if (pp->ys % 2 == 1)
dy = -1;
-#ifndef HAVE_COCOA
+#ifndef HAVE_JWXYZ
XSetFillStyle (display, pp->stippledGC, FillSolid);
-#endif /* !HAVE_COCOA */
+#endif /* !HAVE_JWXYZ */
XSetLineAttributes (display, pp->stippledGC, pp->wallwidth,
LineSolid, CapRound, JoinMiter);
Display *display = MI_DISPLAY (mi);
Window window = MI_WINDOW (mi);
pacmangamestruct *pp = &pacman_games[MI_SCREEN (mi)];
- unsigned int dir;
pp->pacman.cf = pp->pacman.col * pp->xs + pp->pacman.delta.x *
pp->pacman.cfactor + pp->xb + pp->spritedx;
pp->pacman.rf = pp->pacman.row * pp->ys + pp->pacman.delta.y *
pp->pacman.rfactor + pp->yb + pp->spritedy;
- dir = (ABS (pp->pacman.cfactor) * (2 - pp->pacman.cfactor) +
- ABS (pp->pacman.rfactor) * (1 + pp->pacman.rfactor)) % 4;
-
XSetForeground (display, pp->stippledGC, MI_BLACK_PIXEL (mi));
if (pp->pacman.oldcf != NOWHERE && pp->pacman.oldrf != NOWHERE) {
}
}
-#ifdef HAVE_COCOA
+#ifdef HAVE_JWXYZ
jwxyz_XSetAntiAliasing (display, pp->stippledGC, False);
#endif