#ifdef STANDALONE
# define MODE_pacman
-# define PROGCLASS "Pacman"
-# define HACK_INIT init_pacman
-# define HACK_DRAW draw_pacman
-# define pacman_opts xlockmore_opts
-# define DEFAULTS "*delay: 10000 \n" \
- "*size: 0 \n" \
- "*ncolors: 6 \n" \
-
+# define DEFAULTS "*delay: 10000 \n" \
+ "*size: 0 \n" \
+ "*ncolors: 6 \n"
# define UNIFORM_COLORS
# define BRIGHT_COLORS
-
-#include <assert.h>
-#include <string.h>
-
+# define reshape_pacman 0
+# define pacman_handle_event 0
# include "xlockmore.h" /* in xscreensaver distribution */
+# include <assert.h>
#else /* STANDALONE */
# include "xlock.h" /* in xlockmore distribution */
#endif /* STANDALONE */
#include "pacman_ai.h"
#include "pacman_level.h"
-#if defined(HAVE_GDK_PIXBUF) || defined(HAVE_XPM)
-#define USE_PIXMAP
-#include "xpm-pixmap.h"
-#else
-#if defined(USE_PIXMAP)
-#undef USE_PIXMAP
-#endif
-#endif
-
-#if defined(USE_PIXMAP)
+#if defined(USE_PIXMAP) /* computed in pacman.h */
# include "images/pacman/ghost-u1.xpm"
# include "images/pacman/ghost-u2.xpm"
# include "images/pacman/ghost-r1.xpm"
static const struct
{
int dx, dy;
-} dirvecs[DIRVECS] = { {
--1, 0}, {
-0, 1}, {
-1, 0}, {
-0, -1}};
+} dirvecs[DIRVECS] = { { -1, 0},
+ { 0, 1},
+ { 1, 0},
+ { 0, -1}};
#ifdef DISABLE_INTERACTIVE
-ModeSpecOpt pacman_opts = {
+ENTRYPOINT ModeSpecOpt pacman_opts = {
0,
(XrmOptionDescRec *) NULL,
0,
{"-/+trackmouse", "turn on/off the tracking of the mouse"}
};
-ModeSpecOpt pacman_opts =
+ENTRYPOINT ModeSpecOpt pacman_opts =
{ sizeof opts / sizeof opts[0], opts, sizeof vars / sizeof vars[0], vars,
desc };
#endif
Bool trackmouse;
pacmangamestruct *pacmangames = (pacmangamestruct *) NULL;
-
static void repopulate (ModeInfo * mi);
static void drawlevel (ModeInfo * mi);
{
pacmangamestruct *pp = &pacmangames[MI_SCREEN (mi)];
pp->pacman.deaths = 0;
- reset_level (mi, createnewlevel (mi), True);
+ reset_level (mi, createnewlevel (pp), True);
check_death (mi, pp);
}
static void
print_pac_stats ( ModeInfo *mi, pacmanstruct *pac )
{
- static char last_pac_stat[1024] = "\0";
+ pacmangamestruct *pp = &pacmangames[MI_SCREEN (mi)];
char s[1024];
sprintf (s, "Pacman, Deaths: %d", pac->deaths );
switch ( pac->aistate ){
sprintf(s, "%s ps_dieing",s );
break;
}
- draw_string ( mi, 0, 200, last_pac_stat, 0x000000);
+ draw_string ( mi, 0, 200, pp->last_pac_stat, 0x000000);
draw_string ( mi, 0, 200, s, 0xff0000);
- strcpy(last_pac_stat, s );
+ strcpy(pp->last_pac_stat, s );
}
#endif
if (pp->ys % 2 == 1)
dy = -1;
+#ifndef HAVE_COCOA
XSetFillStyle (display, pp->stippledGC, FillSolid);
+#endif /* !HAVE_COCOA */
XSetLineAttributes (display, pp->stippledGC, pp->wallwidth,
LineSolid, CapRound, JoinMiter);
unsigned int dir = 0;
int old_mask_dir = 0;
int old_mask_mouth = 0;
- static int mouth = 0;
- static int mouth_delay = 0;
- static int open_mouth = 0;
- static int death_frame = 0;
- static int death_delay = 0;
Pixmap old_mask, new_mask;
Pixmap pacman;
dir = (ABS (pp->pacman.cfactor) * (2 - pp->pacman.cfactor) +
ABS (pp->pacman.rfactor) * (1 + pp->pacman.rfactor)) % 4;
- if (mouth_delay == MAX_MOUTH_DELAY) {
- if (mouth == (MAXMOUTH - 1) || mouth == 0) {
- open_mouth = !open_mouth;
+ if (pp->pm_mouth_delay == MAX_MOUTH_DELAY) {
+ if (pp->pm_mouth == (MAXMOUTH - 1) || pp->pm_mouth == 0) {
+ pp->pm_open_mouth = !pp->pm_open_mouth;
}
- open_mouth ? mouth++ : mouth--;
- mouth_delay = 0;
+ pp->pm_open_mouth ? pp->pm_mouth++ : pp->pm_mouth--;
+ pp->pm_mouth_delay = 0;
}
else {
- mouth_delay++;
+ pp->pm_mouth_delay++;
}
if (pp->pacman.aistate == ps_dieing){
- if (death_frame >= PAC_DEATH_FRAMES) {
+ if (pp->pm_death_frame >= PAC_DEATH_FRAMES) {
pp->pacman.aistate = ps_eating;
- death_frame = 0;
- death_delay = 0;
+ pp->pm_death_frame = 0;
+ pp->pm_death_delay = 0;
reset_level (mi, 0, False);
return;
}
else {
old_mask = pp->pacmanMask[0][0];
new_mask = pp->pacmanMask[0][0];
- pacman = pp->pacman_ds[death_frame];
- if (death_delay == MAX_DEATH_DELAY){
- death_frame++;
- death_delay = 0;
+ pacman = pp->pacman_ds[pp->pm_death_frame];
+ if (pp->pm_death_delay == MAX_DEATH_DELAY){
+ pp->pm_death_frame++;
+ pp->pm_death_delay = 0;
}
else{
- death_delay++;
+ pp->pm_death_delay++;
}
}
}
else{
old_mask = pp->pacmanMask[old_mask_dir][old_mask_mouth];
- new_mask = pp->pacmanMask[dir][mouth];
- pacman = pp->pacmanPixmap[dir][mouth];
+ new_mask = pp->pacmanMask[dir][pp->pm_mouth];
+ pacman = pp->pacmanPixmap[dir][pp->pm_mouth];
}
XSetForeground (display, pp->stippledGC, MI_BLACK_PIXEL (mi));
pp->pacman.oldrf = pp->pacman.rf;
}
old_mask_dir = dir;
- old_mask_mouth = mouth;
+ old_mask_mouth = pp->pm_mouth;
}
#if 0
Display *display = MI_DISPLAY (mi);
Window window = MI_WINDOW (mi);
pacmangamestruct *pp = &pacmangames[MI_SCREEN (mi)];
- static int wag = 0;
#define MAX_WAG_COUNT 50
- static int wag_count = 0;
unsigned int dir = 0;
unsigned int fs = 0; /*flash scared*/
Pixmap g_pix; /*ghost pixmap*/
/* Choose the pixmap */
switch (pp->ghosts[ghost].aistate){
case hiding:
- g_pix = pp->s_ghostPixmap[fs][wag];
+ g_pix = pp->s_ghostPixmap[fs][pp->gh_wag];
break;
case goingin:
g_pix = pp->ghostEyes[dir];
break;
default:
- g_pix = pp->ghostPixmap[ghost][dir][wag];
+ g_pix = pp->ghostPixmap[ghost][dir][pp->gh_wag];
}
pp->ghosts[ghost].cf =
if (pp->pacman.aistate != ps_dieing) {
pp->ghosts[ghost].oldcf = pp->ghosts[ghost].cf;
pp->ghosts[ghost].oldrf = pp->ghosts[ghost].rf;
- if (wag_count++ == MAX_WAG_COUNT) {
- wag = !wag;
- wag_count = 0;
+ if (pp->gh_wag_count++ == MAX_WAG_COUNT) {
+ pp->gh_wag = !pp->gh_wag;
+ pp->gh_wag_count = 0;
}
}
}
XSetForeground (display, pp->stippledGC, MI_BLACK_PIXEL (mi));
if (pp->pacman.oldcf != NOWHERE && pp->pacman.oldrf != NOWHERE) {
-#ifdef FLASH
- XFillRectangle (display, window, pp->stippledGC,
- pp->pacman.oldcf, pp->pacman.oldrf,
- pp->spritexs, pp->spriteys);
-#else
+
ERASE_IMAGE (display, window, pp->stippledGC,
pp->pacman.cf, pp->pacman.rf,
pp->pacman.oldcf, pp->pacman.oldrf,
pp->spritexs, pp->spriteys);
-#endif
}
- XSetTSOrigin (display, pp->stippledGC, pp->pacman.cf, pp->pacman.rf);
if (MI_NPIXELS (mi) > 2)
XSetForeground (display, pp->stippledGC, MI_PIXEL (mi, YELLOW));
else
XSetForeground (display, pp->stippledGC, MI_WHITE_PIXEL (mi));
- XSetStipple (display, pp->stippledGC,
- pp->pacmanPixmap[dir][pp->pacman.mouthstage]);
-#ifdef FLASH
- XSetFillStyle (display, pp->stippledGC, FillStippled);
-#else
XSetFillStyle (display, pp->stippledGC, FillOpaqueStippled);
-#endif
+
if (pp->xs < 2 || pp->ys < 2)
XDrawPoint (display, window, pp->stippledGC,
pp->pacman.cf, pp->pacman.rf);
if (pp->ghosts[ghost].oldcf != NOWHERE ||
pp->ghosts[ghost].oldrf != NOWHERE) {
-#ifdef FLASH
- XFillRectangle (display, window,
- pp->stippledGC, pp->ghosts[ghost].oldcf,
- pp->ghosts[ghost].oldrf, pp->spritexs, pp->spriteys);
-#else
+
ERASE_IMAGE (display, window, pp->stippledGC,
pp->ghosts[ghost].cf, pp->ghosts[ghost].rf,
pp->ghosts[ghost].oldcf, pp->ghosts[ghost].oldrf,
pp->spritexs, pp->spriteys);
-#endif
}
drawlevelblock (mi, pp,
(unsigned int) pp->ghosts[ghost].col,
(unsigned int) pp->ghosts[ghost].row);
- XSetTSOrigin (display, pp->stippledGC,
- pp->ghosts[ghost].cf, pp->ghosts[ghost].rf);
-
if (MI_NPIXELS (mi) > 2)
XSetForeground (display, pp->stippledGC, MI_PIXEL (mi, GREEN));
else
XSetForeground (display, pp->stippledGC, MI_WHITE_PIXEL (mi));
- XSetStipple (display, pp->stippledGC, pp->ghostPixmap[0][0][0]);
-
-#ifdef FLASH
- XSetFillStyle (display, pp->stippledGC, FillStippled);
-#else
XSetFillStyle (display, pp->stippledGC, FillOpaqueStippled);
-#endif
+
if (pp->xs < 2 || pp->ys < 2)
XDrawPoint (display, window, pp->stippledGC,
pp->ghosts[ghost].cf, pp->ghosts[ghost].rf);
flash_bonus_dots (ModeInfo * mi)
{
#define MAX_FLASH_COUNT 25
- static int flash_count = 0;
- static int on = 0;
pacmangamestruct *pp = &pacmangames[MI_SCREEN (mi)];
int i, x, y;
for (i = 0; i < NUM_BONUS_DOTS; i++) {
- if (!bonus_dot_eaten (i)) {
- bonus_dot_pos (i, &x, &y);
+ if (!bonus_dot_eaten (pp, i)) {
+ bonus_dot_pos (pp, i, &x, &y);
if (ghost_over (mi, x, y))
continue;
- if (on)
+ if (pp->bd_on)
draw_bonus_dot (mi, pp, x, y);
else
clear_bonus_dot (mi, pp, x, y);
}
}
- if (flash_count-- == 0) {
- flash_count = MAX_FLASH_COUNT;
- on = !on;
+ if (pp->bd_flash_count-- == 0) {
+ pp->bd_flash_count = MAX_FLASH_COUNT;
+ pp->bd_on = !pp->bd_on;
}
}
unsigned int ret = 0;
int idx = 0;
pacmangamestruct *pp = &pacmangames[MI_SCREEN (mi)];
- if (is_bonus_dot (pp->pacman.col, pp->pacman.row, &idx)) {
- ret = !bonus_dot_eaten (idx);
- eat_bonus_dot (idx);
+ if (is_bonus_dot (pp, pp->pacman.col, pp->pacman.row, &idx)) {
+ ret = !bonus_dot_eaten (pp, idx);
+ eat_bonus_dot (pp, idx);
}
return ret;
}
#define START_FLASH 200
#define FLASH_COUNT 25
- Display *display = MI_DISPLAY (mi);
pacmangamestruct *pp = &pacmangames[MI_SCREEN (mi)];
unsigned int ghost;
- static int ghost_scared_timer = 0;
- static int flash_timer = 0;
- static PacmanState old_pac_state = chasing;
#if 0
draw_grid (mi);
#endif
draw_pacman_sprite (mi);
flash_bonus_dots (mi);
if (ate_bonus_dot (mi)) {
- ghost_scared_timer = (random () % 100) + DEFAULT_SCARED_TIME;
+ pp->ghost_scared_timer = (random () % 100) + DEFAULT_SCARED_TIME;
ghost_scared (mi);
}
- if (ghost_scared_timer > 0) {
- if (--ghost_scared_timer == 0)
+ if (pp->ghost_scared_timer > 0) {
+ if (--pp->ghost_scared_timer == 0)
ghost_not_scared (mi);
- else if (ghost_scared_timer <= START_FLASH) {
- if (flash_timer <= 0) {
- flash_timer = FLASH_COUNT;
+ else if (pp->ghost_scared_timer <= START_FLASH) {
+ if (pp->flash_timer <= 0) {
+ pp->flash_timer = FLASH_COUNT;
ghost_flash_scared (mi);
}
- flash_timer--;
+ pp->flash_timer--;
}
}
if (pp->dotsleft == 0 )
repopulate (mi);
else if (pp->pacman.deaths >= 3){
- if (old_pac_state == ps_dieing && pp->pacman.aistate != ps_dieing)
+ if (pp->old_pac_state == ps_dieing && pp->pacman.aistate != ps_dieing)
repopulate (mi);
}
- old_pac_state = pp->pacman.aistate;
-
- (void) XFlush (display);
+ pp->old_pac_state = pp->pacman.aistate;
}
\f
{
pacmangamestruct *pp = *ps;
Display *display = *dpy;
- static char *colors[] = {
- ". c #FF0000", /*Red */
+ char *colors[] = {
+ ". c #FF0000", /*Red */
". c #00FFDE", /*Blue */
". c #FFB847", /*Orange */
". c #FFB8DE", /*Pink */
};
- static char **bits[] = {
+ char **bits[] = {
ghost_u1_xpm, ghost_u2_xpm, ghost_r1_xpm, ghost_r2_xpm,
ghost_d1_xpm, ghost_d2_xpm, ghost_l1_xpm, ghost_l2_xpm
};
- static char **s_bits[] = {
+ char * const *s_bits[] = {
ghost_s1_xpm, ghost_s2_xpm,
ghost_sf1_xpm, ghost_sf2_xpm
};
- static char **e_bits[] = {
+ char * const *e_bits[] = {
eyes_u_xpm, eyes_r_xpm, eyes_d_xpm, eyes_l_xpm
};
pacmangamestruct *pp = *ps;
Display *display = *dpy;
- static char **bits[] = {
+ char **bits[] = {
pacman_0_xpm, pacman_u1_xpm, pacman_u2_xpm,
pacman_0_xpm, pacman_r1_xpm, pacman_r2_xpm,
pacman_0_xpm, pacman_d1_xpm, pacman_d2_xpm,
pacman_0_xpm, pacman_l1_xpm, pacman_l2_xpm
};
- static char **ds_bits[] = {
+ char * const *ds_bits[] = {
pacman_ds1_xpm, pacman_ds2_xpm, pacman_ds3_xpm, pacman_ds4_xpm,
pacman_ds5_xpm, pacman_ds6_xpm, pacman_ds7_xpm, pacman_ds8_xpm
};
#endif /* USE_PIXMAP */
/* Hook function, sets state to initial position. */
-void
+ENTRYPOINT void
init_pacman (ModeInfo * mi)
{
Display *display = MI_DISPLAY (mi);
pp->spriteys = MAX (pp->ys + (pp->ys >> 1) - 1, 1);
pp->spritedx = (pp->xs - pp->spritexs) >> 1;
pp->spritedy = (pp->ys - pp->spriteys) >> 1;
+ pp->old_pac_state = chasing;
if (!pp->stippledGC) {
gcv.foreground = MI_BLACK_PIXEL (mi);
}
}
+#ifdef HAVE_COCOA
+ jwxyz_XSetAntiAliasing (display, pp->stippledGC, False);
+#endif
+
#if defined(USE_PIXMAP)
load_ghost_pixmaps (&display, window, &pp);
load_pacman_pixmaps (&display, window, &pp);
/* Callback function called for each tick. This is the complete machinery of
everything that moves. */
-void
+ENTRYPOINT void
draw_pacman (ModeInfo * mi)
{
unsigned int g;
}
/* Releases resources. */
-void
+ENTRYPOINT void
release_pacman (ModeInfo * mi)
{
if (pacmangames != NULL) {
}
/* Refresh current level. */
-void
+ENTRYPOINT void
refresh_pacman (ModeInfo * mi)
{
drawlevel (mi);
pacman_tick (mi);
}
+#ifndef STANDALONE
/* Callback to change level. */
-void
+ENTRYPOINT void
change_pacman (ModeInfo * mi)
{
MI_CLEARWINDOW (mi);
repopulate (mi);
}
+#endif /* !STANDALONE */
+
+
+XSCREENSAVER_MODULE ("Pacman", pacman)
#endif /* MODE_pacman */