x = random () % (w - ww);
y = random () % (h - hh);
XClearWindow (dpy, window);
+
+
skull (dpy, window, draw_gc, erase_gc, x, y, ww, hh);
XSync (dpy, True);
start_time = time ((time_t *) 0);
rgb_to_hsv (color2.red, color2.green, color2.blue, &H, &S, &V);
V += delta;
if (V >= 1.0) V = 1.0, delta = -delta;
- if (V <= 0.7) V = 0.7, delta = -delta;
+ if (V <= 0.6) V = 0.7, delta = -delta;
hsv_to_rgb (H, S, V, &color2.red, &color2.green, &color2.blue);
color3 = color2;
if (XAllocColor (dpy, cmap, &color3))