X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=OSX%2FREADME;h=f8f7458b03563659d714cda5e3fecc3517d8209a;hp=551e3bb6814a53c79a85ee20d61caee1add1aca0;hb=4ade52359b6eba3621566dac79793a33aa4c915f;hpb=ff35d056d723c9a5ffe728dbba5f1c25e141be04 diff --git a/OSX/README b/OSX/README index 551e3bb6..f8f7458b 100644 --- a/OSX/README +++ b/OSX/README @@ -8,3 +8,33 @@ directories. To build these programs, XCode 2.4 or later is required. To run them, MacOS 10.4.0 or later is required. + + +This is how you add a new screen saver to the Xcode project. It's a +ridiculously long list of steps! + + 1: Duplicate a target (Dangerball for GL, or Attraction for X11). + 2: Rename it, and drag it to the right spot in the list. + 3: Delete the dangerball.c and dangerball.xml files from the new target. + 4: Delete the "DangerBall copy-Info.plist" file that got created. + 5: Delete the "DangerBall copy-Info.plist" from the Build Settings too. + 6: Change PRODUCT_NAME in Build Settings. + 7: Manage Schemes, rename "DangerBall Copy". + 8: Move to the right place in the list. + 9: Scheme / Run: set SELECTED_SAVER environment variable. + 10: Scheme / Run / Info: Executable: SaverTester.app. + 11: File / Add Files / the new .c and .xml. + Add to targets: the new target, and also "XScreenSaver-iOS". + 12: Re-order them in the file list. + 13: In target "All Savers (OpenGL)" add the new target as a dependency. + 14: In target "XScreenSaver-iOS", reorder new files in "Copy" and "Compile". + 15: In target "XScreenSaver-iOS", add "-DUSE_GL" to the new file's options. + 16: Put a 200x150 screen shot in ~/www/xscreensaver/screenshots/ + 17: ln -s ../../src/xscreensaver/OSX/build/Debug/NEW.saver \ + ~/Library/Screen\ Savers/ + 18: Build "XScreenSaver-iOS" once. then: + cd ~/src/xscreensaver/OSX ; make ios-function-table.m + and build it again. + 19: cvs add xscreensaver.xcodeproj/xcuserdata/*/xcschemes/*.xcscheme + 20: Don't forget to create a man page from the XML with xml2man.pl, + and update Makefile.in.