X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Fcubenetic.c;h=694c147b55b3b4f29869ddd274e4808def5706ee;hp=4b4815e3dc11f91eef28fbed07e4cfb9763298fe;hb=6b1c86cf395f59389e4ece4ea8f4bea2c332745b;hpb=cccbddbc4140cf9a06d7d95cc5c0ca36eb5d6e28 diff --git a/hacks/glx/cubenetic.c b/hacks/glx/cubenetic.c index 4b4815e3..694c147b 100644 --- a/hacks/glx/cubenetic.c +++ b/hacks/glx/cubenetic.c @@ -1,4 +1,4 @@ -/* cubenetic, Copyright (c) 2002 Jamie Zawinski +/* cubenetic, Copyright (c) 2002-2008 Jamie Zawinski * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that @@ -9,45 +9,32 @@ * implied warranty. */ -#include - -extern XtAppContext app; - -#define PROGCLASS "Cubenetic" -#define HACK_INIT init_cube -#define HACK_DRAW draw_cube -#define HACK_RESHAPE reshape_cube -#define ccs_opts xlockmore_opts - -#define DEF_SPIN "XYZ" -#define DEF_WANDER "True" -#define DEF_TEXTURE "True" - -#define DEF_WAVE_COUNT "3" -#define DEF_WAVE_SPEED "80" -#define DEF_WAVE_RADIUS "512" - -#define DEFAULTS "*delay: 30000 \n" \ +#define DEFAULTS "*delay: 20000 \n" \ "*count: 5 \n" \ "*showFPS: False \n" \ "*wireframe: False \n" \ - "*spin: " DEF_SPIN "\n" \ - "*wander: " DEF_WANDER "\n" \ - "*texture: " DEF_TEXTURE"\n" \ - "*waves: " DEF_WAVE_COUNT "\n" \ - "*waveSpeed: " DEF_WAVE_SPEED "\n" \ - "*waveRadius: " DEF_WAVE_RADIUS "\n" \ +# define refresh_cube 0 +# define release_cube 0 #undef countof #define countof(x) (sizeof((x))/sizeof((*x))) #include "xlockmore.h" #include "colors.h" +#include "rotator.h" +#include "gltrackball.h" #include #ifdef USE_GL /* whole file */ -#include + +#define DEF_SPIN "XYZ" +#define DEF_WANDER "True" +#define DEF_TEXTURE "True" + +#define DEF_WAVE_COUNT "3" +#define DEF_WAVE_SPEED "80" +#define DEF_WAVE_RADIUS "512" typedef struct { int color; @@ -74,12 +61,9 @@ typedef struct { typedef struct { GLXContext *glx_context; - - GLfloat rotx, roty, rotz; /* current object rotation */ - GLfloat dx, dy, dz; /* current rotational velocity */ - GLfloat ddx, ddy, ddz; /* current rotational acceleration */ - GLfloat d_max; /* max velocity */ - Bool spin_x, spin_y, spin_z; + rotator *rot; + trackball_state *trackball; + Bool button_down_p; GLuint cube_list; GLuint texture_id; @@ -112,23 +96,23 @@ static XrmOptionDescRec opts[] = { { "+spin", ".spin", XrmoptionNoArg, "" }, { "-wander", ".wander", XrmoptionNoArg, "True" }, { "+wander", ".wander", XrmoptionNoArg, "False" }, - {"-texture", ".texture", XrmoptionNoArg, (caddr_t) "true" }, - {"+texture", ".texture", XrmoptionNoArg, (caddr_t) "false" }, + {"-texture", ".texture", XrmoptionNoArg, "true" }, + {"+texture", ".texture", XrmoptionNoArg, "false" }, {"-waves", ".waves", XrmoptionSepArg, 0 }, {"-wave-speed", ".waveSpeed", XrmoptionSepArg, 0 }, {"-wave-radius", ".waveRadius", XrmoptionSepArg, 0 }, }; static argtype vars[] = { - {(caddr_t *) &do_spin, "spin", "Spin", DEF_SPIN, t_String}, - {(caddr_t *) &do_wander, "wander", "Wander", DEF_WANDER, t_Bool}, - {(caddr_t *) &do_texture, "texture", "Texture", DEF_TEXTURE, t_Bool}, - {(caddr_t *) &wave_count, "waves", "Waves", DEF_WAVE_COUNT, t_Int}, - {(caddr_t *) &wave_speed, "waveSpeed", "WaveSpeed", DEF_WAVE_SPEED, t_Int}, - {(caddr_t *) &wave_radius,"waveRadius","WaveRadius", DEF_WAVE_RADIUS,t_Int}, + {&do_spin, "spin", "Spin", DEF_SPIN, t_String}, + {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool}, + {&do_texture, "texture", "Texture", DEF_TEXTURE, t_Bool}, + {&wave_count, "waves", "Waves", DEF_WAVE_COUNT, t_Int}, + {&wave_speed, "waveSpeed", "WaveSpeed", DEF_WAVE_SPEED, t_Int}, + {&wave_radius,"waveRadius","WaveRadius", DEF_WAVE_RADIUS,t_Int}, }; -ModeSpecOpt ccs_opts = {countof(opts), opts, countof(vars), vars, NULL}; +ENTRYPOINT ModeSpecOpt cube_opts = {countof(opts), opts, countof(vars), vars, NULL}; static void @@ -189,7 +173,7 @@ unit_cube (Bool wire) /* Window management, etc */ -void +ENTRYPOINT void reshape_cube (ModeInfo *mi, int width, int height) { GLfloat h = (GLfloat) height / (GLfloat) width; @@ -199,89 +183,17 @@ reshape_cube (ModeInfo *mi, int width, int height) glMatrixMode(GL_PROJECTION); glLoadIdentity(); - gluPerspective( 30.0, 1/h, 1.0, 100.0 ); - gluLookAt( 0.0, 0.0, 15.0, - 0.0, 0.0, 0.0, - 0.0, 1.0, 0.0); + gluPerspective (30.0, 1/h, 1.0, 100.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - glTranslatef(0.0, 0.0, -15.0); + gluLookAt( 0.0, 0.0, 30.0, + 0.0, 0.0, 0.0, + 0.0, 1.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); } -/* lifted from lament.c */ -#define RAND(n) ((long) ((random() & 0x7fffffff) % ((long) (n)))) -#define RANDSIGN() ((random() & 1) ? 1 : -1) - -static void -rotate(GLfloat *pos, GLfloat *v, GLfloat *dv, GLfloat max_v) -{ - double ppos = *pos; - - /* tick position */ - if (ppos < 0) - ppos = -(ppos + *v); - else - ppos += *v; - - if (ppos > 1.0) - ppos -= 1.0; - else if (ppos < 0) - ppos += 1.0; - - if (ppos < 0) abort(); - if (ppos > 1.0) abort(); - *pos = (*pos > 0 ? ppos : -ppos); - - /* accelerate */ - *v += *dv; - - /* clamp velocity */ - if (*v > max_v || *v < -max_v) - { - *dv = -*dv; - } - /* If it stops, start it going in the other direction. */ - else if (*v < 0) - { - if (random() % 4) - { - *v = 0; - - /* keep going in the same direction */ - if (random() % 2) - *dv = 0; - else if (*dv < 0) - *dv = -*dv; - } - else - { - /* reverse gears */ - *v = -*v; - *dv = -*dv; - *pos = -*pos; - } - } - - /* Alter direction of rotational acceleration randomly. */ - if (! (random() % 120)) - *dv = -*dv; - - /* Change acceleration very occasionally. */ - if (! (random() % 200)) - { - if (*dv == 0) - *dv = 0.00001; - else if (random() & 1) - *dv *= 1.2; - else - *dv *= 0.8; - } -} - - /* Waves. Adapted from ../hacks/interference.c by Hannu Mallat. @@ -395,7 +307,7 @@ init_texture (ModeInfo *mi) cc->texture_height = texture_size; i = texture_size * texture_size * 4; - cc->texture = (char *) malloc (i); + cc->texture = (unsigned char *) malloc (i); memset (cc->texture, 0xFF, i); } @@ -414,7 +326,50 @@ shuffle_texture (ModeInfo *mi) } -void +ENTRYPOINT Bool +cube_handle_event (ModeInfo *mi, XEvent *event) +{ + cube_configuration *cc = &ccs[MI_SCREEN(mi)]; + + if (event->xany.type == ButtonPress && + event->xbutton.button == Button1) + { + cc->button_down_p = True; + gltrackball_start (cc->trackball, + event->xbutton.x, event->xbutton.y, + MI_WIDTH (mi), MI_HEIGHT (mi)); + return True; + } + else if (event->xany.type == ButtonRelease && + event->xbutton.button == Button1) + { + cc->button_down_p = False; + return True; + } + else if (event->xany.type == ButtonPress && + (event->xbutton.button == Button4 || + event->xbutton.button == Button5 || + event->xbutton.button == Button6 || + event->xbutton.button == Button7)) + { + gltrackball_mousewheel (cc->trackball, event->xbutton.button, 10, + !!event->xbutton.state); + return True; + } + else if (event->xany.type == MotionNotify && + cc->button_down_p) + { + gltrackball_track (cc->trackball, + event->xmotion.x, event->xmotion.y, + MI_WIDTH (mi), MI_HEIGHT (mi)); + return True; + } + + return False; +} + + +ENTRYPOINT void init_cube (ModeInfo *mi) { int i; @@ -438,9 +393,9 @@ init_cube (ModeInfo *mi) if (!wire) { - static GLfloat pos[4] = {1.0, 0.5, 1.0, 0.0}; - static GLfloat amb[4] = {0.2, 0.2, 0.2, 1.0}; - static GLfloat dif[4] = {1.0, 1.0, 1.0, 1.0}; + static const GLfloat pos[4] = {1.0, 0.5, 1.0, 0.0}; + static const GLfloat amb[4] = {0.2, 0.2, 0.2, 1.0}; + static const GLfloat dif[4] = {1.0, 1.0, 1.0, 1.0}; glLightfv(GL_LIGHT0, GL_POSITION, pos); glLightfv(GL_LIGHT0, GL_AMBIENT, amb); @@ -454,12 +409,17 @@ init_cube (ModeInfo *mi) { + Bool spinx=False, spiny=False, spinz=False; + double spin_speed = 1.0; + double wander_speed = 0.05; + char *s = do_spin; while (*s) { - if (*s == 'x' || *s == 'X') cc->spin_x = 1; - else if (*s == 'y' || *s == 'Y') cc->spin_y = 1; - else if (*s == 'z' || *s == 'Z') cc->spin_z = 1; + if (*s == 'x' || *s == 'X') spinx = True; + else if (*s == 'y' || *s == 'Y') spiny = True; + else if (*s == 'z' || *s == 'Z') spinz = True; + else if (*s == '0') ; else { fprintf (stderr, @@ -469,22 +429,15 @@ init_cube (ModeInfo *mi) } s++; } - } - - cc->rotx = frand(1.0) * RANDSIGN(); - cc->roty = frand(1.0) * RANDSIGN(); - cc->rotz = frand(1.0) * RANDSIGN(); - /* bell curve from 0-6 degrees, avg 3 */ - cc->dx = (frand(0.7) + frand(0.7) + frand(0.7)) / (360/2); - cc->dy = (frand(0.7) + frand(0.7) + frand(0.7)) / (360/2); - cc->dz = (frand(0.7) + frand(0.7) + frand(0.7)) / (360/2); - - cc->d_max = cc->dx * 2; - - cc->ddx = 0.00006 + frand(0.00003); - cc->ddy = 0.00006 + frand(0.00003); - cc->ddz = 0.00006 + frand(0.00003); + cc->rot = make_rotator (spinx ? spin_speed : 0, + spiny ? spin_speed : 0, + spinz ? spin_speed : 0, + 1.0, + do_wander ? wander_speed : 0, + (spinx && spiny && spinz)); + cc->trackball = gltrackball_init (); + } cc->ncolors = 256; cc->texture_colors = (XColor *) calloc(cc->ncolors, sizeof(XColor)); @@ -567,7 +520,7 @@ shuffle_cubes (ModeInfo *mi) } -void +ENTRYPOINT void draw_cube (ModeInfo *mi) { cube_configuration *cc = &ccs[MI_SCREEN(mi)]; @@ -578,6 +531,8 @@ draw_cube (ModeInfo *mi) if (!cc->glx_context) return; + glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(cc->glx_context)); + glShadeModel(GL_FLAT); glEnable(GL_DEPTH_TEST); @@ -591,39 +546,18 @@ draw_cube (ModeInfo *mi) glScalef(1.1, 1.1, 1.1); { - GLfloat x, y, z; - - if (do_wander) - { - static int frame = 0; - -# define SINOID(SCALE,SIZE) \ - ((((1 + sin((frame * (SCALE)) / 2 * M_PI)) / 2.0) * (SIZE)) - (SIZE)/2) - - x = SINOID(0.0071, 8.0); - y = SINOID(0.0053, 6.0); - z = SINOID(0.0037, 15.0); - frame++; - glTranslatef(x, y, z); - } - - if (cc->spin_x || cc->spin_y || cc->spin_z) - { - x = cc->rotx; - y = cc->roty; - z = cc->rotz; - if (x < 0) x = 1 - (x + 1); - if (y < 0) y = 1 - (y + 1); - if (z < 0) z = 1 - (z + 1); - - if (cc->spin_x) glRotatef(x * 360, 1.0, 0.0, 0.0); - if (cc->spin_y) glRotatef(y * 360, 0.0, 1.0, 0.0); - if (cc->spin_z) glRotatef(z * 360, 0.0, 0.0, 1.0); - - rotate(&cc->rotx, &cc->dx, &cc->ddx, cc->d_max); - rotate(&cc->roty, &cc->dy, &cc->ddy, cc->d_max); - rotate(&cc->rotz, &cc->dz, &cc->ddz, cc->d_max); - } + double x, y, z; + get_position (cc->rot, &x, &y, &z, !cc->button_down_p); + glTranslatef((x - 0.5) * 8, + (y - 0.5) * 6, + (z - 0.5) * 15); + + gltrackball_rotate (cc->trackball); + + get_rotation (cc->rot, &x, &y, &z, !cc->button_down_p); + glRotatef (x * 360, 1.0, 0.0, 0.0); + glRotatef (y * 360, 0.0, 1.0, 0.0); + glRotatef (z * 360, 0.0, 0.0, 1.0); } glScalef (2.5, 2.5, 2.5); @@ -659,4 +593,6 @@ draw_cube (ModeInfo *mi) glXSwapBuffers(dpy, window); } +XSCREENSAVER_MODULE_2 ("Cubenetic", cubenetic, cube) + #endif /* USE_GL */