X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Fcircuit.c;h=a0b9c161bf41746e99bd2012d9ee62e906c50967;hp=3a848d195e7178925979925875daa64f416801a7;hb=aa75c7476aeaa84cf3abc192b376a8b03c325213;hpb=88cfe534a698a0562e81345957a50714af1453bc diff --git a/hacks/glx/circuit.c b/hacks/glx/circuit.c index 3a848d19..a0b9c161 100644 --- a/hacks/glx/circuit.c +++ b/hacks/glx/circuit.c @@ -32,6 +32,7 @@ #ifdef STANDALONE #define DEFAULTS "*delay: 20000 \n" \ "*showFPS: False \n" \ + "*suppressRotationAnimation: True\n" \ "*componentFont: -*-courier-bold-r-normal-*-*-140-*-*-*-*-*-*" # define refresh_circuit 0 @@ -1037,7 +1038,6 @@ static int DrawIC(Circuit *ci, IC *c) GLfloat lspec[] = {0.6, 0.6, 0.6, 0}; GLfloat lcol[] = {0.4, 0.4, 0.4, 0}; GLfloat lshine = 40; - float th, size; glPushMatrix(); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, col); @@ -1103,20 +1103,12 @@ static int DrawIC(Circuit *ci, IC *c) glDisable(GL_POLYGON_OFFSET_FILL); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); - if (c->pins == 8) - size = 0.4; - else - size = 0.6; - th = size*2/3; { GLfloat texfg[] = {0.7, 0.7, 0.7, 1.0}; GLfloat s = 0.015; XCharStruct e; - int w, h; texture_string_metrics (ci->font, c->text, &e, 0, 0); - w = e.width; - h = e.ascent + e.descent; glPushMatrix(); glTranslatef (0, 0, 0.1); @@ -1356,10 +1348,9 @@ static int DrawTransistor(Circuit *ci, Transistor *t) GLfloat texfg[] = {0.7, 0.7, 0.7, 1.0}; GLfloat s = 0.015; XCharStruct e; - int w, h; + int w; texture_string_metrics (ci->font, t->text, &e, 0, 0); w = e.width; - h = e.ascent + e.descent; glPushMatrix(); glRotatef (90, 1, 0, 0); glTranslatef (0.5, -0.05, 0.21); @@ -1385,10 +1376,9 @@ static int DrawTransistor(Circuit *ci, Transistor *t) GLfloat texfg[] = {0.7, 0.7, 0.7, 1.0}; GLfloat s = 0.015; XCharStruct e; - int w, h; + int w; texture_string_metrics (ci->font, t->text, &e, 0, 0); w = e.width; - h = e.ascent + e.descent; glPushMatrix(); glTranslatef (0.75, 0.75, 0.01); glScalef (s, s, s); @@ -1918,7 +1908,6 @@ static void display(ModeInfo *mi) glEnable(GL_LIGHTING); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - /* glRotatef(current_device_rotation(), 0, 0, 1); */ gluLookAt(ci->viewer[0], ci->viewer[1], ci->viewer[2], 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); @@ -1933,6 +1922,18 @@ static void display(ModeInfo *mi) glLighti(GL_LIGHT0, GL_CONSTANT_ATTENUATION, (GLfloat)1); glLighti(GL_LIGHT0, GL_LINEAR_ATTENUATION, (GLfloat)0.5); glLighti(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, (GLfloat)0); + +# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */ + { + GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi); + int o = (int) current_device_rotation(); + if (o != 0 && o != 180 && o != -180) + glScalef (h, h, h); + h = 2; + glScalef (h, h, h); + } +# endif + mi->polygon_count += drawgrid(ci); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, light_sp); if (f_rand() < 0.05) {