typedef struct
{
- char *anDeltaMap;
+ signed char *anDeltaMap;
double nVelocityX, nVelocityY;
double nAngleX, nAngleY;
float nExtentX, nExtentY;
static void InitShadeBob( SShadeBob *pShadeBob, Bool bDark )
{
double nDelta;
- char iWidth, iHeight;
+ int iWidth, iHeight;
if( ( pShadeBob->anDeltaMap = calloc( nBobDiameter * nBobDiameter, sizeof(char) ) ) == NULL )
{