st->bitmap_w = xgwa.width;
st->bitmap_h = xgwa.height;
+ if (xgwa.width < 50 || xgwa.height < 50) /* tiny window */
+ {
+ int s = (xgwa.width < xgwa.height ? xgwa.width : xgwa.height);
+ border = 1;
+ st->grid_size = s / 2;
+ if (st->grid_size < 16) st->grid_size = 16;
+ if (st->bitmap_w < st->grid_size*2) st->bitmap_w = st->grid_size*2;
+ if (st->bitmap_h < st->grid_size*2) st->bitmap_h = st->grid_size*2;
+ }
+
st->grid_w = st->bitmap_w / st->grid_size;
st->grid_h = st->bitmap_h / st->grid_size;
st->hole_x = random () % st->grid_w;