typedef enum { TRACE0, TRACE1, TRACE2,
KNOCK0, KNOCK1, KNOCK2, KNOCK3,
KNOCK4, KNOCK5, KNOCK6, KNOCK7,
+ NMAP0, NMAP1,
MATRIX, DNA, BINARY, HEX } m_mode;
typedef struct {
state->grid_height = state->xgwa.height / state->char_height;
state->grid_width++;
state->grid_height++;
+ if (state->grid_width < 5) state->grid_width = 5;
+ if (state->grid_height < 5) state->grid_height = 5;
state->glyph_map = matrix_encoding;
state->nglyphs = countof(matrix_encoding);
mode = get_string_resource ("mode", "Mode");
if (mode && !strcasecmp(mode, "trace"))
state->mode = TRACE0;
+ else if (mode && !strcasecmp(mode, "crack"))
+ state->mode = NMAP0;
else if (mode && !strcasecmp(mode, "dna"))
state->mode = DNA;
else if (mode && !strcasecmp(mode, "binary"))
}
else if (state->mode == TRACE0)
init_trace (state);
+ else if (state->mode == NMAP0)
+ ;
else
{
flip_images (state);
}
+static void drain_matrix (m_state *);
+
+static void
+handle_events (m_state *state)
+{
+ XSync (state->dpy, False);
+ while (XPending (state->dpy))
+ {
+ XEvent event;
+ XNextEvent (state->dpy, &event);
+
+ if (event.xany.type == ConfigureNotify)
+ {
+ int ow = state->grid_width;
+ int oh = state->grid_height;
+ XGetWindowAttributes (state->dpy, state->window, &state->xgwa);
+ state->grid_width = state->xgwa.width / state->char_width;
+ state->grid_height = state->xgwa.height / state->char_height;
+ state->grid_width++;
+ state->grid_height++;
+ if (state->grid_width < 5) state->grid_width = 5;
+ if (state->grid_height < 5) state->grid_height = 5;
+
+ if (ow != state->grid_width ||
+ oh != state->grid_height)
+ {
+ m_cell *ncells = (m_cell *)
+ calloc (sizeof(m_cell),
+ state->grid_width * state->grid_height);
+ m_feeder *nfeeders = (m_feeder *)
+ calloc (sizeof(m_feeder), state->grid_width);
+ int x, y, i;
+
+ /* fprintf(stderr, "resize: %d x %d ==> %d x %d\n",
+ ow, oh, state->grid_width, state->grid_height); */
+
+ for (y = 0; y < oh; y++)
+ for (x = 0; x < ow; x++)
+ if (x < ow && x < state->grid_width &&
+ y < oh && y < state->grid_height)
+ ncells[y * state->grid_width + x] =
+ state->cells[y * ow + x];
+ free (state->cells);
+ state->cells = ncells;
+
+ x = (ow < state->grid_width ? ow : state->grid_width);
+ for (i = 0; i < x; i++)
+ nfeeders[i] = state->feeders[i];
+ free (state->feeders);
+ state->feeders = nfeeders;
+ }
+ }
+ else if (event.xany.type == KeyPress)
+ {
+ KeySym keysym;
+ char c = 0;
+ XLookupString (&event.xkey, &c, 1, &keysym, 0);
+ if (c == '0')
+ {
+ drain_matrix (state);
+ return;
+ }
+ else if (c == '+' || c == '=' || c == '>' || c == '.')
+ {
+ state->density += 10;
+ if (state->density > 100)
+ state->density = 100;
+ else
+ return;
+ }
+ else if (c == '-' || c == '_' || c == '<' || c == ',')
+ {
+ state->density -= 10;
+ if (state->density < 0)
+ state->density = 0;
+ else
+ return;
+ }
+ }
+
+ screenhack_handle_event (state->dpy, &event);
+ }
+}
+
+
+static void
+matrix_usleep (m_state *state, unsigned long delay)
+{
+ if (!delay) return;
+
+ if (state->cursor)
+ {
+ int blink_delay = 333000;
+ int tot_delay = 0;
+ m_cell *cursor = state->cursor;
+ while (tot_delay < delay)
+ {
+ if (state->cursor)
+ {
+ usleep (blink_delay * 2);
+ tot_delay += (2 * blink_delay);
+ state->cursor = NULL;
+ }
+ else
+ {
+ usleep (blink_delay);
+ tot_delay += blink_delay;
+ state->cursor = cursor;
+ }
+ cursor->changed = 1;
+ redraw_cells (state, False);
+ XSync (state->dpy, False);
+ handle_events (state);
+ }
+ }
+ else
+ {
+ XSync (state->dpy, False);
+ handle_events (state);
+ usleep (delay);
+ }
+}
+
+
+static void
+hack_text_1 (m_state *state,
+ int *xP, int *yP,
+ const char *s,
+ Bool typing_delay,
+ Bool transmit_delay,
+ Bool long_delay,
+ Bool visible_cursor,
+ Bool scroll_p)
+{
+ int x = *xP;
+ int y = *yP;
+ int i = state->grid_width * y + x;
+ Bool glow_p = False;
+
+ if (y >= state->grid_height-1) return;
+
+ while (*s)
+ {
+ m_cell *cell;
+ Bool done_p = s[1] == '\000';
+
+ long_delay = done_p;
+
+ if (*s == '\n')
+ {
+ x = 0;
+ y++;
+ i = state->grid_width * y + x;
+
+ if (scroll_p)
+ {
+ int xx, yy;
+ for (yy = 0; yy < state->grid_height-1; yy++)
+ for (xx = 0; xx < state->grid_width; xx++)
+ {
+ int ii = yy * state->grid_width + xx;
+ int jj = (yy+1) * state->grid_width + xx;
+ state->cells[ii] = state->cells[jj];
+ state->cells[ii].changed = 1;
+ }
+ /* clear bottom row */
+ for (xx = 0; xx < state->grid_width; xx++)
+ {
+ int ii = yy * state->grid_width + xx;
+ state->cells[ii].glyph = 0;
+ state->cells[ii].changed = 1;
+ }
+ y--; /* move it back */
+ i = state->grid_width * y + x;
+ }
+
+ if (y >= state->grid_height) return;
+
+ cell = &state->cells[i];
+ if (visible_cursor)
+ {
+ cell->changed = 1;
+ state->cursor = cell;
+ }
+ }
+ else if (*s == '\010')
+ ;
+ else if (*s == '\002')
+ glow_p = True;
+ else
+ {
+ cell = &state->cells[i];
+ if (x < state->grid_width-1)
+ {
+ cell->glyph = char_map[(unsigned char) *s] + 1;
+ if (*s == ' ' || *s == '\t') cell->glyph = 0;
+ cell->changed = 1;
+ cell->glow = (glow_p ? 8 : 0);
+ if (visible_cursor)
+ {
+ m_cell *next = &state->cells[i + 1];
+ next->changed = 1;
+ state->cursor = next;
+ }
+ i++;
+ }
+ x++;
+ }
+ s++;
+ if (typing_delay || transmit_delay || long_delay)
+ {
+ redraw_cells (state, False);
+ XSync (state->dpy, False);
+ handle_events (state);
+ if (typing_delay)
+ {
+ usleep (50000);
+ if (typing_delay && 0 == random() % 3)
+ usleep (0xFFFFFF & ((random() % 250000) + 1));
+ }
+ else
+ if (long_delay)
+ matrix_usleep (state, 1000000);
+ else
+ usleep (20000);
+ }
+ }
+
+ *xP = x;
+ *yP = y;
+}
+
+
static void
hack_text (m_state *state)
{
int i;
int x = 0;
+ int y = 0;
const char *s;
Bool typing_delay = False;
Bool transmit_delay = False;
+ Bool long_delay = False;
Bool visible_cursor = False;
switch (state->mode)
{
case KNOCK4: s = "Follow the white rabbit."; typing_delay = True; break;
case KNOCK5: s = ""; break;
case KNOCK6: s = "Knock, knock, Neo."; break;
- case KNOCK7: s = ""; break;
+ case KNOCK7:
+ case NMAP0:
+ case NMAP1: s = ""; break;
default: abort(); break;
}
cell->glyph = 0;
}
- if (state->mode == TRACE0 || state->mode == TRACE1)
- i = 0;
- else
+ if (state->mode == NMAP0)
{
- int y;
- x = ((int)state->grid_width - (int)strlen(s)) / 2;
- y = (state->grid_height / 2) - 1;
- if (y < 0) y = 0;
- if (x < 0) x = 0;
- i = (y * state->grid_width) + x;
- }
+ /* Note that what Trinity is using here is moderately accurate:
+ She runs nmap (http://www.insecure.org/nmap/) then breaks in
+ with a (hypothetical) program called "sshnuke" that exploits
+ the (very real) SSHv1 CRC32 compensation attack detector bug
+ (http://staff.washington.edu/dittrich/misc/ssh-analysis.txt).
- while (*s)
- {
- if (*s == '\n')
+ The command syntax of the power grid control software looks a
+ lot like Cisco IOS to me. (IOS is a descendant of VMS.)
+ */
+ const char *blocks[] = {
+ "# ",
+
+ "\001nmap 10.2.2.2\n",
+ "Starting nmap V. 2.54BETA25\n"
+
+ "\010", "\010", "\010",
+
+ "Insufficient responses for TCP sequencing (3), OS detection "
+ "may be less\n"
+ "accurate\n"
+ "Interesting ports on 10.2.2.2:\n"
+ "(The 1538 ports scanned but not shown below are in state: filtered)\n"
+ "Port state service\n"
+ "22/tcp open ssh\n"
+ "\n"
+ "No exact OS matches for host\n"
+ "\n"
+ "Nmap run completed -- 1 IP address (1 host up) scanned\n"
+ "# ",
+
+ "\001sshnuke 10.2.2.2 -rootpw=\"Z1ON0101\"\n",
+
+ "Connecting to 10.2.2.2:ssh ... ",
+
+ "successful.\n"
+ "Attempting to exploit SSHv1 CRC32 ... ",
+
+ "successful.\n"
+ "Resetting root password to \"Z1ON0101\".\n",
+
+ "System open: Access Level <9>\n"
+ "# ",
+
+ "\001ssh 10.2.2.2 -l root\n",
+
+ "root@10.2.2.2's password: ",
+
+ "\001\010\010\010\010\010\010\010\010\n",
+
+ "\n"
+ "FFF-CONTROL> ",
+
+ "\001disable grid nodes 21 - 40\n",
+
+ "Warning: Disabling nodes 21-40 will disconnect sector 11 (27 nodes)\n"
+ "\n"
+ "\002 ARE YOU SURE? (y/n) ",
+
+ "\001\010\010y\n",
+ "\n"
+ };
+
+ int nblocks = countof(blocks);
+ int y = state->grid_height - 2;
+ int j;
+
+ visible_cursor = True;
+ x = 0;
+ for (j = 0; j < nblocks; j++)
{
- i = ((i / state->grid_width) + 1) * state->grid_width;
- x = 0;
+ const char *s = blocks[j];
+ typing_delay = (*s == '\001');
+ if (typing_delay) s++;
+
+ long_delay = False;
+ hack_text_1 (state, &x, &y, s,
+ typing_delay, transmit_delay, long_delay,
+ visible_cursor, True);
}
- else
+
+ typing_delay = False;
+ long_delay = False;
+ for (j = 21; j <= 40; j++)
{
- m_cell *cell = &state->cells[i];
- if (x < state->grid_width-1)
- {
- cell->glyph = char_map[(unsigned char) *s] + 1;
- if (*s == ' ' || *s == '\t') cell->glyph = 0;
- cell->changed = 1;
- if (visible_cursor)
- {
- m_cell *next = &state->cells[i + 1];
- next->changed = 1;
- state->cursor = next;
- }
- i++;
- }
- x++;
+ char buf[100];
+ sprintf (buf, "Grid Node %d offline...\n", j);
+ hack_text_1 (state, &x, &y, buf,
+ typing_delay, transmit_delay, long_delay,
+ visible_cursor, True);
+
}
- s++;
- if (typing_delay || transmit_delay)
+ hack_text_1 (state, &x, &y, "\nFFF-CONTROL> ",
+ typing_delay, transmit_delay, long_delay,
+ visible_cursor, True);
+ return;
+ }
+ else
+ {
+ if (state->mode == TRACE0 || state->mode == TRACE1)
+ x = y = 0;
+ else
{
- redraw_cells (state, False);
- XSync (state->dpy, False);
- screenhack_handle_events (state->dpy);
- if (typing_delay)
- {
- usleep (50000);
- if (typing_delay && 0 == random() % 3)
- usleep (0xFFFFFF & ((random() % 250000) + 1));
- }
- else
- usleep (20000);
+ x = ((int)state->grid_width - (int)strlen(s)) / 2;
+ y = (state->grid_height / 2) - 1;
+ if (y < 0) y = 0;
+ if (x < 0) x = 0;
}
+
+ hack_text_1 (state, &x, &y, s,
+ typing_delay, transmit_delay, long_delay,
+ visible_cursor, False);
}
}
+
+static void
+drain_matrix (m_state *state)
+{
+ int delay = get_integer_resource ("delay", "Integer");
+ int i;
+
+ /* Fill the top row with empty top-feeders, to clear the screen. */
+ for (i = 0; i < state->grid_width; i++)
+ {
+ m_feeder *f = &state->feeders[i];
+ f->y = -1;
+ f->remaining = 0;
+ f->throttle = 0;
+ }
+
+ /* Turn off all the spinners, else they never go away. */
+ for (i = 0; i < state->grid_width * state->grid_height; i++)
+ if (state->cells[i].spinner)
+ {
+ state->cells[i].spinner = 0;
+ state->cells[i].changed = 1;
+ }
+
+ /* Run the machine until there are no live cells left. */
+ while (1)
+ {
+ Bool any_cells_p = False;
+ for (i = 0; i < state->grid_width * state->grid_height; i++)
+ if (state->cells[i].glyph)
+ {
+ any_cells_p = True;
+ goto FOUND;
+ }
+ FOUND:
+ if (! any_cells_p)
+ return;
+
+ feed_matrix (state);
+ redraw_cells (state, True);
+ XSync (state->dpy, False);
+ handle_events (state);
+ if (delay) usleep (delay);
+ }
+}
+
+
static void
roll_state (m_state *state)
{
if (!any)
{
XSync (state->dpy, False);
- sleep (3);
+ matrix_usleep (state, 3000000);
state->mode = MATRIX;
state->glyph_map = matrix_encoding;
state->nglyphs = countof(matrix_encoding);
case KNOCK4: delay = 2; state->mode++; break; /* rabbit */
case KNOCK5: delay = 4; state->mode++; break;
case KNOCK6: delay = 4; state->mode++; break; /* knock */
+
+ case NMAP0: delay = 4; state->mode++; break; /* knock */
+
case KNOCK7:
+ delay = 4;
+ case NMAP1:
state->mode = MATRIX;
state->glyph_map = matrix_encoding;
state->nglyphs = countof(matrix_encoding);
break;
case MATRIX:
- if (state->knock_knock_p && (! (random() % 5000)))
+ if (state->knock_knock_p && (! (random() % 3500)))
{
- state->mode = KNOCK0;
+ drain_matrix (state);
+ if (! (random() % 5))
+ state->mode = NMAP0;
+ else
+ state->mode = KNOCK0;
+
flip_images (state);
}
break;
break;
}
- if (delay)
- {
- if (state->cursor)
- {
- int blink_delay = 333000;
- int tot_delay = 0;
- m_cell *cursor = state->cursor;
- while (tot_delay < delay * 1000000)
- {
- if (state->cursor)
- {
- usleep (blink_delay * 2);
- tot_delay += (2 * blink_delay);
- state->cursor = NULL;
- }
- else
- {
- usleep (blink_delay);
- tot_delay += blink_delay;
- state->cursor = cursor;
- }
- cursor->changed = 1;
- redraw_cells (state, False);
- XSync (state->dpy, False);
- screenhack_handle_events (state->dpy);
- }
- }
- else
- {
- XSync (state->dpy, False);
- sleep (delay);
- }
- }
+ matrix_usleep (state, delay * 1000000);
state->cursor = NULL;
}
case TRACE0: case TRACE1:
case KNOCK0: case KNOCK1: case KNOCK2: case KNOCK3:
case KNOCK4: case KNOCK5: case KNOCK6: case KNOCK7:
+ case NMAP0: case NMAP1:
hack_text (state);
return;
case TRACE2: case MATRIX: case DNA: case BINARY: case HEX:
"*spinners: 5",
"*density: 75",
"*knockKnock: False",
+ "*geometry: 800x600",
0
};
{ "-both", ".insert", XrmoptionNoArg, "both" },
{ "-density", ".density", XrmoptionSepArg, 0 },
{ "-trace", ".mode", XrmoptionNoArg, "trace" },
+ { "-crack", ".mode", XrmoptionNoArg, "crack"},
{ "-phone", ".tracePhone", XrmoptionSepArg, 0 },
{ "-dna", ".mode", XrmoptionNoArg, "DNA" },
{ "-binary", ".mode", XrmoptionNoArg, "binary" },
{
draw_matrix (state);
XSync (dpy, False);
- screenhack_handle_events (dpy);
+ handle_events (state);
if (delay) usleep (delay);
}
}