reshape_pacman(ModeInfo * mi, int width, int height)
{
pacmangamestruct *pp = &pacman_games[MI_SCREEN (mi)];
- pp->width = width;
+ pp->width = width;
pp->height = height;
+ pp->xb = (pp->width - pp->ncols * pp->xs) >> 1;
+ pp->yb = (pp->height - pp->nrows * pp->ys) >> 1;
MI_CLEARWINDOW (mi);
/* repopulate (mi); */
drawlevel (mi);