window, it's too big. Mismunched squares that big make things
look too noisy. */
- if (st->window_height < st->window_width) {
+ if (st->window_height < st->window_width &&
+ st->window_width < st->window_height * 5) {
st->logmaxwidth = (int)dumb_log_2(st->window_height * 0.8);
} else {
st->logmaxwidth = (int)dumb_log_2(st->window_width * 0.8);
m->atX = (random() % (xgwa.width <= m->width ? 1
: xgwa.width - m->width));
m->atY = (random() % (xgwa.height <= m->width ? 1
- : xgwa.width - m->width));
+ : xgwa.height - m->width));
/* wrap-around by these values; no need to % as we end up doing that
later anyway */
static const char *munch_defaults [] = {
+ ".lowrez: true",
".background: black",
".foreground: white",
"*fpsSolid: true",
#ifdef HAVE_MOBILE
"*ignoreRotation: True",
#endif
+
0
};