ftp://ftp.linux.ncsu.edu/mirror/ftp.redhat.com/pub/redhat/linux/enterprise/4/en/os...
[xscreensaver] / hacks / pacman_level.h
index c33f28e969245b7bb363134071cd7ff3c2ebd037..55a038645c3f0b67ea8d0ff2fd57a58761a0cfa6 100644 (file)
  * other special, indirect and consequential damages.
  */
 
-#define NONE 0x0000
-#define LT   0x1000
-#define RT   0x0001
-#define RB   0x0010
-#define LB   0x0100
-#define ALL  0x1111
+#ifndef __PACMAN_LEVEL_H__
+#define __PACMAN_LEVEL_H__
 
-#define BLOCK_EMPTY    ' '
-#define BLOCK_DOT_1    '`'
-#define BLOCK_DOT_2    '.'
-#define BLOCK_WALL     '#'
-#define BLOCK_GHOST_ONLY       '='
-#define BLOCK_WALL_TL  '\''
-#define BLOCK_WALL_TR  '`'
-#define BLOCK_WALL_BR  ','
-#define BLOCK_WALL_BL  '_'
-#define BLOCK_WALL_HO  '-'
-#define BLOCK_WALL_VE  '|'
+extern int createnewlevel(ModeInfo * mi);
+extern int check_pos(pacmangamestruct *pp, int y, int x, int ghostpass);
+extern int check_dot(pacmangamestruct *pp, unsigned int x, unsigned int y);
 
-/* This is more or less the standard pacman level (without the left-right
-   tunnel. */
-static const lev_t stdlevel = {
-       "########################################",
-       "########################################",
-       "#######````````````##````````````#######",
-       "#######`####`#####`##`#####`####`#######",
-       "#######`####`#####`##`#####`####`#######",
-       "#######`####`#####`##`#####`####`#######",
-       "#######``````````````````````````#######",
-       "#######`####`##`########`##`####`#######",
-       "#######`####`##`########`##`####`#######",
-       "#######``````##````##````##``````#######",
-       "############`#####`##`#####`############",
-       "############`#####`##`#####`############",
-       "############`##``````````##`############",
-       "############`##`###==###`##`############",
-       "############`##`########`##`############",
-       "############````########````############",
-       "############`##`########`##`############",
-       "############`##`########`##`############",
-        "############`##``````````##`############",
-        "############`##`########`##`############",
-       "############`##`########`##`############",
-        "#######````````````##````````````#######",
-       "#######`####`#####`##`#####`####`#######",
-       "#######`####`#####`##`#####`####`#######",
-       "#######```##````````````````##```#######",
-       "#########`##`##`########`##`##`#########",
-       "#########`##`##`########`##`##`#########",
-       "#######``````##````##````##``````#######",
-       "#######`##########`##`##########`#######",
-       "#######`##########`##`##########`#######",
-       "#######``````````````````````````#######",
-       "########################################"};
-
-#define TILEWIDTH 5U
-#define TILEHEIGHT 5U
-#define TILES_COUNT 11U
-
-#define GO_UP 0x0001U
-#define GO_LEFT 0x0002U
-#define GO_RIGHT 0x0004U
-#define GO_DOWN 0x0008U
-
-/* This are tiles which can be places to create a level. */
-static struct {
-       char block[TILEWIDTH * TILEHEIGHT + 1];
-       unsigned dirvec[4];
-        unsigned ndirs;
-       unsigned simular_to;
-} tiles[TILES_COUNT] = { 
-/*   
- *   ' ' == dont care == BLOCK_EMPTY
- *   '#' == set wall, and not clear == BLOCK_WALL
- *   '`' == clear == BLOCK_DOT_1
- *   middle position is always set as cleardef
- */
-  {    "  #  "
-       "  #  "
-       " ``` "
-       "  #  "
-       "  #  ", 
-        { GO_LEFT, GO_RIGHT, 0, 0 }, 2,
-       (unsigned) (1 << 0 | 1 << 6 | 1 << 8 | 1 << 10) },
-  {     "     "
-       "  `  "
-       "##`##"
-       "  `  "
-       "     ", 
-        { GO_UP, GO_DOWN, 0, 0 }, 2,
-       (unsigned) (1 << 1 | 1 << 7 | 1 << 9 | 1 << 10) },
-  {    "   ##"
-       "##`##"
-       "##`` "
-       "#### "
-       "#### ", 
-        { GO_UP, GO_RIGHT, 0, 0 }, 2,
-       (unsigned) (1 << 2 | 1 << 6 | 1 << 7 | 1 << 10) },
-  {    "#### "
-       "#### "
-       "##`` "
-       "##`##"
-       "   ##", 
-        { GO_RIGHT, GO_DOWN, 0, 0 }, 2,
-       (unsigned) (1 << 3 | 1 << 7 | 1 << 8 | 1 << 10) },
-  {    "  ###"
-       "  ###"
-       " ``##"
-       "##`  "
-       "##   ",
-        { GO_LEFT, GO_DOWN, 0, 0 }, 2,
-       (unsigned) (1 << 4 | 1 << 8 | 1 << 9 | 1 << 10) },
-  {    "##   "
-       "##`##"
-       " ``##"
-       " ####"
-       " ####",
-        { GO_LEFT, GO_UP, 0, 0 }, 2,
-       (unsigned) (1 << 5 | 1 << 6 | 1 << 9 | 1 << 10) },
-  {    "##`##"
-       "##`##"
-       "`````"
-       " ### "
-       " ### ",
-        { GO_LEFT, GO_UP, GO_RIGHT, 0 }, 3,
-       (unsigned) 1 << 6 },
-  {    "  `##"
-        "##`##"
-        "##```"
-        "##`##"
-        "  `##",
-        { GO_UP, GO_RIGHT, GO_DOWN, 0}, 3,
-       (unsigned) (1 << 7) },
-  {    " ### "
-        " ### "
-        "`````"
-        "##`##"
-        "##`##",
-        { GO_LEFT, GO_RIGHT, GO_DOWN, 0}, 3, 
-       (unsigned) (1 << 8) },
-  {    "##`  "
-        "##`##"
-        "```##"
-        "##`##"
-        "##`  ",
-        { GO_UP, GO_DOWN, GO_LEFT, 0 }, 3,
-       (unsigned) (1 << 9) },
-  {    "##`##"
-        "##`##"
-        "`````"
-        "##`##"
-        "##`##",
-        { GO_UP, GO_DOWN, GO_LEFT, GO_RIGHT }, 4,
-       (unsigned) (1 << 10) }
-};
-
-/* probability array for each of the tiles */
-#define MAXTILEPROB 22
-static const unsigned tileprob[MAXTILEPROB] =
-       { 0, 0, 0, 1, 1, 2, 3, 4, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10 };
-
-/* Sets a block in the level to a certain state. */
-static void 
-setblockto(lev_t *level, const unsigned x, const unsigned y, 
-               const char c) 
-{
-       if (!(x < LEVWIDTH && y < LEVHEIGHT)) return;
-       (*level)[y][x] = c;
-}
-
-/* check if a block is set */
-static int 
-checkset(lev_t *level, const unsigned x, const unsigned y) 
-{
-       if (!(x < LEVWIDTH && y < LEVHEIGHT) ||
-                       (*level)[y][x] == BLOCK_WALL || 
-                       (*level)[y][x] == BLOCK_GHOST_ONLY)
-               return True;
-       return False;
-}
-
-/* Check if a block is not set */
-static int 
-checksetout(lev_t *level, const unsigned x, const unsigned y) 
-{
-       if (!(x < LEVWIDTH && y < LEVHEIGHT) ||
-                       checkset(level, x, y) != 0)
-               return True;
-
-       return False;
-}
-
-/* Check if a block cannot be set */
-static int 
-checkunsetdef(lev_t *level, const unsigned x, const unsigned y) 
-{
-       if (!(x < LEVWIDTH && y < LEVHEIGHT))
-               return False;
-        if ((*level)[y][x] == BLOCK_DOT_1) return True;
-        return False;
-}
-
-/* Initializes a level to empty state. */
-static void 
-clearlevel(lev_t *level) 
-{
-        unsigned x, y;
-
-        for (y = 0; y < LEVHEIGHT ; y++)
-                for (x = 0 ; x < LEVWIDTH ; x++)
-                        (*level)[y][x] = BLOCK_EMPTY;
-}
-
-/* Changes a level from the level creation structure ((array to array) to
-   array. */
-static void
-copylevel(char *dest, lev_t *level) 
-{
-       unsigned x, y;
-
-       for (y = 0; y < LEVHEIGHT ; y++)
-               for (x = 0; x < LEVWIDTH ; x++)
-                       dest[y * LEVWIDTH + x] = (*level)[y][x];
-}
-
-/* Creates a jail to work around, so we can finish it later. */
-static void 
-createjail(lev_t *level, const unsigned width, 
-               const unsigned height) 
-{
-        unsigned x, y, xstart, xend, ystart, yend;
-
-       if (LEVWIDTH < width || LEVHEIGHT < height) return;
-
-        xstart = LEVWIDTH/2 - width/2;
-        xend = LEVWIDTH/2 + width/2;
-        ystart = LEVHEIGHT/2 - height/2;
-        yend = LEVHEIGHT/2 + height/2;
-
-        for (y = ystart - 1; y < yend + 1; y++)
-                for (x = xstart - 1; x < xend + 1; x++)
-                        setblockto(level, x, y, BLOCK_DOT_1);
-
-        for (y = ystart; y < yend; y++)
-                for (x = xstart; x < xend; x++)
-                        setblockto(level, x, y, BLOCK_WALL);
-}
-
-/* Finishes a jail so it is empty and the ghostpass is on top. */
-static void 
-finishjail(lev_t *level, const unsigned width, 
-               const unsigned height) 
-{
-        unsigned x, y, xstart, xend, ystart, yend;
-
-        xstart = LEVWIDTH/2 - width/2;
-        xend = LEVWIDTH/2 + width/2;
-        ystart = LEVHEIGHT/2 - height/2;
-        yend = LEVHEIGHT/2 + height/2;
-
-        for (y = ystart + 1; y < yend - 1 ; y++)
-                for (x = xstart + 1; x < xend - 1; x++)
-                        setblockto(level, x, y, BLOCK_EMPTY);
-
-       for (x = xstart - 1; x < xend + 1; x++) {
-               setblockto(level, x, ystart - 1, BLOCK_EMPTY);
-               setblockto(level, x, yend, BLOCK_EMPTY);
-       }
-
-       for (y = ystart - 1; y < yend + 1; y++) {
-               setblockto(level, xstart - 1, y, BLOCK_EMPTY);
-               setblockto(level, xend, y, BLOCK_EMPTY);
-       }
-
-        setblockto(level, xstart + width/2 - 1, ystart, BLOCK_GHOST_ONLY);
-        setblockto(level, xstart + width/2, ystart, BLOCK_GHOST_ONLY);
-}
-
-/* Tries to set a block at a certain position. Returns true if possible,
-    and leaves level in new state (plus block), or False if not possible,
-    and leaves level in unpredictable state. */
-static int 
-tryset(lev_t *level, const unsigned xpos, const unsigned ypos, 
-               const char *block) 
-{
-        register unsigned x, y;
-        register char locchar;
-        int xstart, ystart;
-       unsigned xend, yend;
-
-        if ((*level)[ypos][xpos] == BLOCK_DOT_1) return False;
-
-        xstart = xpos - 2;
-        ystart = ypos - 2;
-
-        for (y = 0 ; y < TILEHEIGHT ; y++)
-                for (x = 0 ; x < TILEWIDTH ; x++) {
-                        locchar = block[y * TILEWIDTH + x];
-                        if (locchar == BLOCK_EMPTY)
-                                continue;
-                        if (locchar == BLOCK_DOT_1 &&
-                             (xstart + x < 1 ||
-                              xstart + x >= LEVWIDTH - 1 ||
-                              ystart + y < 1 ||
-                              ystart + y >= LEVHEIGHT - 1 ||
-                              checkset(level, xstart + x, ystart + y) != 0))
-                                return False;
-                        else if (locchar == BLOCK_WALL &&
-                                (xstart + x > 1 &&
-                                 xstart + x < LEVWIDTH &&
-                                 ystart + y > 1 &&
-                                 ystart + y < LEVHEIGHT - 1) &&
-                                 checkunsetdef(level, 
-                                        (unsigned)(xstart + x), 
-                                        (unsigned)(ystart + y)) != 0)
-                                return False;
-                }
-
-        /* and set the block in place */
-
-        xend = (xstart + TILEWIDTH < LEVWIDTH - 1) ? 
-                TILEWIDTH : LEVWIDTH - xstart - 2;
-        yend = (ystart + TILEHEIGHT < LEVHEIGHT - 1) ?
-                TILEHEIGHT : LEVHEIGHT - ystart - 2;
-
-        for (y = (ystart < 1) ? (unsigned)(1 - ystart) : 0U ; 
-                        y < yend ; y++)
-                for (x = (xstart < 1) ? 
-                               (unsigned)(1 - xstart) : 0U ; 
-                      x < xend ; x++) {
-                        locchar = block[y * TILEWIDTH + x];
-                       if ((locchar == BLOCK_WALL) &&
-                            ((*level)[ystart + y][xstart + x] == BLOCK_EMPTY)) {
-                                (*level)[ystart + y][xstart + x] = BLOCK_WALL;
-                                (*level)[ystart + y]
-                                       [LEVWIDTH - (xstart + x + 1)] = 
-                                               BLOCK_WALL;
-                        }
-                }
-
-        (*level)[ypos][xpos] = BLOCK_DOT_1;
-        (*level)[ypos][LEVWIDTH-xpos-1] = BLOCK_DOT_1;
-
-        return True;
-}
-
-/* Tries certain combinations of blocks in the level recursively. */
-static unsigned
-nextstep(lev_t *level, const unsigned x, const unsigned y, 
-               unsigned dirvec[], unsigned ndirs) 
-{
-        unsigned dirpos, curdir, inc = 0;
-       int ret = 0;
-
-        while (ndirs > 0) {
-               ndirs--;
-                if (ndirs == 0) {
-                        curdir = dirvec[0];
-                }
-                else {
-                        dirpos = NRAND(ndirs);
-                        curdir = dirvec[dirpos];
-                       /* nope, no bufoverflow, but ndirs - 1 + 1 */
-                        dirvec[dirpos] = dirvec[ndirs];
-                        dirvec[ndirs] = curdir;
-                }
-
-                switch (curdir) {
-                   case GO_UP:
-                        if (y < 1 || 
-                                (ret = creatlevelblock(level, x, y - 1)) 
-                                        == 0)
-                                return 0;
-                        break;
-                   case GO_RIGHT:
-                        if (x > LEVWIDTH - 2 || 
-                                (ret = creatlevelblock(level, x + 1, y))
-                                        == 0)
-                                return 0;
-                        break;
-                   case GO_DOWN:
-                        if (y > LEVHEIGHT - 2 ||
-                                (ret = creatlevelblock(level, x, y + 1))
-                                        == 0)
-                                return 0;
-                        break;
-                   case GO_LEFT:
-                        if (x < 1 || 
-                                (ret = creatlevelblock(level, x - 1, y))
-                                        == 0)
-                                return 0;
-                }
-               if (ret != -1)
-                       inc += (unsigned)ret;
-        }
-       if (inc == 0) inc = 1;
-        return inc; 
-}
-
-static int 
-creatlevelblock(lev_t *level, const unsigned x, const unsigned y) 
-{
-        unsigned tried = GETNB(TILES_COUNT);
-        unsigned tilenr;
-       unsigned ret;
-        lev_t savedlev;
-
-        if (!((x < LEVWIDTH) && (y < LEVHEIGHT)))
-                return 0;
-
-        if (checkunsetdef(level, x, y) != 0)
-                return -1;
-
-        if (x == 0)
-               tried &= ~(1<<0);
-        else if (x == 1)
-               tried &= ~(1<<4 | 1<<5 | 1<<6 | 1<<8 | 1<<9 | 1<<10);
-        else if (x == LEVWIDTH-1)
-               tried &= ~(1<<0);
-        else if (x == LEVWIDTH-2)
-               tried &= ~(1<<2 | 1<<3 | 1<<6 | 1<<7 | 1<<8 | 1<<10);
-
-        if (y == 1) 
-               tried &= ~(1<<2 | 1<<5 | 1<<6 | 1<<7 | 1<<9 | 1<<10);
-        else if (y == 0)
-               tried &= ~(1<<1);
-        else if (y == LEVHEIGHT-1)
-               tried &= ~(1<<1);
-        else if (y == LEVHEIGHT-2)
-               tried &= ~(1<<3 | 1<<4 | 1<<7 | 1<<8 | 1<<9 | 1<<10);
-
-       /* make a copy of the current level, so we can go back on the stack */
-        (void) memcpy(&savedlev, level, sizeof(lev_t));
-
-        /* while there are still some blocks left to try */
-        while (tried != 0x00) {
-                tilenr = tileprob[NRAND(MAXTILEPROB)];
-
-                if (!TESTNB(tried, tilenr))
-                        continue;
-
-               if (tryset(level, x, y, tiles[tilenr].block) != 0) {
-                       if ((ret = nextstep(level, x, y, tiles[tilenr].dirvec,
-                                       tiles[tilenr].ndirs)) != 0) {
-                               return ret + 1;
-                       }
-                       (void) memcpy(level, &savedlev, sizeof(lev_t));
-               }
-               tried &= ~(tiles[tilenr].simular_to);
-       }
-        return 0;
-}
-
-/* Fills up all empty space so there is wall everywhere. */
-static void 
-filllevel(lev_t *level) 
-{
-        unsigned x, y;
-
-        for (y = 0; y < LEVHEIGHT; y++)
-                for (x = 0; x < LEVWIDTH; x++)
-                        if ((*level)[y][x] == BLOCK_EMPTY) 
-                               (*level)[y][x] = BLOCK_WALL;
-}
-
-/* Changes a level from a simple wall/nowall to a wall with rounded corners
-   and such.  Stupid algorithm, could be done better! */
-static void 
-frmtlevel(lev_t *level) 
-{
-        lev_t frmtlev;
-        register unsigned x, y;
-        register unsigned poscond;
-        register unsigned poscond2;
-
-        clearlevel(&frmtlev);
-
-        for (y = 0; y < LEVHEIGHT; y++)
-                for (x = 0; x < LEVWIDTH; x++) {
-
-                        if (checkset(level, x, y) == 0) {
-                                frmtlev[y][x] = BLOCK_DOT_2;
-                                continue;
-                        }
-
-                       if ((*level)[y][x] == BLOCK_GHOST_ONLY) {
-                               frmtlev[y][x] = BLOCK_GHOST_ONLY;       
-                               continue;
-                       }
-
-                        poscond = 
-                                 (checksetout(level, x - 1, y - 1) != 0 ? 
-                                         0x01U : 0U) |
-                                 (checksetout(level, x + 1, y - 1) != 0 ?
-                                         0x02U : 0U) |
-                                 (checksetout(level, x + 1, y + 1) != 0 ?
-                                         0x04U : 0U) |
-                                 (checksetout(level, x - 1, y + 1) != 0 ?
-                                         0x08U : 0U);
-
-                        poscond2 = 
-                                (checksetout(level, x - 1, y) != 0 ?
-                                        0x01U : 0) |
-                                (checksetout(level, x, y - 1) != 0 ?
-                                        0x02U : 0) |
-                                (checksetout(level, x + 1, y) != 0 ?
-                                        0x04U : 0) |
-                                (checksetout(level, x, y + 1) != 0 ?
-                                        0x08U : 0);
-
-                        switch (poscond) {
-                                /* completely filled */
-                                case 0x01U | 0x02U | 0x04U | 0x08U:
-                                        frmtlev[y][x] = BLOCK_EMPTY; continue;
-
-                                /* left to top corner */
-                                case 0x01U:
-                                        frmtlev[y][x] = BLOCK_WALL_TL; continue;
-                                /* top to right corner */
-                                case 0x02U:
-                                        frmtlev[y][x] = BLOCK_WALL_TR; continue;
-                                /* right to bottom corner */
-                                case 0x04U:
-                                        frmtlev[y][x] = BLOCK_WALL_BR; continue;
-                                /* bottom to left corner */
-                                case 0x08U:
-                                        frmtlev[y][x] = BLOCK_WALL_BL; continue;
-                        }
-
-                        switch (poscond2) {
-                                case 0x01U | 0x04U:
-                                case 0x01U | 0x04U | 0x08U:
-                                case 0x01U | 0x04U | 0x02U:
-                                        frmtlev[y][x] = BLOCK_WALL_HO; continue;
-                                case 0x02U | 0x08U:
-                                case 0x02U | 0x08U | 0x01U:
-                                case 0x02U | 0x08U | 0x04U:
-                                        frmtlev[y][x] = BLOCK_WALL_VE; continue;
-                                case 0x01U | 0x02U:
-                                        frmtlev[y][x] = BLOCK_WALL_TL; continue;
-                                case 0x02U | 0x04U:
-                                        frmtlev[y][x] = BLOCK_WALL_TR; continue;
-                                case 0x04U | 0x08U:
-                                        frmtlev[y][x] = BLOCK_WALL_BR; continue;
-                                case 0x08U | 0x01U:
-                                        frmtlev[y][x] = BLOCK_WALL_BL; continue;
-                        }
-                        switch (poscond) {
-                                case 0x02U | 0x04U | 0x08U:
-                                        frmtlev[y][x] = BLOCK_WALL_TL; continue;
-                                case 0x01U | 0x04U | 0x08U:
-                                        frmtlev[y][x] = BLOCK_WALL_TR; continue;
-                                case 0x01U | 0x02U | 0x08U:
-                                        frmtlev[y][x] = BLOCK_WALL_BR; continue;
-                                case 0x01U | 0x02U | 0x04U:
-                                        frmtlev[y][x] = BLOCK_WALL_BL; continue;
-                        }
-                        frmtlev[y][x] = BLOCK_EMPTY;
-                }
-        (void) memcpy((lev_t *)level, (lev_t *)&frmtlev, sizeof(lev_t));
-}
-
-/* Counts the number of dots in the level, and returns that number. */
-static unsigned
-countdots(ModeInfo * mi)
-{
-       pacmangamestruct *pp = &pacmangames[MI_SCREEN(mi)];
-       unsigned i, count = 0;
-
-       for (i = 0 ; i < LEVWIDTH*LEVHEIGHT ; i++)
-               if (pp->level[i] == BLOCK_DOT_2) count++;
-
-       return count;
-}
-
-/* Creates a new level, and places that in the pacmangamestruct. */
-static int
-createnewlevel(ModeInfo * mi)
-{
-       pacmangamestruct *pp = &pacmangames[MI_SCREEN(mi)];
-       lev_t *level;
-       unsigned dirvec[1] = { GO_UP };
-       unsigned ret = 0, i = 0;
-
-       if ((level = (lev_t *)calloc(1, sizeof(lev_t))) == NULL)
-               return i;
-
-       if (NRAND(2) == 0) {
-
-               do {
-                       clearlevel(level);
-                       createjail(level, JAILWIDTH, JAILHEIGHT);
-                       if ((ret = nextstep(level, LEVWIDTH/2 - 1,
-                                           LEVHEIGHT/2 - JAILHEIGHT/2 - 3, 
-                                           dirvec, 1)) == 0) {
-                               (void) free((void *) level);
-                               return i;
-                       }
-               } while (ret * 100 < (LEVWIDTH * LEVHEIGHT * MINDOTPERC));
-
-               filllevel(level);
-               frmtlevel(level);
-               finishjail(level, JAILWIDTH, JAILHEIGHT);
-       } else {
-               (void) memcpy(level, stdlevel, sizeof(lev_t));
-               frmtlevel(level);
-               i = 1;
-       }
-       copylevel(pp->level, level);
-       pp->dotsleft = countdots(mi);
-
-       (void) free((void *) level);
-       return i;
-}
-
-/* Checks if a position is allowable for ghosts/pacs to enter. */
-static int
-check_pos(pacmangamestruct *pp, int y, int x, int ghostpass) 
-{
-       if ((pp->level[y*LEVWIDTH + x] == BLOCK_DOT_2) ||
-           (pp->level[y*LEVWIDTH + x] == BLOCK_EMPTY) ||
-          ((pp->level[y*LEVWIDTH + x] == BLOCK_GHOST_ONLY) && ghostpass)) {
-               return 1;
-       }
-       return 0;
-}
-
-/* Checks if there is a dot on the specified position in the level. */
-static int 
-check_dot(pacmangamestruct *pp, unsigned int x, unsigned int y) 
-{
-       if (x >= LEVWIDTH || y >= LEVHEIGHT) return 0;
-       if (pp->level[y * LEVWIDTH + x] == BLOCK_DOT_2) return 1;
-       return 0;
-}
+#endif /* __PACMAN_LEVEL_H__ */