X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=android%2Fproject%2Fxscreensaver%2Fsrc%2Forg%2Fjwz%2Fxscreensaver%2FARenderer.java;fp=android%2Fproject%2Fxscreensaver%2Fsrc%2Forg%2Fjwz%2Fxscreensaver%2FARenderer.java;h=0000000000000000000000000000000000000000;hp=fd65be144a68dbca6a52d0d7766347c4658dfd20;hb=aa75c7476aeaa84cf3abc192b376a8b03c325213;hpb=88cfe534a698a0562e81345957a50714af1453bc diff --git a/android/project/xscreensaver/src/org/jwz/xscreensaver/ARenderer.java b/android/project/xscreensaver/src/org/jwz/xscreensaver/ARenderer.java deleted file mode 100644 index fd65be14..00000000 --- a/android/project/xscreensaver/src/org/jwz/xscreensaver/ARenderer.java +++ /dev/null @@ -1,132 +0,0 @@ -package org.jwz.xscreensaver; - -import javax.microedition.khronos.egl.EGLConfig; -import javax.microedition.khronos.opengles.GL10; - -import net.rbgrn.android.glwallpaperservice.*; -import android.opengl.GLU; - -import android.content.Context; -import android.content.SharedPreferences; - - -// Original code provided by Robert Green -// http://www.rbgrn.net/content/354-glsurfaceview-adapted-3d-live-wallpapers -public class ARenderer implements GLWallpaperService.Renderer { - - CallNative cn; - boolean secondRun = false; - - // Used for Lighting - //private static float[] ambientComponent0 = {0.3f, 0.3f, 1.0f, 1.0f}; - //private static float[] ambientComponent0 = {0.3f, 0.3f, 0.3f, 1.0f}; - private static float[] ambientComponent0 = {0.5f, 0.5f, 0.5f, 1.0f}; - private static float[] diffuseComponent0 = {1.0f, 1.0f, 1.0f, 1.0f}; - private static float[] lightPosition0 = {1f, 1f, -1f, 0f}; - - public void onDrawFrame(GL10 gl) { - if (!secondRun) { - secondRun = true; - return; - } - //gl.glClearColor(0.2f, 0.6f, 0.2f, 1f); - gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); - } - - public void onSurfaceChanged(GL10 gl, int width, int height) { - - gl.glMatrixMode(GL10.GL_PROJECTION); - gl.glLoadIdentity(); - GLU.gluPerspective(gl, 60f, (float)width/(float)height, 1f, 100f); - - gl.glMatrixMode(GL10.GL_MODELVIEW); - gl.glLoadIdentity(); - - gl.glMatrixMode(GL10.GL_MODELVIEW); - gl.glTranslatef(0, 0, -5); - gl.glRotatef(30f, 1, 0, 0); - - gl.glEnable(GL10.GL_LIGHTING); - gl.glEnable(GL10.GL_RESCALE_NORMAL); - gl.glEnableClientState(GL10.GL_NORMAL_ARRAY); -//Set the color of light bouncing off of surfaces to respect the surface color - gl.glEnable(GL10.GL_COLOR_MATERIAL); - - setupLightSources(gl); - -// Turn on a global ambient light. The "Cosmic Background Radiation", if you will. - //float[] ambientLightRGB = {0.3f, 0.3f, 0.3f, 1.0f}; - float[] ambientLightRGB = {0.5f, 0.5f, 0.5f, 1.0f}; - gl.glLightModelfv(GL10.GL_LIGHT_MODEL_AMBIENT, ambientLightRGB, 0); - NonSurfaceChanged(width, height); - } - - public void onSurfaceCreated(GL10 gl, EGLConfig config) { - - if (!secondRun) { - return; - } - cn = new CallNative(); - - gl.glClearDepthf(1f); - gl.glEnable(GL10.GL_DEPTH_TEST); - gl.glDepthFunc(GL10.GL_LEQUAL); - -//Turn on culling, so OpenGL only draws one side of the primitives - gl.glEnable(GL10.GL_CULL_FACE); -//Define the front of a primitive to be the side where the listed vertexes are counterclockwise - gl.glFrontFace(GL10.GL_CCW); -//Do not draw the backs of primitives - gl.glCullFace(GL10.GL_BACK); - - } - - private void setupLightSources(GL10 gl) { - if (!secondRun) { - return; - } - //Enable Light source 0 - gl.glEnable(GL10.GL_LIGHT0); - - //Useful part of the Arrays start a 0 - gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_AMBIENT, ambientComponent0, 0); - gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, diffuseComponent0, 0); - - //Position the light in the scene - gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, lightPosition0, 0); - } - - /** - * Called when the engine is destroyed. Do any necessary clean up because - * at this point your renderer instance is now done for. - */ - public void release() { - NonDone(); - - } - - public void NonSurfaceCreated() { - cn.nativeInit(); - } - - void NonSurfaceChanged(int w, int h) { - if (!secondRun) { - return; - } - cn.nativeResize(w, h); - } - - void NonDrawFrame() { - cn.nativeRender(); - } - - void NonDone() { - cn.nativeDone(); - } - - static - { - System.loadLibrary ("xscreensaver"); - } - -}