{
/* give a non-opaque alpha to the color */
unsigned long pixel = qline->color.pixel;
- unsigned long amask = BlackPixelOfScreen (0);
+ unsigned long amask = BlackPixel (st->dpy, 0);
unsigned long a = (0xBBBBBBBB & amask);
pixel = (pixel & (~amask)) | a;
qline->color.pixel = pixel;
"*transparent:true",
"*gravity: false",
"*additive: true",
+#ifdef USE_IPHONE
+ "*ignoreRotation: True",
+#endif
0
};