X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Fendgame.man;h=93ca5c39757fced367ed1bfde8d721c04a8dd86d;hp=4d0e58a615ea96d1dc71ad929f26e87c3e59fc02;hb=2762a7d7cf8d83e68b8f635941f6609119d630ae;hpb=3f438031d610c7e15fd33876a879b97e290e05fb diff --git a/hacks/glx/endgame.man b/hacks/glx/endgame.man index 4d0e58a6..93ca5c39 100644 --- a/hacks/glx/endgame.man +++ b/hacks/glx/endgame.man @@ -32,6 +32,9 @@ Project pieces against the board with dark blend. .B \-reflections Reflect pieces in light board squares. .TP 8 +.B \-classic +Use the original low-polygon piece models. +.TP 8 .B \-visual \fIvisual\fP\fP Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. @@ -39,9 +42,7 @@ or the id number (decimal or hex) of a specific visual. .B \-wireframe Render in wireframe instead of solid. .B \-fps -Display a running tally of how many frames per second are being rendered. -In conjunction with \fB\-delay 0\fP, this can be a useful benchmark of -your GL performance. +Display the current frame rate, CPU load, and polygon count. .SH ENVIRONMENT .PP .TP 8