twang - pluck pieces of the screen
.SH SYNOPSIS
.B twang
-[\-display \fIhost:display.screen\fP] [\-foreground \fIcolor\fP] [\-background \fIcolor\fP] [\-window] [\-root] [\-mono] [\-install] [\-visual \fIvisual\fP] [\-shm] [\-no-shm] [\-delay \fImicroseconds\fP] [\-border-color \fIcolor\fP] [\-border-width \fIinteger\fP] [\-event-chance \fIfraction\fP] [\-friction \fIfraction\fP] [\-springiness \fIfraction\fP] [\-tile-size \fIinteger\fP] [\-transference \fIfraction\fP]
+[\-display \fIhost:display.screen\fP]
+[\-foreground \fIcolor\fP]
+[\-background \fIcolor\fP]
+[\-window]
+[\-root]
+[\-mono]
+[\-install]
+[\-visual \fIvisual\fP]
+[\-shm]
+[\-no-shm]
+[\-delay \fIusecs\fP]
+[\-duration \fIsecs\fP]
+[\-border-color \fIcolor\fP]
+[\-border-width \fIinteger\fP]
+[\-event-chance \fIfraction\fP]
+[\-friction \fIfraction\fP]
+[\-springiness \fIfraction\fP]
+[\-tile-size \fIinteger\fP]
+[\-transference \fIfraction\fP]
+[\-fps]
.SH DESCRIPTION
\fITwang\fP divides the screen into equal-sized tiles, and then plucks
them in various ways. Tiles are affected by their neighbors, so waves
The interframe delay, in microseconds. Defaults to 10000, resource
\fIdelay\fP.
.TP 8
+.B \-duration \fIseconds\fP
+How long to run before loading a new image. Default 120 seconds.
+.TP 8
.B \-border-color \fIcolor\fP
Color of the border surrounding each tile. Defaults to blue, resource
\fIborderColor\fP.
This is the fraction of an orientation of a neighbor that gets turned
into a velocity in the same direction Defaults to 0.025, resource
\fItransference\fP.
+.TP 8
+.B \-fps
+Display the current frame rate and CPU load.
.SH ENVIRONMENT
.PP
.TP 8