pp->spriteys = MAX (pp->ys + (pp->ys >> 1) - 1, 1);
pp->spritedx = (pp->xs - pp->spritexs) >> 1;
pp->spritedy = (pp->ys - pp->spriteys) >> 1;
- pp->old_pac_state = chasing;
+ pp->old_pac_state = ps_chasing;
if (!pp->stippledGC) {
gcv.foreground = MI_BLACK_PIXEL (mi);