"*ncolors: 200 \n" \
"*useSHM: True \n" \
"*fpsSolid: true \n" \
+ "*ignoreRotation: True \n" \
# define SMOOTH_COLORS
# define WRITABLE_COLORS
if (swirl->drawing) {
#ifdef STANDALONE
if (mi->writable_p)
- rotate_colors(MI_DISPLAY(mi), MI_COLORMAP(mi),
+ rotate_colors(mi->xgwa.screen, MI_COLORMAP(mi),
swirl->rgb_values, swirl->colours, 1);
#else /* !STANDALONE */
/* rotate the colours */
} else {
#ifdef STANDALONE
if (mi->writable_p)
- rotate_colors(MI_DISPLAY(mi), MI_COLORMAP(mi),
+ rotate_colors(mi->xgwa.screen, MI_COLORMAP(mi),
swirl->rgb_values, swirl->colours, 1);
#else /* !STANDALONE */
/* rotate the colours */
#ifdef STANDALONE
/* Pick a new colormap! */
XClearWindow (MI_DISPLAY(mi), MI_WINDOW(mi));
- free_colors (MI_DISPLAY(mi), MI_COLORMAP(mi),
+ free_colors (mi->xgwa.screen, MI_COLORMAP(mi),
mi->colors, mi->npixels);
- make_smooth_colormap (MI_DISPLAY(mi),
- MI_VISUAL(mi),
+ make_smooth_colormap (mi->xgwa.screen, MI_VISUAL(mi),
MI_COLORMAP(mi),
mi->colors, &mi->npixels, True,
&mi->writable_p, True);