (i = 0; i < bolt.fork_number; i++)
-               draw_line(mi, bolt.branch[i].ForkVerticies, bolt.branch[i].num_used,
-                         gc, 0);
-}
-
-/*------------------------------------------------------------------------*/
-
-static void
-draw_line(ModeInfo * mi, XPoint * points, int number, GC to_use, int offset)
-{
-       int         i;
-
-       for (i = 0; i < number - 1; i++) {
-               if (points[i].y <= points[i + 1].y)
-                       XDrawLine(MI_DISPLAY(mi), MI_WINDOW(mi), to_use, points[i].x + offset,
-                                 points[i].y, points[i + 1].x + offset, points[i + 1].y);
-               else {
-                       if (points[i].x < points[i + 1].x)
-                               XDrawLine(MI_DISPLAY(mi), MI_WINDOW(mi), to_use, points[i].x +
-                                         offset, points[i].y + offset, points[i + 1].x + offset,
-                                         points[i + 1].y + offset);
-                       else
-                               XDrawLine(MI_DISPLAY(mi), MI_WINDOW(mi), to_use, points[i].x -
-                                         offset, points[i].y + offset, points[i + 1].x - offset,
-                                         points[i + 1].y + offset);
-               }
-       }
-}
-
-/*------------------------------------------------------------------------*/
-
-static void
-level1_strike(Lightning bolt, ModeInfo * mi)
-{
-       Display    *display = MI_DISPLAY(mi);
-       Window      window = MI_WINDOW(mi);
-       Storm      *st = &Helga[MI_SCREEN(mi)];
-       GC          gc = MI_GC(mi);
-       int         i;
-
-       if (MI_NPIXELS(mi) > 2) /* color */
-               XSetForeground(display, gc, MI_PIXEL(mi, st->color));
-       else
-               XSetForeground(display, gc, MI_WIN_WHITE_PIXEL(mi));
-       XDrawLine(display, window, gc,
-       bolt.end1.x - 1, bolt.end1.y, bolt.middle[0].x - 1, bolt.middle[0].y);
-       draw_line(mi, bolt.middle, BOLT_VERTICIES, gc, -1);
-       XDrawLine(display, window, gc,
-                 bolt.middle[BOLT_VERTICIES - 1].x - 1,
-           bolt.middle[BOLT_VERTICIES - 1].y, bolt.end2.x - 1, bolt.end2.y);
-       XDrawLine(display, window, gc,
-       bolt.end1.x + 1, bolt.end1.y, bolt.middle[0].x + 1, bolt.middle[0].y);
-       draw_line(mi, bolt.middle, BOLT_VERTICIES, gc, 1);
-       XDrawLine(display, window, gc,
-                 bolt.middle[BOLT_VERTICIES - 1].x + 1,
-           bolt.middle[BOLT_VERTICIES - 1].y, bolt.end2.x + 1, bolt.end2.y);
-
-       for (i = 0; i < bolt.fork_number; i++) {
-               draw_line(mi, bolt.branch[i].ForkVerticies, bolt.branch[i].num_used,
-                         gc, -1);
-               draw_line(mi, bolt.branch[i].ForkVerticies, bolt.branch[i].num_used,
-                         gc, 1);
-       }
-       first_strike(bolt, mi);
-}
-
-/*------------------------------------------------------------------------*/
-
-static int
-distance(XPoint a, XPoint b)
-{
-       return ((int) sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y)));
-}
-
-/*------------------------------------------------------------------------*/
-
-static void
-level2_strike(Lightning bolt, ModeInfo * mi)
-{
-       Display    *display = MI_DISPLAY(mi);
-       Window      window = MI_WINDOW(mi);
-       Storm      *st = &Helga[MI_SCREEN(mi)];
-       GC          gc = MI_GC(mi);
-       int         i;
-
-       /* This was originally designed to be a little darker then the
-          level1 strike.  This was changed to get it to work on
-          multiscreens and to add more color variety.   I tried
-          stippling but it did not look good. */
-       if (MI_NPIXELS(mi) > 2)
-               XSetForeground(display, gc, MI_PIXEL(mi, st->color));
-       else
-               XSetForeground(display, gc, MI_WIN_WHITE_PIXEL(mi));
-       XDrawLine(display, window, gc,
-       bolt.end1.x - 2, bolt.end1.y, bolt.middle[0].x - 2, bolt.middle[0].y);
-       draw_line(mi, bolt.middle, BOLT_VERTICIES, gc, -2);
-       XDrawLine(display, window, gc,
-                 bolt.middle[BOLT_VERTICIES - 1].x - 2,
-           bolt.middle[BOLT_VERTICIES - 1].y, bolt.end2.x - 2, bolt.end2.y);
-
-       XDrawLine(display, window, gc,
-       bolt.end1.x + 2, bolt.end1.y, bolt.middle[0].x + 2, bolt.middle[0].y);
-       draw_line(mi, bolt.middle, BOLT_VERTICIES, gc, 2);
-       XDrawLine(display, window, gc,
-                 bolt.middle[BOLT_VERTICIES - 1].x + 2,
-           bolt.middle[BOLT_VERTICIES - 1].y, bolt.end2.x + 2, bolt.end2.y);
-
-       for (i = 0; i < bolt.fork_number; i++) {
-               draw_line(mi, bolt.branch[i].ForkVerticies, bolt.branch[i].num_used,
-                         gc, -2);
-               draw_line(mi, bolt.branch[i].ForkVerticies, bolt.branch[i].num_used,
-                         gc, 2);
-       }
-       level1_strike(bolt, mi);
-}
-
-/*------------------------------------------------------------------------*/
-
-static int
-storm_active(Storm * st)
-{
-       int         i, atleast_1 = 0;
-
-       for (i = 0; i < st->multi_strike; i++)
-               if (st->bolts[i].wiggle_number > 0)
-                       atleast_1++;
-
-       return (atleast_1);
-}
-
-/*------------------------------------------------------------------------*/
-
-static void
-wiggle_bolt(Lightning * bolt)
-{
-       int         i;
-
-       wiggle_line(bolt->middle, BOLT_VERTICIES, bolt->wiggle_amount);
-       bolt->end2.x += NRAND(bolt->wiggle_amount) - bolt->wiggle_amount / 2;
-       bolt->end2.y += NRAND(bolt->wiggle_amount) - bolt->wiggle_amount / 2;
-
-       for (i = 0; i < bolt->fork_number; i++) {
-               wiggle_line(bolt->branch[i].ForkVerticies, bolt->branch[i].num_used,
-                           bolt->wiggle_amount);
-               bolt->branch[i].ForkVerticies[0].x = bolt->middle[bolt->forks_start[i]].x;
-               bolt->branch[i].ForkVerticies[0].y = bolt->middle[bolt->forks_start[i]].y;
-       }
-
-       if (bolt->wiggle_amount > 1)
-               bolt->wiggle_amount -= 1;
-       else
-               bolt->wiggle_amount = 0;
-}
-
-/*------------------------------------------------------------------------*/
-
-static void
-wiggle_line(XPoint * p, int number, int amount)
-{
-       int         i;
-
-       for (i = 0; i < number; i++) {
-               p[i].x += NRAND(amount) - amount / 2;
-               p[i].y += NRAND(amount) - amount / 2;
-       }
-}
-
-/*------------------------------------------------------------------------*/
-
-void
-init_lightning(ModeInfo * mi)
-{
-       Storm      *st;
-
-       if (Helga == NULL) {
-               if ((Helga = (Storm *) calloc(MI_NUM_SCREENS(mi),
-                                             sizeof (Storm))) == NULL)
-                       return;
-       }
-       st = &Helga[MI_SCREEN(mi)];
-
-       st->scr_width = MI_WIN_WIDTH(mi);
-       st->scr_height = MI_WIN_HEIGHT(mi);
-
-       st->multi_strike = setup_multi_strike();
-       random_storm(st);
-       st->stage = 0;
-}
-
-/*------------------------------------------------------------------------*/
-
-void
-draw_lightning(ModeInfo * mi)
-{
-       Storm      *st = &Helga[MI_SCREEN(mi)];
-       int         i;
-
-       switch (st->stage) {
-               case 0:
-                       XClearWindow(MI_DISPLAY(mi), MI_WINDOW(mi));
-                       st->color = NRAND(MI_NPIXELS(mi));
-                       st->draw_time = 0;
-                       if (storm_active(st))
-                               st->stage++;
-                       else
-                               st->stage = 3;
-                       break;
-               case 1:
-                       for (i = 0; i < st->multi_strike; i++) {
-                               if (st->bolts[i].visible)
-                                       draw_bolt(&(st->bolts[i]), mi);
-                               update_bolt(&(st->bolts[i]), st->draw_time);
-                       }
-                       st->draw_time++;
-                       XFlush(MI_DISPLAY(mi));
-                       MI_PAUSE(mi) = 60000;
-                       st->stage++;
-                       break;
-               case 2:
-                       XClearWindow(MI_DISPLAY(mi), MI_WINDOW(mi));
-                       if (storm_active(st))
-                               st->stage = 1;
-                       else
-                               st->stage++;
-                       break;
-               case 3:
-                       MI_PAUSE(mi) = 1000000;
-                       init_lightning(mi);
-                       break;
-       }
-}
-
-void
-release_lightning(ModeInfo * mi)
-{
-       if (Helga != NULL) {
-               (void) free((void *) Helga);
-               Helga = NULL;
-       }
-}
-
-void
-refresh_lightning(ModeInfo * mi)
-{
-       /* Do nothing, it will refresh by itself */
-}