X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Fatunnel.c;h=ea7a900431afaa7a06175101258c70b0926e5060;hp=966b1be3c29c69dad17face448b823426ae7b3b2;hb=ffd8c0873576a9e3065696a624dce6b766b77062;hpb=9c9d475ff889ed8be02e8ce8c17da28b93278fca diff --git a/hacks/glx/atunnel.c b/hacks/glx/atunnel.c index 966b1be3..ea7a9004 100644 --- a/hacks/glx/atunnel.c +++ b/hacks/glx/atunnel.c @@ -2,10 +2,10 @@ /* atunnels --- OpenGL Advanced Tunnel Screensaver */ #if 0 -static const char sccsid[] = "@(#)atunnels.c 5.07 2003/02/12 xlockmore"; +static const char sccsid[] = "@(#)atunnels.c 5.13 2004/05/25 xlockmore"; #endif -/* Copyright (c) E. Lassauge, 2003. */ +/* Copyright (c) E. Lassauge, 2003-2004. */ /* * Permission to use, copy, modify, and distribute this software and its @@ -24,11 +24,13 @@ static const char sccsid[] = "@(#)atunnels.c 5.07 2003/02/12 xlockmore"; * Email: romka@ut.ee * WEB: http://romka.demonews.com * - * Eric Lassauge (March-16-2002) + * Eric Lassauge (May-25-2004) * http://lassauge.free.fr/linux.html * * REVISION HISTORY: * + * E.Lassauge - 25-May-2004: + * - added more texture ! * E.Lassauge - 16-Mar-2002: * - created based on the Roman demo. * - deleted all external file stuff to use xpm textures and @@ -70,13 +72,20 @@ static const char sccsid[] = "@(#)atunnels.c 5.07 2003/02/12 xlockmore"; #include "../images/tunnel0.xpm" #include "../images/tunnel1.xpm" #include "../images/tunnel2.xpm" +#include "../images/tunnel3.xpm" +#include "../images/tunnel4.xpm" +#include "../images/tunnel5.xpm" #else /* !STANDALONE */ #include "pixmaps/tunnel0.xpm" #include "pixmaps/tunnel1.xpm" #include "pixmaps/tunnel2.xpm" +#include "pixmaps/tunnel3.xpm" +#include "pixmaps/tunnel4.xpm" +#include "pixmaps/tunnel5.xpm" #endif /* !STANDALONE */ #endif /* HAVE_XPM */ + #undef countof #define countof(x) (sizeof((x))/sizeof((*x))) @@ -89,12 +98,12 @@ static Bool do_wire; static Bool do_texture; static XrmOptionDescRec opts[] = { - {(char *)"-light", (char *)".atunnels.light", XrmoptionNoArg, (caddr_t) "true" }, - {(char *)"+light", (char *)".atunnels.light", XrmoptionNoArg, (caddr_t) "false" }, - {(char *)"-wire", (char *)".atunnels.wire", XrmoptionNoArg, (caddr_t) "true" }, - {(char *)"+wire", (char *)".atunnels.wire", XrmoptionNoArg, (caddr_t) "false" }, - {(char *)"-texture", (char *)".atunnels.texture", XrmoptionNoArg, (caddr_t) "true" }, - {(char *)"+texture", (char *)".atunnels.texture", XrmoptionNoArg, (caddr_t) "false" }, + {"-light", ".atunnels.light", XrmoptionNoArg, "true" }, + {"+light", ".atunnels.light", XrmoptionNoArg, "false" }, + {"-wire", ".atunnels.wire", XrmoptionNoArg, "true" }, + {"+wire", ".atunnels.wire", XrmoptionNoArg, "false" }, + {"-texture", ".atunnels.texture", XrmoptionNoArg, "true" }, + {"+texture", ".atunnels.texture", XrmoptionNoArg, "false" }, }; static argtype vars[] = { @@ -105,9 +114,9 @@ static argtype vars[] = { static OptionStruct desc[] = { - {(char *)"-/+ light", (char *)"whether to do enable lighting (slower)"}, - {(char *)"-/+ wire", (char *)"whether to do use wireframe instead of filled (faster)"}, - {(char *)"-/+ texture", (char *)"whether to apply a texture (slower)"}, + {"-/+ light", "whether to do enable lighting (slower)"}, + {"-/+ wire", "whether to do use wireframe instead of filled (faster)"}, + {"-/+ texture", "whether to apply a texture (slower)"}, }; ModeSpecOpt atunnels_opts = {countof(opts), opts, countof(vars), vars, desc}; @@ -128,7 +137,8 @@ typedef struct { } atunnelsstruct; static atunnelsstruct *Atunnels = NULL; -static GLuint texture[3]; /* texture id: GL world */ + +static GLuint texture[MAX_TEXTURE]; /* texture id: GL world */ /*=================== Load Texture =========================================*/ static void LoadTexture(ModeInfo * mi, char **fn, int t_num) @@ -179,10 +189,13 @@ static void Init(ModeInfo * mi) glClearColor(0, 0, 0, 0); if (do_texture) { - glGenTextures(3, texture); + glGenTextures(MAX_TEXTURE, texture); LoadTexture(mi, texture0,0); LoadTexture(mi, texture1,1); LoadTexture(mi, texture2,2); + LoadTexture(mi, texture3,3); + LoadTexture(mi, texture4,4); + LoadTexture(mi, texture5,5); glEnable(GL_TEXTURE_2D); } InitTunnel();