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http://www.jwz.org/xscreensaver/xscreensaver-5.07.tar.gz
[xscreensaver]
/
hacks
/
maze.c
diff --git
a/hacks/maze.c
b/hacks/maze.c
index dc5e3bdf5e466ce6cb1d25ef1276733d663dff5d..717958f66bcf004d8772dde8a5a58f8d8f37cac9 100644
(file)
--- a/
hacks/maze.c
+++ b/
hacks/maze.c
@@
-294,6
+294,10
@@
initialize_maze (struct state *st) /* draw the surrounding wall and start/end sq
}
else
st->logo_y = st->logo_x = -1;
}
else
st->logo_y = st->logo_x = -1;
+
+ /* #### should mask out the cells covered by the FPS display if "doFPS"
+ is true. But that's hard, because the "logo_x" crap that does
+ that trick for the logo is scattered all around the code... */
}
static int choose_door (struct state *st);
}
static int choose_door (struct state *st);
@@
-1573,13
+1577,14
@@
enter_square (int n) /* move into a neighboring square */
static const char *maze_defaults[] = {
".background: black",
".foreground: white",
static const char *maze_defaults[] = {
".background: black",
".foreground: white",
+ "*fpsSolid: true",
"*gridSize: 0",
"*generator: -1",
"*maxLength: 5",
"*bridge: False",
"*ignorant: False",
"*gridSize: 0",
"*generator: -1",
"*maxLength: 5",
"*bridge: False",
"*ignorant: False",
- "*solveDelay:
5
000",
+ "*solveDelay:
10
000",
"*preDelay: 2000000",
"*postDelay: 4000000",
"*preDelay: 2000000",
"*postDelay: 4000000",