X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Fbouncingcow.c;h=6f9b45d7032a1108f7f204bc7009c377c6f5979e;hp=2229f7157d13c1a043e74bc6fd4901267112e221;hb=78add6e627ee5f10e1fa6f3852602ea5066eee5a;hpb=39809ded547bdbb08207d3e514950425215b4410 diff --git a/hacks/glx/bouncingcow.c b/hacks/glx/bouncingcow.c index 2229f715..6f9b45d7 100644 --- a/hacks/glx/bouncingcow.c +++ b/hacks/glx/bouncingcow.c @@ -1,4 +1,4 @@ -/* bouncingcow, Copyright (c) 2003-2014 Jamie Zawinski +/* bouncingcow, Copyright (c) 2003-2018 Jamie Zawinski * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that @@ -32,7 +32,7 @@ #include "xlockmore.h" #include "rotator.h" #include "gltrackball.h" -#include "xpm-ximage.h" +#include "ximage-loader.h" #include #ifdef USE_GL /* whole file */ @@ -202,7 +202,6 @@ load_texture (ModeInfo *mi, const char *filename) { Display *dpy = mi->dpy; Visual *visual = mi->xgwa.visual; - Colormap cmap = mi->xgwa.colormap; char buf[1024]; XImage *image; @@ -217,16 +216,13 @@ load_texture (ModeInfo *mi, const char *filename) return False; } - image = xpm_file_to_ximage (dpy, visual, cmap, filename); + image = file_to_ximage (dpy, visual, filename); if (!image) return False; clear_gl_error(); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, image->width, image->height, 0, - GL_RGBA, - /* GL_UNSIGNED_BYTE, */ - GL_UNSIGNED_INT_8_8_8_8_REV, - image->data); + GL_RGBA, GL_UNSIGNED_BYTE, image->data); sprintf (buf, "texture: %.100s (%dx%d)", filename, image->width, image->height); check_gl_error(buf); @@ -309,15 +305,15 @@ init_cow (ModeInfo *mi) glTexGeni (GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGeni (GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glEnable(GL_TEXTURE_2D); - /* approximately line it up with ../images/earth.xpm */ + /* approximately line it up with ../images/earth.png */ glMatrixMode (GL_TEXTURE); glLoadIdentity(); glTranslatef (0.45, 0.58, 0);