X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Fatlantis.c;h=85bd4a59cb5c00bd10f5c7948bfe73e05ac93bd5;hp=ba648877204eaff27f8f7be3666eb2e4758e93b1;hb=f8cf5ac7b2f53510f80a0eaf286a25298be17bfe;hpb=ec8d2b32b63649e6d32bdfb306eda062769af823 diff --git a/hacks/glx/atlantis.c b/hacks/glx/atlantis.c index ba648877..85bd4a59 100644 --- a/hacks/glx/atlantis.c +++ b/hacks/glx/atlantis.c @@ -297,8 +297,10 @@ Init(ModeInfo *mi) glTexGenfv(GL_S, GL_EYE_PLANE, s_plane); glTexGenfv(GL_T, GL_EYE_PLANE, t_plane); +# ifndef HAVE_JWZGLES glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); +# endif glEnable(GL_TEXTURE_2D); glMatrixMode(GL_TEXTURE); @@ -340,8 +342,8 @@ clear_tank (atlantisstruct * ap) if (do_gradient && !ap->wire) { - GLfloat top[3] = { 0.00, 0.40, 0.70 }; - GLfloat bot[3] = { 0.00, 0.05, 0.18 }; + GLfloat top[4] = { 0.00, 0.40, 0.70, }; + GLfloat bot[4] = { 0.00, 0.05, 0.18, }; glMatrixMode(GL_PROJECTION); glPushMatrix(); @@ -351,26 +353,19 @@ clear_tank (atlantisstruct * ap) glPushMatrix(); { glLoadIdentity(); - - /* save GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, etc. - This stalls the pipeline, so it would be better to do this - with explicit enable/disable calls, but I can't figure - out how to undo the glEnable() and glColor() calls below! - Simply calling glDisable(GL_COLOR_MATERIAL) is insufficient! - */ - glPushAttrib (GL_LIGHTING_BIT); - { - glEnable (GL_COLOR_MATERIAL); - - glShadeModel(GL_SMOOTH); - glBegin(GL_QUADS); - glColor3f (bot[0], bot[1], bot[2]); glVertex3f (-1, -1, 1); - glColor3f (bot[0], bot[1], bot[2]); glVertex3f ( 1, -1, 1); - glColor3f (top[0], top[1], top[2]); glVertex3f ( 1, 1, 1); - glColor3f (top[0], top[1], top[2]); glVertex3f (-1, 1, 1); - glEnd(); - } - glPopAttrib(); + glRotatef(current_device_rotation(), 0, 0, 1); + +# ifndef HAVE_JWZGLES + glShadeModel (GL_SMOOTH); +# endif + glDisable (GL_LIGHTING); + glBegin (GL_QUADS); + glColor3fv (bot); + glVertex3f (-1, -1, 1); glVertex3f ( 1, -1, 1); + glColor3fv (top); + glVertex3f ( 1, 1, 1); glVertex3f (-1, 1, 1); + glEnd(); + glEnable (GL_LIGHTING); } glPopMatrix(); } @@ -521,8 +516,11 @@ draw_atlantis(ModeInfo * mi) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glPushMatrix(); + glRotatef(current_device_rotation(), 0, 0, 1); AllDisplay(ap); Animate(ap); + glPopMatrix(); if (mi->fps_p) do_fps (mi); glXSwapBuffers(display, window);