pong_draw (Display *dpy, Window window, void *closure)
{
struct state *st = (struct state *) closure;
+ const analogtv_reception *reception = &st->reception;
if (st->clock)
{
}
if (1) paint_ball(st);
- analogtv_init_signal(st->tv, st->noise);
analogtv_reception_update(&st->reception);
- analogtv_add_signal(st->tv, &st->reception);
- analogtv_draw(st->tv);
+ analogtv_draw(st->tv, st->noise, &reception, 1);
- return 10000;
+#ifdef USE_IPHONE
+ return 0;
+#else
+ return 5000;
+#endif
}
\f