mismunch_draw (Display *dpy, Window w, void *closure)
{
struct state *st = (struct state *) closure;
+ int i;
+
+ for (i = 0; i < 5; i++) {
/* for (draw_i = 0; draw_i < simul; draw_i++) */
{
}
}
+ }
+
return st->delay;
}
static const char *mismunch_defaults [] = {
".background: black",
".foreground: white",
- "*delay: 2500",
+ "*fpsSolid: true",
+ "*delay: 10000",
"*simul: 5",
"*clear: 65",
"*xor: True",