}
#if 1
-void
+static void
clear_trace(ghoststruct *g)
{
int i = 0;
return False;
}
-void
+static void
find_home ( pacmangamestruct *pp, ghoststruct *g ){
int i;
int r,c;
pac_chasing (pacmangamestruct * pp, pacmanstruct * p)
{
int posdirs[DIRVECS], nrdirs, i, highest = -(1 << 16),
- score, dir = 0, prox, worst = 0;
- int vx, vy;
-
- prox = pac_ghost_prox_and_vector (pp, p, &vx, &vy);
+ score, dir = 0, worst = 0;
+ int vx = 0, vy = 0;
nrdirs = pac_get_posdirs (pp, p, posdirs);
}
nrdirs--;
posdirs[worst] = 0;
- highest = -(1 << 16);
/* get last possible direction if all else fails */