"*fpsSolid: true \n" \
# define SMOOTH_COLORS
+# define free_triangle 0
+# define release_triangle 0
+# define reshape_triangle 0
# define triangle_handle_event 0
# include "xlockmore.h" /* in xscreensaver distribution */
#else /* STANDALONE */
short *tmp;
int i, dim, one;
- if (triangles == NULL) {
- if ((triangles = (trianglestruct *) calloc(MI_NUM_SCREENS(mi),
- sizeof (trianglestruct))) == NULL)
- return;
- }
+ MI_INIT (mi, triangles);
tp = &triangles[MI_SCREEN(mi)];
tp->width = MI_WIN_WIDTH(mi);
XClearWindow(MI_DISPLAY(mi), MI_WINDOW(mi));
if (!mono_p)
{
- free_colors(mi->dpy, mi->xgwa.colormap, mi->colors,
+ free_colors(mi->xgwa.screen, mi->xgwa.colormap, mi->colors,
mi->npixels);
mi->npixels =
get_integer_resource (mi->dpy, "ncolors", "Integer");
- make_smooth_colormap (mi->dpy,
+ make_smooth_colormap (mi->xgwa.screen,
mi->xgwa.visual, mi->xgwa.colormap,
mi->colors, &mi->npixels,
True, &mi->writable_p, True);
}
}
-ENTRYPOINT void
-reshape_triangle(ModeInfo * mi, int width, int height)
-{
- XClearWindow (MI_DISPLAY (mi), MI_WINDOW(mi));
- init_triangle (mi);
-}
-
-ENTRYPOINT void
-release_triangle(ModeInfo * mi)
-{
- if (triangles != NULL) {
- (void) free((void *) triangles);
- triangles = NULL;
- }
-}
-
+#ifndef STANDALONE
ENTRYPOINT void
refresh_triangle (ModeInfo * mi)
{
/* Do nothing, it will refresh by itself */
}
+#endif
XSCREENSAVER_MODULE ("Triangle", triangle)