/* xlockmore.h --- xscreensaver compatibility layer for xlockmore modules.
- * xscreensaver, Copyright (c) 1997-2002, 2006 Jamie Zawinski <jwz@jwz.org>
+ * xscreensaver, Copyright (c) 1997-2014 Jamie Zawinski <jwz@jwz.org>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
#include <time.h>
#include "screenhackI.h"
-
-#ifdef HAVE_XSHM_EXTENSION
-# include "xshm.h"
-#endif /* HAVE_XSHM_EXTENSION */
+#include "xshm.h"
typedef struct ModeInfo ModeInfo;
# endif /* !HAVE_MESA_GL */
# ifdef HAVE_COCOA
-# include <OpenGL/gl.h>
+# ifndef USE_IPHONE
+# include <OpenGL/gl.h>
+# include <OpenGL/glu.h>
+# endif
+# elif defined(HAVE_ANDROID)
+# include <GLES/gl.h>
# else
# include <GL/gl.h>
+# include <GL/glu.h>
# include <GL/glx.h>
# endif
+# ifdef HAVE_JWZGLES
+# include "jwzgles.h"
+# endif /* HAVE_JWZGLES */
+
+
extern GLXContext *init_GL (ModeInfo *);
+ extern void xlockmore_reset_gl_state(void);
extern void clear_gl_error (void);
extern void check_gl_error (const char *type);
- extern void do_fps (ModeInfo *);
- extern GLfloat fps_1 (ModeInfo *);
- extern void fps_2 (ModeInfo *);
-
extern Visual *xlockmore_pick_gl_visual (Screen *);
extern Bool xlockmore_validate_gl_visual (Screen *, const char *, Visual *);
#endif /* !USE_GL */
+/* These are only used in GL mode, but I don't understand why XCode
+ isn't seeing the prototypes for them in glx/fps-gl.c... */
+extern void do_fps (ModeInfo *);
+extern void xlockmore_gl_compute_fps (Display *, Window, fps_state *, void *);
+extern void xlockmore_gl_draw_fps (ModeInfo *);
+# define do_fps xlockmore_gl_draw_fps
+
+
extern void xlockmore_setup (struct xscreensaver_function_table *, void *);
+extern void xlockmore_do_fps (Display *, Window, fps_state *, void *);
-/* Compatibility with the xlockmore RNG API
- (note that the xlockmore hacks never expect negative numbers.)
- */
-#define LRAND() ((long) (random() & 0x7fffffff))
-#define NRAND(n) ((int) (LRAND() % (n)))
-#define MAXRAND (2147483648.0) /* unsigned 1<<31 as a float */
-#define SRAND(n) /* already seeded by screenhack.c */
+extern void xlockmore_mi_init (ModeInfo *, size_t, void **,
+ void (*) (ModeInfo *));
+
+
+/* The xlockmore RNG API is implemented in utils/yarandom.h. */
struct ModeInfo {
Display *dpy;
Window window;
Bool root_p;
- int num_screens;
int screen_number;
int npixels;
unsigned long *pixels;
long threed_delta;
Bool wireframe_p;
Bool is_drawn;
-
- Bool fps_p;
- struct fps_state *fps_state; /* private data for fps.c */
-
- unsigned long polygon_count; /* used only by FPS display */
-#ifdef HAVE_XSHM_EXTENSION
- Bool use_shm;
- XShmSegmentInfo shm_info;
-#endif
+ /* Used only by OpenGL programs, since FPS is tricky there. */
+ fps_state *fpst;
+ Bool fps_p;
+ unsigned long polygon_count; /* These values are for -fps display only */
+ double recursion_depth;
};
typedef enum { t_String, t_Float, t_Int, t_Bool } xlockmore_type;
void (*hack_draw) (ModeInfo *);
void (*hack_reshape) (ModeInfo *, int, int);
void (*hack_refresh) (ModeInfo *);
- void (*hack_free) (ModeInfo *);
+ void (*hack_release) (ModeInfo *);
Bool (*hack_handle_events) (ModeInfo *, XEvent *);
ModeSpecOpt *opts;
+
+ size_t state_size;
+ void **state_array;
+ void (*hack_free_state) (ModeInfo *);
+ unsigned long live_displays, got_init;
};
+#ifdef HAVE_JWXYZ
+# define XLOCKMORE_NUM_SCREENS \
+ (sizeof(((struct xlockmore_function_table *)0)->live_displays) * 8)
+#else
+# define XLOCKMORE_NUM_SCREENS 2 /* For DEBUG_PAIR. */
+#endif
+
#endif /* __XLOCKMORE_INTERNAL_H__ */