X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Fb_lockglue.c;h=cdc829e1b476a5927757e872e0a115ae3ce29c9c;hp=a6236c64a9320cf4ec4a664323b8bf1984d8e22d;hb=39809ded547bdbb08207d3e514950425215b4410;hpb=4361b69d3178d7fc98d0388f9a223af6c2651aba diff --git a/hacks/glx/b_lockglue.c b/hacks/glx/b_lockglue.c index a6236c64..cdc829e1 100644 --- a/hacks/glx/b_lockglue.c +++ b/hacks/glx/b_lockglue.c @@ -41,9 +41,8 @@ struct glb_config glb_config = # define DEFAULTS "*delay: 10000 \n" \ "*showFPS: False \n" -# define refresh_bubble3d 0 # define release_bubble3d 0 -# define bubble3d_handle_event 0 +# define bubble3d_handle_event xlockmore_no_events #include "xlockmore.h" #else #include "xlock.h" @@ -83,7 +82,7 @@ ModStruct bubbles3d_description = NULL, "change_bubble3d", "init_bubble3d", - NULL, + "free_bubble3d", &bubble3d_opts, 1000, 1, 2, 1, 64, 1.0, "", "Richard Jones's GL bubbles", @@ -139,15 +138,23 @@ init(struct context *c) } ENTRYPOINT void -reshape_bubble3d(ModeInfo *mi, int w, int h) +reshape_bubble3d(ModeInfo *mi, int width, int height) { - glViewport(0, 0, (GLsizei) w, (GLsizei) h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(45, (GLdouble) w / (GLdouble) h, 3, 8); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0, 0, -5); + double h = (GLfloat) height / (GLfloat) width; + int y = 0; + + if (width > height * 5) { /* tiny window: show middle */ + height = width * 9/16; + y = -height/2; + h = height / (GLfloat) width; + } + glViewport(0, 0, width, height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(45, 1/h, 3, 8); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0, 0, -5); } static void @@ -156,8 +163,6 @@ do_display(struct context *c) glb_draw_step(c->draw_context); } -static void free_bubble3d(ModeInfo * mi); - ENTRYPOINT void init_bubble3d(ModeInfo * mi) { @@ -166,7 +171,7 @@ init_bubble3d(ModeInfo * mi) int screen = MI_SCREEN(mi); struct context *c; - MI_INIT (mi, contexts, free_bubble3d); + MI_INIT (mi, contexts); c = &contexts[screen]; c->glx_context = init_GL(mi); init_colors(mi); @@ -224,7 +229,7 @@ change_bubble3d(ModeInfo * mi) } #endif /* !STANDALONE */ -static void +ENTRYPOINT void free_bubble3d(ModeInfo * mi) { struct context *c = &contexts[MI_SCREEN(mi)];