X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Fboing.man;fp=hacks%2Fglx%2Fboing.man;h=0000000000000000000000000000000000000000;hp=1f00d723a5e64954bfc1bd6e179b6bc336578027;hb=019de959b265701cd0c3fccbb61f2b69f06bf9ee;hpb=2762a7d7cf8d83e68b8f635941f6609119d630ae diff --git a/hacks/glx/boing.man b/hacks/glx/boing.man deleted file mode 100644 index 1f00d723..00000000 --- a/hacks/glx/boing.man +++ /dev/null @@ -1,105 +0,0 @@ -.TH XScreenSaver 1 "30-Oct-99" "X Version 11" -.SH NAME -boing - draws a bouncing ball like the ancient Amiga demo -.SH SYNOPSIS -.B boing -[\-display \fIhost:display.screen\fP] [\-window] [\-root] [\-install] -[\-visual \fIvisual\fP] -[\-delay \fIusecs\fP] -[\-smooth] -[\-lighting] -[\-scanlines] -[\-speed] -[\-no\-spin] -[\-angle \fIdegrees\fP] -[\-size \fIratio\fP] -[\-parallels \fIn\fP] -[\-meridians \fIn\fP] -[\-wireframe] -[\-fps] -.SH DESCRIPTION -The \fIboing\fP program draws a bouncing checkered ball on a grid. - -This is a clone of the first graphics demo for the Amiga 1000, which -was written by Dale Luck and RJ Mical during a break at the 1984 -Consumer Electronics Show (or so the legend goes.) The boing ball was -briefly the official logo of Amiga Inc., until they were bought by -Commodore later that year. - -With no arguments, this program looks a lot like the original Amiga -demo. With "-smooth -lighting", it looks... less old. -.SH OPTIONS -.I boing -accepts the following options: -.TP 8 -.B \-window -Draw on a newly-created window. This is the default. -.TP 8 -.B \-root -Draw on the root window. -.TP 8 -.B \-install -Install a private colormap for the window. -.TP 8 -.B \-visual \fIvisual\fP\fP -Specify which visual to use. Legal values are the name of a visual class, -or the id number (decimal or hex) of a specific visual. -.TP 8 -.B \-delay \fIusecs\fP -The delay between frames of the animation, in microseconds: default 15000. -.TP 8 -.B \-smooth -Draw a smooth sphere instead of a faceted polyhedron. -.TP 8 -.B \-lighting -Do shaded lighting instead of flat colors. -.TP 8 -.B \-scanlines -If the window is large enough, draw horizontal lines to simulate the -scanlines on a low resolution monitor. -.TP 8 -.B \-speed \fIratio\fP -Change the animation speed; 0.5 to go half as fast, 2.0 to go twice as fast. -.TP 8 -.B \-no\-spin -Don't rotate the ball. -.TP 8 -.B \-angle \fIdegrees\fP -The jaunty angle at which the ball sits. Default 15 degrees. -.TP 8 -.B \-size \fIratio\fP -How big the ball is; default 0.5 meaning about half the size of the window. -.TP 8 -.B \-parallels \fIn\fP -.B \-meridians \fIn\fP -The pattern of rectangles on the ball. Default 8x16. -.TP 8 -.B \-wireframe -Look crummy. -.TP 8 -.B \-fps -Display the current frame rate, CPU load, and polygon count. -.SH ENVIRONMENT -.PP -.TP 8 -.B DISPLAY -to get the default host and display number. -.TP 8 -.B XENVIRONMENT -to get the name of a resource file that overrides the global resources -stored in the RESOURCE_MANAGER property. -.SH SEE ALSO -.BR bsod (MANSUFFIX), -.BR pong (MANSUFFIX), -.BR xscreensaver (1), -.BR X (1) -.SH COPYRIGHT -Copyright \(co 2005 by Jamie Zawinski. Permission to use, copy, modify, -distribute, and sell this software and its documentation for any purpose is -hereby granted without fee, provided that the above copyright notice appear -in all copies and that both that copyright notice and this permission notice -appear in supporting documentation. No representations are made about the -suitability of this software for any purpose. It is provided "as is" without -express or implied warranty. -.SH AUTHOR -Jamie Zawinski , 19-Feb-2005.