"*right3d: red \n" \
"*left3d: blue \n" \
"*both3d: magenta \n" \
- "*none3d: black \n"
+ "*none3d: black \n" \
+ "*fpsSolid: true \n" \
+
# define SMOOTH_COLORS
# define reshape_worm 0
# define worm_handle_event 0
int size = MI_SIZE(mi);
int i, j;
- if (worms == NULL) {
- if ((worms = (wormstruct *) calloc(MI_NUM_SCREENS(mi),
- sizeof (wormstruct))) == NULL)
- return;
- }
+ MI_INIT (mi, worms, 0);
wp = &worms[MI_SCREEN(mi)];
if (MI_NPIXELS(mi) <= 2 || MI_WIN_IS_USE3D(mi))
wp->nc = 2;