randpal (struct state *st)
{
int ncolors = tailmax - 1;
- make_random_colormap (st->dpy,
- st->xgwa.visual,
- st->mycmap, &st->mycolors[1], &ncolors, True, True, 0, True);
+ make_random_colormap (st->xgwa.screen, st->xgwa.visual, st->mycmap,
+ &st->mycolors[1], &ncolors, True, True, 0, True);
if (ncolors < tailmax - 1)
{
int c;
"*fpsSolid: true",
"*speed: 0",
"*instring: ",
+#ifdef USE_IPHONE
+ "*ignoreRotation: True",
+#endif
0
};