X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Fantspotlight.c;h=2598f5cf3bca36d5674e59f35e5ad2fc97f92051;hp=c7f0c605b49c4ed0cf28caa0ad22018137e6660c;hb=c1b9b55ad8d59dc05ef55e316aebf5863e7dfa56;hpb=de460e831dc8578acfa8b72251ab9346c99c1f96 diff --git a/hacks/glx/antspotlight.c b/hacks/glx/antspotlight.c index c7f0c605..2598f5cf 100644 --- a/hacks/glx/antspotlight.c +++ b/hacks/glx/antspotlight.c @@ -78,7 +78,7 @@ static antspotlightstruct *antspotlight = (antspotlightstruct *) NULL; #define NUM_SCENES 2 /* draw method for ant */ -static Bool draw_ant(antspotlightstruct *mp, +static Bool draw_ant(ModeInfo *mi, antspotlightstruct *mp, const GLfloat *Material, int mono, int shadow, float ant_step, Bool (*sphere)(float), Bool (*cone)(float)) { @@ -138,17 +138,21 @@ static Bool draw_ant(antspotlightstruct *mp, glVertex3f(0.00, 0.30, 0.00); glColor3fv(MaterialGray); glVertex3f(0.40, 0.70, 0.40); + mi->polygon_count++; glColor3fv(mp->mono ? MaterialGray5 : Material); glVertex3f(0.00, 0.30, 0.00); glColor3fv(MaterialGray); glVertex3f(0.40, 0.70, -0.40); + mi->polygon_count++; glEnd(); if(!shadow) { glBegin(GL_POINTS); glColor3fv(mp->mono ? MaterialGray6 : MaterialGray5); glVertex3f(0.40, 0.70, 0.40); + mi->polygon_count++; glVertex3f(0.40, 0.70, -0.40); + mi->polygon_count++; glEnd(); } @@ -157,8 +161,10 @@ static Bool draw_ant(antspotlightstruct *mp, glColor3fv(mp->mono ? MaterialGray5 : Material); glVertex3f(0.00, 0.05, 0.18); glVertex3f(0.35 + 0.05 * cos1, 0.15, 0.25); + mi->polygon_count++; glColor3fv(MaterialGray); glVertex3f(-0.20 + 0.05 * cos1, 0.25 + 0.1 * sin1, 0.45); + mi->polygon_count++; glEnd(); /* LEFT-CENTER ARM */ @@ -166,8 +172,10 @@ static Bool draw_ant(antspotlightstruct *mp, glColor3fv(mp->mono ? MaterialGray5 : Material); glVertex3f(0.00, 0.00, 0.18); glVertex3f(0.35 + 0.05 * cos2, 0.00, 0.25); + mi->polygon_count++; glColor3fv(MaterialGray); glVertex3f(-0.20 + 0.05 * cos2, 0.00 + 0.1 * sin2, 0.45); + mi->polygon_count++; glEnd(); /* LEFT-BACK ARM */ @@ -175,8 +183,10 @@ static Bool draw_ant(antspotlightstruct *mp, glColor3fv(mp->mono ? MaterialGray5 : Material); glVertex3f(0.00, -0.05, 0.18); glVertex3f(0.35 + 0.05 * cos3, -0.15, 0.25); + mi->polygon_count++; glColor3fv(MaterialGray); glVertex3f(-0.20 + 0.05 * cos3, -0.25 + 0.1 * sin3, 0.45); + mi->polygon_count++; glEnd(); /* RIGHT-FRONT ARM */ @@ -184,8 +194,10 @@ static Bool draw_ant(antspotlightstruct *mp, glColor3fv(mp->mono ? MaterialGray5 : Material); glVertex3f(0.00, 0.05, -0.18); glVertex3f(0.35 - 0.05 * sin1, 0.15, -0.25); + mi->polygon_count++; glColor3fv(MaterialGray); glVertex3f(-0.20 - 0.05 * sin1, 0.25 + 0.1 * cos1, -0.45); + mi->polygon_count++; glEnd(); /* RIGHT-CENTER ARM */ @@ -193,8 +205,10 @@ static Bool draw_ant(antspotlightstruct *mp, glColor3fv(mp->mono ? MaterialGray5 : Material); glVertex3f(0.00, 0.00, -0.18); glVertex3f(0.35 - 0.05 * sin2, 0.00, -0.25); + mi->polygon_count++; glColor3fv(MaterialGray); glVertex3f(-0.20 - 0.05 * sin2, 0.00 + 0.1 * cos2, -0.45); + mi->polygon_count++; glEnd(); /* RIGHT-BACK ARM */ @@ -202,8 +216,10 @@ static Bool draw_ant(antspotlightstruct *mp, glColor3fv(mp->mono ? MaterialGray5 : Material); glVertex3f(0.00, -0.05, -0.18); glVertex3f(0.35 - 0.05 * sin3, -0.15, -0.25); + mi->polygon_count++; glColor3fv(MaterialGray); glVertex3f(-0.20 - 0.05 * sin3, -0.25 + 0.1 * cos3, -0.45); + mi->polygon_count++; glEnd(); if(!shadow) { @@ -215,6 +231,7 @@ static Bool draw_ant(antspotlightstruct *mp, glVertex3f(-0.20 - 0.05 * sin1, 0.25 + 0.1 * cos1, -0.45); glVertex3f(-0.20 - 0.05 * sin2, 0.00 + 0.1 * cos2, -0.45); glVertex3f(-0.20 - 0.05 * sin3, -0.25 + 0.1 * cos3, -0.45); + mi->polygon_count += 6; glEnd(); } @@ -255,7 +272,7 @@ static Bool mySphere2(float radius) /* no cone */ static Bool myCone2(float radius) { return True; } -static void draw_board(antspotlightstruct *mp) +static void draw_board(ModeInfo *mi, antspotlightstruct *mp) { int i, j; double cutoff = Pi/3.0; @@ -324,6 +341,7 @@ static void draw_board(antspotlightstruct *mp) glTexCoord2f(tex[0], tex[1]); glVertex3f(point[0], point[1], point[2]); + mi->polygon_count++; } glEnd(); @@ -391,7 +409,7 @@ static void reset_ant(antspotlightstruct *mp) } /* draw ant composed of skeleton and glass */ -static void show_ant(antspotlightstruct *mp) +static void show_ant(ModeInfo *mi, antspotlightstruct *mp) { glPushMatrix(); @@ -402,14 +420,14 @@ static void show_ant(antspotlightstruct *mp) glRotatef(90.0, 0.0, 0.0, 1.0); /* draw skeleton */ - draw_ant(mp, mp->ant->material, mp->mono, 0, mp->ant->step, mySphere2, myCone2); + draw_ant(mi, mp, mp->ant->material, mp->mono, 0, mp->ant->step, mySphere2, myCone2); /* draw glass */ if(!mp->wire && !mp->mono) { glEnable(GL_BLEND); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGrayB); glColor4fv(MaterialGrayB); - draw_ant(mp, MaterialGrayB, mp->mono, 0, mp->ant->step, mySphere, myCone2); + draw_ant(mi, mp, MaterialGrayB, mp->mono, 0, mp->ant->step, mySphere, myCone2); glDisable(GL_BLEND); } @@ -443,14 +461,14 @@ static void draw_antspotlight_strip(ModeInfo *mi) if(mp->wire) ; else - draw_board(mp); + draw_board(mi, mp); glDisable(GL_LIGHT2); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); /* now modify ant */ - show_ant(mp); + show_ant(mi, mp); /* near goal, bend path towards next step */ if(distance(mp->ant->position, mp->ant->goal) < 0.2) { @@ -724,6 +742,8 @@ ENTRYPOINT void draw_antspotlight(ModeInfo * mi) if(!mp->glx_context) return; + mi->polygon_count = 0; + /* Just keep running before the texture has come in. */ /* if (mp->waiting_for_image_p) return; */