+ struct state *st = (struct state *) closure;
+ if (screenhack_event_helper (dpy, window, event))
+ {
+ int i;
+ st->window_height--;
+ munch_reshape(dpy, window, closure, st->window_width, st->window_height);
+ st->mismunch = random() & 1;
+ for (i = 0; i < st->simul; i++) {
+ free (st->munchers[i]);
+ st->munchers[i] = make_muncher(st);
+ }
+ XClearWindow(dpy, window);
+ return True;
+ }