/******** fringe intersection */
+#if 0
static inline int check_fringe_intersection(double ye, fringe *lo, fringe *hi, double x, double y)
{
return ye <= y && ((x < lo->c->x) ^ lo->side) && ((x < hi->c->x) ^ hi->side);
}
+#endif /* 0 */
static void fringe_intersect(struct state *st, event **eq, double y, fringe *lo, fringe *hi)
{
/******** toplevel */
+#if 0
static void
check_for_leaks (void)
{
}
#endif /* HAVE_SBRK */
}
+#endif
static void *
piecewise_init (Display *dd, Window ww)
st->b = (st->b == st->ba ? st->bb : st->ba);
}
- check_for_leaks();
+/* check_for_leaks(); */
return st->delay;
}